I am wondering how I can add random events such as “College Application Denied” and “A Good Death” with the Creation Engine.
I looked for tutorials on this, but couldn’t find anything specific. I used the Creation Engine to replace 3d meshes and use them as activators for some small scripts, but beyond that I didn’t do anything.
I have a group of PCs that started at level 1. The group varies in size between 6-8 PCs and they have a good spread of classes (healer, tanks, damage dealers, 2 arcane casters).
They are level 5 now. I have found that they are consistently able to handle encounters whose xp total should be considered “deadly” to my group per the DMG.
In general I have been estimating the compensating factors and difficulty of the encounter, not calculating it.
The last adventure was when the PCs were level 4. The adventure day took them through 5 fights with 2 short rests and no long rests. There were 7 PCs for this adventure.
1st fight 4 CR2 monsters + 1 CR4 monster. Total XP 5800
2nd fight 1 CR5 monster: 1,800 xp
3rd fight 1 CR5 monster: 1,800 xp
4th fight 3 CR 3 monsters, 12 CR 1/2 Monsters: 8,100 XP
5th fight 1 CR 8 monster, 3 CR 3 monsters: 12,000 XP
Total XP for adventure: 29,500.
I found the challenge of this adventure to be too small for the team. In particular I had planned a story mechanic to save the PCs in the final fight but was surprised to find that the mechanic was not necessary as they ended up besting that encounter.
Some things I have noticed which seem unbalanced are the damage potential of certain classes compared to monsters. PCs just seem to do more damage. Also the feat shield mastery in a large group of PCs is quite effective because imposing the condition prone (thereby giving other melee advantage on attack rolls) allows the PCs to focus threats down very effectively.
- In your campaign do you find that the PCs are strong compared to the CR/XP ratings of the encounter?
- Would it help if I stopped estimating the CR of encounter and stuck to the DMG more rigorously when designing encounters for my group of 6-8 PCs?
- Am I correct in assuming that the CR ratings for monsters as given will not provide a significant challenge to the PCs going forward beyond level 4 and 5. Will I need to increase the power level of the monsters, or make other things like terrain to not be in their advantage when designing encounters for my group of PCs?
- Is what I am seeing a function of adding additional PCs beyond the first increases the power of the party in a non-linear fashion or more a function that the PCs work well together?
Soon, I’ll be hosting a D&D session for six 3rd-level characters, but I was having some difficulty on deciding the amount of encounters.
Everyone has some experience with tabletop gaming, but there are three players completely new to D&D. I want to show off the system with some interesting and challenging encounters.
I’ve been using Kobold Fight Club to calculate the difficulty, but have heard it is calculated with 6-8 combat encounters a day in mind. As things are, I have five encounters planned which all seem to be hard to very hard . After certain points the players could decide to take a long rest for resets. This makes it especially hard to decide on a difficulty
One battle, for example, is a fight with a hydra that will most likely get the drop on them. It is ranked “very hard”, but with six players I’m quite sure they will defeat the hydra relatively quickly, even with its regeneration.
To avoid making the game longer, and to leave time for roleplay, social encounters, and shopping I’d rather refrain from having too much combat during each session.
How would you scale challenge rating and the amount of encounters in one adventuring day with a party like this? Or will the difference not be as great as I imagined?