Failing to capture messages 1 and 3 of WPA2 4-way handshake?

Trying to demo cracking a WPA2 protected AP using the aircrack suite, but the results seem to be nondeterministic (i.e. not good for demos).

Did some detective work with Wireshark and observed that after the authentication and association conversations, my monitoring interface only captured the client portion of the 4-way handshake (messages 2 and 4) approximately 95% of the time.

The device I’m monitoring with is about 15 feet away from the device I’m deauthenticating, and the router is in another room probably about 20 or so feet away from both devices, if positioning is a factor here. I’ve tried deauthenticating a smart phone and a laptop with similar outcomes. Any explanation or suggestions would be appreciated.

Proxies Passed in Scrapebox Proxy Checker But Failing in GSA SER

Hi Sven,

I need your clarification about an issue I’m having at the moment.

I currently use SB to check proxies I scanned for through port scanning.

My problem is this, for instance, after checking the proxies in SB I might get like 400 working proxies. I test them again within a 5-minute window and they are still working.

I then take them to SER to check and all fail except may be for 3 or 5 proxies.

When I immediately go back to SB to check the proxies, only about 7 will fail but when I re-check in SER again, the same issue persist.

What could I be doing wrong?

Or are there specific proxy types that SB works with than those GSE SER uses?

If yes, how do I go about searching for GSE SER proxies in particular.

Thanks a lot for your usual understanding.

Alien failing to convert .rpm to .deb (18.04)

I’ve used this command before and it’s worked fine so this may have to do with the file I’m trying to convert but when I run alien on this .rpm I get this error:

mkdir -/debian failed: No such file or directory at /usr/share/perl5/Alien/Package/ line 373. 

No .deb is created but some folders with names like opt/ and etc/ are created in the same directory as the .rpm, I tried just copying their contents to the respective system folders but that didn’t work, guess its not that easy.

This is what I’m trying to install:

And the files themselves:

Content query webpart using a calculated page field value in a filter failing

I’m having trouble getting a calculated page field (DocIdDelimited) to work as a filter value in a content query webpart. DocIdDelimited should resolve to text. I’m querying if the calculated field text is contained in another text field(RelatedDocId).

I’ve seen people use calculated filter values with dates, so why is this calculated field with text not working?

If I create the filter with a text page field with the same content, the filter works.

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Snaps are not launching or failing to install

I am having issues with snaps. I first noticed this because anbox, a snap I had installed and used previously, stoped launching so I then tried reinstalling upon which I would receive the following

error: cannot perform the following tasks: – Run install hook of “anbox” snap if present (run hook “install”: cannot locate base snap core: No such file or directory)

I know core is a snap that should already be installed so I did a snap list and got the following

enter image description here

Just to see if it was specific to anbox or an issue with snaps, in general, I tried installing the hello world snap

and got the following

sudo snap install hello-world [sudo] password for zany130: hello-world 6.4 from Canonical✓ installed


cannot locate base snap core: No such file or directory

So no snaps are working on my ubuntu machine I also tried installing a snap through the software center, again it would install but not run. Any ideas on what to do next?

nvme set-feature command failing

I am trying to set host id as mentioned in this manpage, to one of the nvme block devices, but it is failing…

root@ubuntu1:/home/ubuntu-1/kernel/5.0.0/linux-5.0# echo "abcd" | nvme set-feature /dev/nvme0n1 -f 0x81 -l 4 NVMe Status:FEATURE_NOT_CHANGEABLE: The Feature Identifier is not able to be changed(410e) root@ubuntu1:/home/ubuntu-1/kernel/5.0.0/linux-5.0# echo "abcd" | nvme set-feature /dev/nvme0 -f 0x81 -l 4 NVMe Status:FEATURE_NOT_CHANGEABLE: The Feature Identifier is not able to be changed(410e) 

While, it does not return any value when I am trying get-feature for that same identifier,

root@ubuntu1:/home/ubuntu-1/kernel/5.0.0/linux-5.0# nvme get-feature /dev/nvme0n1 -f 0x81 NVMe Status:INVALID_FIELD: A reserved coded value or an unsupported value in a defined field(4002) root@ubuntu1:/home/ubuntu-1/kernel/5.0.0/linux-5.0# nvme get-feature /dev/nvme0 -f 0x81 NVMe Status:INVALID_FIELD: A reserved coded value or an unsupported value in a defined field(4002) 

What can be the problem here?

How does failing a Sense Motive check against a Bluff affect your character’s perception of the world?

There doesn’t seem to be a concrete explanation for what happens to your character if you fail a sense motive check against a bluff. I want to know the limits of failing a sense motive check, as well as the effect it has on your character and their mindset.

The wording of ‘Sense Motive’ is pretty straightforward:

A successful check lets you avoid being bluffed (see the Bluff skill). You can also use this skill to determine when “something is up” (that is, something odd is going on) or to assess someone’s trustworthiness. (Core Rules, p. 104)

The issue I’m having is that failing a sense motive check isn’t outlined in the skill itself. The closest I can find is in the ‘Bluff’ check description:

Bluff is an opposed skill check against your opponent’s Sense Motive skill. If you use Bluff to fool someone, with a successful check you convince your opponent that what you are saying is true. (Core Rules, p. 90)

Due to the way the game I’m in is structured, most of the people that we meet are either hostile to us, or at the very least don’t want us to succeed. Furthermore, most of the people we interact with have absurdly high bluff checks, to the point that I can’t recall any of us successfully detecting a lie with ‘sense motive’ (despite us being lied to nearly constantly).

For instance, we recently had an encounter with a devil who we were sure knew the whereabouts of a MacGuffin. We also knew that this devil had a history of tricking adventurers by giving them bad directions that sent them into ambushes. So, we talked to this devil, and sure enough he gave us directions to the MacGuffin. The interaction then went like this:

Devil – “Oh yes, I know where that is. You just need to take the Winding Road, and make a left at the big gnarled tree. No one uses that path, it’ll get you there safe and sound”

Fighter – “I don’t really believe this guy one bit. I’m rolling sense motive to see if he’s lying to us. I rolled a 29”

GM – “(rolls) You think he’s telling the truth”

Naturally, he wasn’t telling the truth, and we ended up getting ambushed.

The problem is that by deciding to roll a sense motive check, we basically forced ourselves to accept the results of the check instead of our own intuition. Since we know we have a good chance of failing the checks no matter how well we roll, it seems advantageous to us to make as few sense motive checks as possible. That way, at least we can have some chance of recognizing when we’re being lied to. In the example above, if we simply didn’t try to roll a sense motive, all of us would have been almost 100% sure the devil was sending us into an ambush, and we would have planned to go another way. However, since we tried to determine if it was a lie, we ended up failing the check and then believing that it was the truth, which put us in a much worse position than if we just hadn’t attempted to determine if it was a lie in the first place.

The Hunch option of Sense Motive seems like it tries to address situations similar to this:

This use of the skill involves making a gut assessment of the social situation. You can get the feeling from another’s behavior that something is wrong, such as when you’re talking to an impostor. Alternatively, you can get the feeling that someone is trustworthy. (Core Rules, p. 104)

Unfortunately in our game, I know that everyone we meet is not ‘trustworthy’, and that ‘something is up’ at all times. Knowing the devil isn’t trustworthy doesn’t give me anything useful; I know he’s untrustworthy, he’s a devil. However, sometimes you need to work with untrustworthy people, and in those times it’s important to be able to try to suss out what they’re being truthful about, and what they’re lying about. With Sense Motive the way it’s written, it seems like it’s better to not roll unless you’re almost 100% sure you’ll succeed, or else you’re going to be convinced that the lie is actually the truth, instead of just not being sure if you’re being lied to or not.

Is there anything official that deals with the limits of believing a lie? In my example, does failing a sense motive check mean you truly believe the devil is being honest, without a doubt? Does the failed check assuage any feelings of uncertainty you had about the situation? What should characters do when they’re pretty sure they’re being lied to, and they’re also pretty sure they’ll never be able to pass their sense motive checks?

Failing on queries with length of multiples of 32

tl;dr: Every SQL query of length 64 or higher that is a multiple of 32 results in the connection closing with a 2013 error when interacting with our remote MySQL server.

I am having the strangest issue with our MySQL database. For background, it is running MySQL v5.6 on a remote server hosted by Network Solutions which our IT requires us to use. As such, privileges are really lacking. I can create, read, update, and delete databases, tables, columns, rows, etc., but I can’t do things like restarting the server or defragging. I don’t believe our IT has access to do so either and this is just a Network Solutions thing.

When updating some values, I noticed that some queries were causing a MySQL 2013 error which is

Lost connection to MySQL server during query.

Those queries would continue to fail on retries, and past successes would still succeed. I realized that the common factor was that the failed queries all had a total length of 64, ex.

SELECT code FROM my_database WHERE assignee = '' 

Also noticed that it will continue to error out if the length is any other multiple of 32, except for 32 itself. The assignee in this instance can theoretically be any length up to 50, so the query can always theoretically be a multiple of 32 no matter how I format it.

I’ve tried with different tables, databases, and clusters and they all have the same issue. Also tried running the queries on a different computer. Strangely, phpMyAdmin does everything just fine.

The only solution I have right now is to check assignee length and change the query accordingly so that it isn’t going to fail but this is a lot of work to put in place for every single SQL statement I have written in our systems.

This might be an issue to bring up with Network Solutions but they have been extremely unhelpful in the past when it comes to technical issues and I don’t even know where to start on telling them how to fix it.

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Acquiring Failing Hosting Companies with Clients