Is it possible to emulate all dice rolls required for a D&D5e game using just a d6, and if so, how?

This is a question that I’ve asked myself numerous times, but I’ve never gotten a really satisfying result.

The issue is this: let’s assume we only have one or multiple d6 dice (arguably the most common type of dice outside of pen & paper), but we still want to play D&D 5e or another RPG game. The game doesn’t really matter here, we just need to be able to emulate different kinds of dice, such as d4, d8, d10, d12 or d20. I presume that if calculating these dices from rolls of a d6 is possible, any other potentially required dice rolls can be calculated as well in a similar fashion.

Therefore: How can the probability results of a d4, d6, d8, d10, d12 and d20 be emulated by rolling only with a d6?

What rules can I use to emulate a W20 wendigo’s clan werewolf with V5 rules

I make a scenario using vampire the masquerade V5 rules where I want that my players face a wendigo’s clan werewolf as those werewolfs are in werewolf the Apocalypse W20 (the werewolf have characteristics of a neonate equivalent for werewolf for his powers). Since in V5, they only give rules for “basics” werewolf, I have to adapts those power from my W20 book.

The problems are that I am not so good to homebrew things, so if I can use vampirics powers that work the same way, I prefer to use them; and that I’m not very good to understand some of the W20 rules (maybe because I am too much influenced by vampire V20)

I have some ideas (e. g. use blood sorcery rituals used to track someone to emulate the feature that make wendigos so dangerous), but I think that the experience of peoples that have way more experience in this domain can only make it better.

How can I emulate a World of Warcraft’s Death Knight?

I’m DM’ing a game based on Blizzard’s World of Warcraft.

Most of that game’s classes are fairly easy to translate in one manner or another to Pathfinder – Druids are Druids, Mages are Wizards and Sorcerers, Warriors are Fighters, Rogues are Rogues, and so on. This makes creating a fitting character for that universe relatively trivial for most of the cases, with just a few tweaks necessary here and there to match the intended flavor.

Even the Demon Hunter, a pretty exotic class at first glance, can be easily emulated with just a few tweaks on top of the base Magus class.

So far, so good.

Over the last game session, however, one of the PC’s ended up retiring to take care of a newfound family, and thus, the player needs a new character. His plan is to play as a Death Knight, a class that is made on top of a somewhat specific combination of traits. Here are the more important ones:

  • It uses heavy armor and has a very good health pool;
  • Wields mid and short-ranged magic to compliment heavy melee blows;
  • Has some anti-magic utilities on its toolkit, in the form of creating a magic dampening area or shielding itself against magic attacks;
  • Can Force Choke people;
  • Specializes in either Dual Wielding or Two-Handers, but not shields;
  • Adept at using Frost Magic and Necromancy;
  • May have an undead minion following it around;
  • Can heal himself, but not others;
  • Can enchant its own weapon with some special effects;

My first idea was to reskin the Direlock class and changing a few things on it (like adding heavy armor, swapping the spell list and a few other tweaks). However, that class has some nightmarish complex mechanics, and I have never played a game with it where I didn’t had to pull the reference material every single time my player wanted to do something with his character.

So, my question:

Is there a class (or combination of classes) that could emulate the class fantasy of the Death Knight without burdening it with strange or complex mechanics?

While tweaks to existing classes are welcome, I would prefer to avoid entirely home-brewed classes.

Possible to emulate a game controller with the keyboard?

I have one particular game that I run through Wine where the keyboard controls are not functioning correctly. After months with no one knowing what the issue is, I thought I’d try something different. Since this game can run with a controller, I want to try to rule a few things out. Only problem is, I don’t have a game controller.

Is there any software which would be able to map keyboard and mouse inputs to a virtual controller, and have controller outputs as far as the game is concerned?

Is there a way to emulate scroll lock from the keyboard, preferably with xkb configuration?

Recently I have learned touch typing and I love how fast it can be. coupled with surfing keys and the command setxkb -option keypad:pointerkeys; I only need to use the mouse for scrolling. In a few places mouse scrolling works the best. I tried to find ways to enable mouse scroll from the keypad keys when emulating the mouse, or with some other keys of keyboard, but I couldn’t any. When I am using the keypad as mouse, the + and - as well as the * and . are unused. It would be greatly productive, if somehow we can use the scroll lock from the numpad keyboard as well as from the main keyboard using some modifier keys.

I searched a bit and found a way to do that. I made a keyboard shortcut in my gnome3 with the help of xdotool. ctrlaltj to /bin/bash -c "sleep .01 && xdotool click --clearmodifiers --repeat 2 --delay 1 5"
ctrlaltk to /bin/bash -c "sleep .01 && xdotool click --clearmodifiers --repeat 2 --delay 1 4"

But I can’t figure out why when I press and hold the shortcut key the instead of continuous scrolling until I release the keys, the scrolling stops after a very short moment.

emulate telnet over ssh

I have a client/server application that work over a telnet connection, and it does not support SSH. Basically the client opens a telnet connection to the server, which starts a specific shell, and the client sends commands over the telnet connection to that shell. The problem is that I need to make this work over a ssh connection, and the remote server does not have telnet services, so I cannot use a tunnel over the ssh connection. I need some kind of telnet emulator that will offer a telnet endpoint to the client, while connecting through ssh to the server. Is there any way to do this?

thanks

Is there any way to emulate accessing to my internal network – from a different network – while I’m in the same internal network?

Well, now suppose I had altered the configuration of my Cyberoam firewall so that -for example- I could access cyberoam login screen remotely WITHOUT actually going outside and try to access the login screen from a different netwrork, I mean I want to try something like that without leaving my internal network, thanks in advance.