I want to buy a used docking station for my laptop. Has there ever been a case of a docking station being a security concern?

I found a used docking station for my Dell laptop. The price is very interesting and the docking station seems to be in perfect shape. But I’m somehow worried about potential security risks. After all, you could install some kind of keylogger in the station’s firmware. Am I being paranoid here or is it possible in any way?

Why would I ever cast True Strike?

One of my players has complained several times that True Strike is a useless spell. The effect of True Strike is:

On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.

His argument is that casting True Strike takes your action, preventing you from attacking, but attacking twice without advantage is better than attacking once with advantage, since you still roll twice but there’s also the chance of hitting twice. This is obviously true, especially since you have to maintain concentration until your next turn to get any benefit out of the spell at all.

So why would you ever cast True Strike? Is it just a useless spell?

Have the D&D 5E designers ever done an official commentary about why they have designed certain rules the way they did?

I’m not asking for speculation or why people think the designers made the decisions they did. I’m looking to see if there’s evidence that they’ve ever done a developer commentary or something of the sorts that went into detail on their design decisions, or addressed popular questions from the community relating to that topic. Specifically, I went into this looking into official developer commentary addressing the design rationale for the true strike cantrip, but I couldn’t even find developer commentary of any kind while doing some searches with Google.

I know there’s a bit of issue with these types of questions, but I feel this is completely objective both in question and the types of answers it requests.

Was the Room of Death ever officially described?

D&D knows Mimics and their relatives, the Lurker and Trapper. They are aberrations that mimicpun intended the floor and ceiling and have been used in conjunction with a stunjelly for years to make a room that lusts for adventurers to eat. Yes the room will eat you. For example in this 2010 Screamsheet blog post, but I am very sure I have seen an older internet page that discussed the to with the stunjelly in exactly the same configuration, and after a quick search I could find Jared [von] Hindman’s 2006 article ranting about 30 years of stupid monsters, including the room of death but labeled as "Trinity of Dungeon Terror". In fact, I used his articles to build a he house filled with monsters that imitate items to try to eat you but that’s besides the point.

Has there ever been an offical Dungeons and Dragons supplement or Dragon Magazine article that employed the idea of the killer room that wants to eat you, consisting of Lurker, Trapper and Stunjelly or monsters that are virtually the same to these?1

1 – a single Greater Mimics doesn’t count. Neither does the house-sized variant unless it’s a Mimic in a Greater Mimic in a House Hunter Mimic. It must be 3 monsters.

Has it ever been officially stated how long it takes for a soul to transform into an outsider after death?

Okay, correct me if I’m wrong:

In the Pathfinder Universe, souls travel along the River of Souls after death, then hang around Pharasmas Boneyard for a while, get judged and then get send to whichever Outer Sphere plane matches their alignment. There, they become so-called petitioners, suffer/enjoy themselves for a while and with sufficient piety/malice/effort, eventually turn into a plane-appropriate outsider.

Now, has is ever been stated how long this process roughly takes? Years, decades, centuries, millennia? The only reference to time I found was about hammer archons:

Those archons who continually proves themselves in battle, either by striking down hordes of demons or by holding back a single pit fiend long enough for reinforcements to arrive, may get promoted to the rank of hammer archon. This process can take centuries, even millennia, but the lawful-aligned outsiders would brook no shortcuts. Many hound archons and shield archons with martial inclinations ceaselessly endeavor to rise to the heights of power that being a hammer archon represents.

But this is more about “rising in the ranks”, so to speak. And “brook no shortcuts” implied that shortcuts are apparently a thing(?).

(Honestly, the most interesting question to me is – would it be feasible for someone’s wise old mentor figure to return as an archon or for a former BBEG to reappear as a devil? I know they don’t really keep any proper memories of their old selves, but it would still be cool!)

Daggerspell guardians – anyone ever seen or created stats for “The emerald knives of seven truths” (3.5)

In the ‘Complete Adventurer’ the Daggerspell Guardians are seeking a pair of daggers called the emerald knives of seven truths.

“Lore of the Guild: Many of the greatest treasures of the Daggerspell Guardians are daggers of great power. Two of the most treasured of these daggers, the emerald knives of seven truths, were lost years ago by a daggerspell shaper who fell in battle against a powerful vampire named Malkan Ry-Ul. Both the knives and the vampire have been missing for many years, but recently travelers from the east have reported that a great city there is haunted by a killer who leaves strange green cuts on the bodies of his victims – a signature side effect of the magic of the emerald knives”.

Has anyone seen or created (or have any advice) for their stats please?

For info: I’m playing a daggerspell shaper searching for them.

To qualify to become one a character must fulfill all the following criteria:

Alignment: Any nonevil.
Skills: Concentration 8 ranks.
Feats: Weapon Focus (dagger), Two-Weapon Fighting.
Special: Wild shape class feature.
Special: Either sneak attack +1d6 or skirmish +1d6.

This makes me wonder if the daggers either do some of these things (as they may have inspired the creation of said group in the first place)?!

Has Dungeons & Dragons ever been officially translated into Hungarian?

So I was talking with a friend from Budapest, Hungary who told me that he had played Dungeons & Dragons back in the 1980s. However, he explained that at the time they were playing “bootlegged” versions because there was no official Hungarian translation.* According to him, D&D was seen as a tool of Western influence (being based on Western folklore and glorifying capitalist ideas in that you work to get treasure for yourself, I guess) and with Hungary being a Soviet bloc nation it was banned from import.

Today, Hungary is a democracy like many countries in the former Soviet Bloc. My friend hasn’t played D&D for years and he wasn’t sure about the current status of the game. He imagines that an English version could be found at some bookstore, but he wasn’t sure if it was ever officially available in Hungarian. Was any edition of Dungeons & Dragons ever officially released in Hungarian since the fall of the Soviet Union?

* Fun fact: he said that the bootleg Hungarian translation he used had all sorts of amusing errors that he discovered later when he learned English. For instance, Clerics’ “Turn Undead” ability used the definition of “Turn” meaning “Turn Into”, so for a while they played where clerics had the ability to become undead a limited number of times per day!

Why would I ever choose rolling hit points?

In DnD 5th edition, all classes seemingly have the option of rolling hit points -or- just increasing their hit points by a set value.

That set value is defined as the dice roll’s average, rounded up.

Given that it is rounded up (and thus will statistically offer better HP than rolling), why would anyone ever roll for hit points? Rolling seems to provide the worst of both worlds, giving you lower HP than defaulting as well as possibly screwing your barbarian over with a roll of 1, and just risking plain bad rolls in general.

It makes me wonder if I’ve overlooked any rules that otherwise balances the options. Am I?

Update: From some of the answers given below, I sense an answer along the lines of “it’s a roleplaying game, so there”, which to me is an unsatisfactory answer due to all other roleplaying games I know of (outside the D&D/Pathfinder line, of course) relying on deterministic methods.

Do you ever “download” a language?

When one “downloads” a language (say, downloading the python file, or doing apt-get ruby or something), is it always the compiler/interpreter you are downloading?

In other words, does a “language” ever exist outside of its syntax and behavioral descriptions?

Perhaps standard libraries can be written in the language itself — but other than that, would it be correct to say that we ever only “download” implementations of the language?

Has there ever been a class that creates magic by drawing it?

In the long history of Dungeons & Dragons, has there been a character class that can only create magical effects by drawing on surface? For example, a class that needs to draw a circle on the floor then activate that magic circle to use the circle’s powers.

If so, what’re these classes called? Further, what names are given to their styles of magic?