13th Age Ritual question – expenditure?

In the book, it states these are the steps of casting ritual magic:

  1. Choose the spell that will be used and expended by the ritual.
  2. Tell the GM what you are trying to accomplish and gather necessary ingredients for the ritual.
  3. Spend 1d4 minutes/quarter-hours/hours (as determined by the GM) preparing and casting the ritual. You can’t cast other spells during this period. A PC taking damage won’t necessarily end the ritual, but it will be ruined if a character falls unconscious or launches an attack of their own.
  4. Make a skill check using one of your magical backgrounds and the ability score the GM deems appropriate. Use the standard DC targets (or a special DC set by the GM), depending on your tier and the results you’re hoping for. The higher the level of the spell consumed by the ritual, the greater the effect. No matter the outcome, the spell is expended until your next full heal-up.

My question is, What does "expended" indicate? A cleric gets a certain number of spell slots per day and selects what spells are in those slots. I am assuming ritual magic is being used on spells not selected for those slots, or rituals wouldn’t be required. So what exactly is being "expended?" Does it just mean that you can’t do another ritual of the same spell until full heal-up? Can you perform a ritual for a spell that you have already expended with a normal skill slot? (an extra cure wounds when you have already cast it from a slot?) I love how open ended this is, but the language in the book is really hard to parse at times.

just another question about superiority dice expenditure (must I spend) [on hold]

… under combat superiority it says “maneuvers are fueled” by the special die. BUT in the description of the maneuvers themselves rather that saying ” When you hit a creature with a weapon attack, you expend one superiority die to….” It says “When you hit a creature with a weapon attack, you CAN expend one superiority die to….” the word can suggest to me that you do not have to expend a superiority die…

Especially when you look at the parry maneuver that specifically says, “can use reaction and expand one superiority dice” which indicates for this to work you must use a superiority dice. Same wording structure for Rally Maneuver as well as riposte

Read and output a json object with the least server processing expenditure possible

On my server I have a large json that is accessed by several applications. One application only needs a certain part of the json, so presenting the whole json to the application is an unnecessary increase of bandwith. (Original JSON: about 40 KB, Optimized JSON: about 500 b)

What I came up with is a php script to which every application sends the application name. The script then reads the json on the server and prints out the shrinked json for the application to read. It works, but I’m concerned about wheter the php script could possibly put the server processing capabilities to its limits. Is there a more efficient solution over mine?

Note: The part before the “ids” object is needed by all applications, that’s why the php script just echo it out. If an application fails to send its name to the server, the server just outprints the raw json.

The raw JSON as it exists on the server:

{     "a": 0,     "d": 0,     "pD": "ok",     "p": "ok",     "an": "123",     "slider_1": ["One Slider", "https://example.com/1"],     "slider_2": ["Two Slider", "https://example.com/2"],     "ids": {         "Application One": {             "info one": "210799155",             "info two": "1544002021777"         },         "Application Two": {             "info one": "211061341",             "info two": "0000000",         }, . . . much more Applications 

The PHP script to optimize:

<?php  //Read and decode the json file on the server $  txt = fread(fopen("json", "r"),filesize("json")); $  json =json_decode($  txt,true);  //Echo the part needed by every applicaition echo '{     "a": 0,     "d": 0,     "pD": "ok",     "p": "ok",     "an": "123",     "slider_1": ["One Slider", "https://example.com/1"],     "slider_2": ["Two Slider", "https://example.com/2"],     "ids": { "' . $  _GET["id"] . '" :';  $  s = json_encode($  json["ids"][$  _GET["id"]]);  //check if the application failed to send the name if ($  s === "null"){ ob_end_clean(); echo $  txt; exit(); }else{ //write the application specific part of the json echo $  s; }    echo "}}"; 

UK Visa Form Income and Expenditure

I plan to go to UK for business trip with my employer bearing all the expenses during the trip.

So, What to answer the following question :

  1. how much money are you planning to spend on your visit to the UK?

Is this question asking how much money that will cost to me personally (which is 0, as I will be fully sponsored). Or is this just asking the estimation of cost for the whole trip (regardless who is paying)

dependent wife and husband is funding the whole trip. How do I fill in the ‘Income and Expenditure’ section in UK standard Visitor visa application?

My husband and I are Indian Citizens currently residing in the US and we are applying for UK standard Visitor visa. With the help of this forum, I now understand that if the primary is bearing the whole cost, he has to mention the total expenditure and we need not split the amount for dependents. However, I’m not able to enter ‘zero’ in any of the fields in ‘Income and Expenditure’ section. Can anyone please clarify this issue?

What is the purpose of easy combat scenarios that don’t need resource expenditure?

This is something I’ve been thinking about as a DM in my encounter design: Why have easy/medium/etc combat encounters that don’t really require resources to successfully complete?

Given the limited time many of our tables have to actually play, I’ve never created “easy” combats that don’t require resources because they seem like a waste of table time. If there isn’t a challenge and no resources are needed to overcome the enemy, then isn’t the combat win just kind of a gimme and it’s only actual resource used is everyone’s actual time at the table?

I’ve generally looked at 5e combat like a game of resources and in order to successfully challenge my players to make it interesting, the combat generally has to be difficult – but I’m wondering if there’s something I’m missing to the easy-win combats.