Can you leave objects behind in the ethereal plane?

After entering the ethereal plane through some means, is it possible to leave objects you brought with you behind, or do they always come back with you?

Does the answer depend on the means you used to enter the ethereal plane, or on the specific object you’re trying to leave behind?

Note: You only need to consider content published in official material when answering this question, but if the official material is completely silent on this matter interpretations are also fine.

With the spell blink, could you deposit an object on the Ethereal plane? [duplicate]

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  • Can you leave objects behind in the ethereal plane? 2 answers

Lets say you ready an action, that when you are on the ethereal plane you will drop your weapon. Does this work, would you return to the material plane without a weapon? Could you blink again and pick it back up later?

Blink: …you vanish from your current plane of existence and appear in the Etheral Plane… At the start of you next turn, and when the spell ends if you are on the Etheral Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from.

A scenario where this could be very useful, imagine you are holding a ticking time bomb, you blink into the ethereal plane drop the bomb and blink back just in time, saving your party from the explosion.

What is the movement distance to the Ethereal Plane?

How much movement does it count as to go to the Ethereal Plane?

The genesis of this question is that a Glyph of Warding dissipates if it is moved more than 10 feet. My intent is to cast a Glyph of Warding on a Leomund’s Secret Chest. I need to know if the Glyph will remain active when I send the chest to the Ethereal Plane, and when I retrieve it later.

Does Locate Object work for objects on the ethereal plane?

The spell Etherealness reads in part:

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. […] You can see and hear the plane you originated from, but everything there looks gray, and you can’t see anything more than 60 feet away.

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren’t on the Ethereal Plane can’t perceive you and can’t interact with you, unless a Special ability or magic has given them the ability to do so.

It’s not clear to me whether or not Locate Object satisfies the qualifications of the second paragraph.

By extension, it seems like this spell’s description includes a little general description about the ethereal plane. This would mean that the second paragraph applies both to the spell Etherealness and to creature abilities like Night Hag’s Etherealness.

In either case, does the spell Locate Object work to detect an object (carried by a creature using the spell or ability above) if that creature and object are located within 1,000 feet but on the ethereal plane?

With the Blink spell, can a creature be carried into the ethereal plane? [duplicate]

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  • What happens if I Blink while my Familiar sits on my shoulder? 1 answer

Consider a 5th level chain pact archfey Warlock named Tasmir.

Tasmir casts find familiar creating an imp named Molo. Molo shapechanges into raven form.

Tasmir carries Molo in his cloak and casts Blink.

At the end of Tasmir’s turn he disappears into the ethereal plane. Molo flies out of Tasmirs cloak.

Tasmir blinks back into the material plane leaving Molo behind in the ethereal fog.

Is this scenario reasonable?

How could a level 5 Summoner detect a Phase Spider who is on Ethereal Plane?

One of the Same Game Test encounters for a level 5 character is the Phase Spider. The test was originally written for D&D 3.5e, but I wanted to run it for a character that I am creating for an upcoming campaign, an Unchained Master Summoner.

It’s a rather straightforward thing to fight once you know it’s there, whether it announces its presence by appearing, attacking, and then disappearing, or if you notice it via a successful Perception roll.

However, is there any way for a level 5 Unchained Master Summoner to at least locate the Spider after is uses its Ethereal Jaunt ability?

Would a store or shop exist in the ethereal plane in 5e?

Would it make any kind of sense to have a store or shop that can only be found in the ethereal plane? Do the rules as written not permit that? I’ve read the sections in the DMG and PHB about it, but it still seems a bit fuzzy.

My idea was to have my players stumble upon a shady purveyor of magic items who does his business in the ethereal plane to avoid the prying eyes of authorities.

Follow up question: would the astral plane make any more sense? To me, that seems less feasible, but you never know.

Update: The players were transported via a modified version of the Cubic Gate from the DMG. I imagine this merchant having the ability to shift to the ethereal innately (right now I envision him as some kind of fiend) and he carries an item or two with him when he travels there.

Would a store or shop exist in the ethereal plane in 5e?

Would it make any kind of sense to have a store or shop that can only be found in the ethereal plane? Do the rules as written not permit that? I’ve read the sections in the DMG and PHB about it, but it still seems a bit fuzzy.

My idea was to have my players stumble upon a shady purveyor of magic items who does his business in the ethereal plane to avoid the prying eyes of authorities.

Follow up question: would the astral plane make any more sense? To me, that seems less feasible, but you never know.

Update: The players were transported via a modified version of the Cubic Gate from the DMG. I imagine this merchant having the ability to shift to the ethereal innately (right now I envision him as some kind of fiend) and he carries an item or two with him when he travels there.

Would a store or shop exist in the ethereal plane in 5e?

Would it make any kind of sense to have a store or shop that can only be found in the ethereal plane? Do the rules as written not permit that? I’ve read the sections in the DMG and PHB about it, but it still seems a bit fuzzy.

My idea was to have my players stumble upon a shady purveyor of magic items who does his business in the ethereal plane to avoid the prying eyes of authorities.

Follow up question: would the astral plane make any more sense? To me, that seems less feasible, but you never know.

Update: The players were transported via a modified version of the Cubic Gate from the DMG. I imagine this merchant having the ability to shift to the ethereal innately (right now I envision him as some kind of fiend) and he carries an item or two with him when he travels there.