Godot Engine: Why is baking light making my scene darker?

Apparently I don’t understand real time lighting. I have an interior scene with some windows. The light is from an OmniLight near the ceiling, default environmental light from outside, and a desk lamp with emission. Without baking light, the scene looks like this:

enter image description here

Consistent with the documentation for emission, the desk lamp is not affecting the surrounding objects. I want to bake the light to see the lamp’s effect and to support low end hardware.

I followed the baked lightmaps tutorial and set the BakedLightmap’s extents to encompass the entire room. After baking, the scene looks like this:

enter image description here

I can see the lamp’s light, as expected, but now everything is too dark. It is unclear to me from Godot’s documentation if scenes include indirect light without baking. I have tried this with the OmniLight set to bake "all" and only indirect light.

What am I missing here?

GSA Search Engine Ranker FAQ

For a very long time we had an inofficial FAQ thread here started by @Erbsensuppe. Many thanks for that!
I recently extended that and moved it to the official manual as Im currently trying to document everything a bit better.
Anyway that old thread is still there but kind of outdated.
Please head over to the following webpage for:
The latest FAQ on GSA Search Engine Ranker
If you have some generic questions/answers that should go into that new document, let me know here and I add it.

Do I get back all the search engine rankings I had after having blocked a domain using robots.txt?

I blocked Google from crawling my domain using a robots.txt rule

User-Agent: * Disallow: / 

by mistake. Just recently I noticed, two months later, and I removed the robots.txt file. The website was previously well ranked for certain queries. Now it is obviously not, with most webpages having disappeared.

Will I take a permanent hit on my rankings because of this? How much time should I expect it will take to recover it? Is there anything I can do to speed up the process?

Possibility of adding meta description to harvester engine settings ?

Hello,

i have a new question. 

Is it possible to use the “Aditional header / settings”  optin in the harvester setitngs to also grab meta description/ or meta title  when harvesting urls?

And can i display it (the description) in the main window?

Why –  in my experience it is MUCH easier to understand if a site is or is not relevant from URL AND meta description than from just url alone.
so, its way faster to filter out bad results.

thanks.

When or why would someone use a programming language (Swift, Java, C++, Rust etc…) over an engine like Unity?

Everytime I’ve read about people asking whether they should write their game in C++ or Unity, Unity is usually the default answer, unless they want to go through the hassle of creating an engine by themselves when Unity already does everything for you. If that’s the case is there ever a case where writing a game in C++, Java, Rust etc… is better than using Unity? If so what are these cases?