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the mighty fall mp3 download

Can a character with wings stop another character’s fall?

Basically the title. If say, an Aasimar and human fall off a cliff and the Aasimar goes into Radiant Soul. Could they then attempt to at least slow the human’s fall? I was thinking that they would fall at half the speed, and both would share the fall damage evenly between them. Does that make sense, or is there some obscure rule of this situation happening?

What is the origin of the expression/trope “Rocks fall, everyone dies”

I think most people are familiar with this scenario (either first hand or via media). The PCs are going off the rails, the GM gets fed up, and then suddenly,

Rocks fall, everyone dies

This is more than just a GM punishing “bad” players. This is a very specific expression (it even has a TVtropes page), and when repeated verbatim conveys a lot more information about the context than the 4 individual words normally would.

Where did this expression come from? When was it popularized? TVTropes notes that it was used in the original Tomb of Horrors module in 1975, but that it was probably in use much before that. Is there any original source for this?

Does the 500 feet falling cap apply per fall, or per turn?

Xanathar’s Guide to Everything has this to say about the rate of falling :

The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls, perhaps on the back of a griffon or on board an airship? Realistically, a fall from such a height can take more than a few seconds, extending past the end of the turn when the fall occurred. If you’d like high-altitude falls to be properly time-consuming, use the following optional rule. When you fall from a great height, you instantly descend up to 500 feet. If you’re still falling at the start of your next turn, you descend up to 500 feet at the end of that turn. This process continues until the fall ends, either because you hit the ground or the fall is otherwise halted.

Now, imagine the following “cartoonish” situation : Bob the Unlucky Hiker is climbing a very high mountain and almost reached the top, when an evil Warlock surprises him and releases a Readied Repelling Blast that pushes Bob off the ledge, and he falls 400 feet down to the next “plateau” of the mountain, where he painfully lands (and stops moving). But today is not his day, and another evil Warlock surprises him right after he lands and releases another Readied Repelling Blast that pushes him off that new ledge and he falls for another 400 feet before painfully landing on another ledge. The process repeats itself again and again, because damn, Bob is an Unlucky Hiker.

Does the rate of falling optional rule apply per fall (making Bob suffer several crushing falls in a single turn), or per turn (making the second fall of the above scenario “pause” at 100 feet to continue at the end of Bob’s next turn)?

Can a surpised creature fall prone voluntarily on their turn?

In my answer to a related question I said that a surprised creature cannot be commanded (Command spell) to grovel as it requires using their move action to fall prone. L0neGamer pointed out that that isn’t actually what the rule says.

The relevant text from Being Prone under Movement and Position states:

You can drop prone without using any of your speed.

Clearly this means that any effect which drops your speed to 0 does not prevent you from dropping prone. This is not what the surprised condition does:

If you’re surprised, you can’t move

I don’t believe that move is the same thing as speed. If my speed is 0 I can still drop prone, draw a weapon or take other free object interactions as part of my move. If I can’t move I can’t do any of these things.

Can a surprised creature drop prone voluntarily on their turn?

Magic Circle: What doesn’t fall under “non-magical means”?

Magic Circle has the following effect on creatures of a specified type:

The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.

Forcecage has a similar clause:

A creature inside the cage can’t leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw.

On Does Otiluke's Resilient Sphere beat Magic Circle?, one insightful answer frame-challenged to suggest that any non-teleportation, non-interplanar-travel means of movement, so long as it were magical, could be used to enter a Magic Circle.

Is this correct? Could a creature unable to enter a Magic Circle use a non-teleportation spell, such as Levitate or Gaseous Form (which would then also allow escape from a cage-shape Forcecage), to move into it? This seems like it might go against the spirit of the spell, if all that is needed to escape is a bit of a magical “push”.

Apple Watch Fall detection requirements

What does an Apple Series 4 Watch require to have Fall Detection + Emergency 911 calling fully operational?

Does the watch need to be paired with a certain iPhone Model/iOS release? Does the watch need GPS+Cellular or is the GPS model alone capable and under what conditions? Does anything need to be manually configured/enabled on the watch?

I have an elderly friend who’s interested in this product and it would be useful to know the minimum requirements to get this operational for them.

Config AppleWatch to not dial 911 during “Fall Detection”?

my need:
I do not want “Fall Detection” to dial 911. And, I’d like to use “Fall Detection” to stop other people from dialing 911 on my behalf.

my condition:
I will be walking, and I have a seizure… my next memory is that I am in the Emergency Room. An ambulance ride and ER visit is $ 1800. I receive no treatment in the ER. All I need to do is rest. I refuse to pay $ 1800, and I hope “Fall Detection” can solve this problem.

the situation:
I am walking, have a seizure, stumble and fall to the ground. Apparently I sit there confused and resting. Apparently, I am able to talk with people who ask if I’m ok. But, I’m not able to convince them not to call an ambulance. A few times I remember talking to EMTs telling them to leave me alone, but they always force you to get in the ambulance (I guess for financial reasons). I guess I’m too weak / exhausted to physically resist them.

If “Fall Detection” could get an “Emergency Contact” of mine to talk with a good samaritan that finds me and convince them not to dial 911, that would be such a gift. So amazing. What is the best way to configure “Fall Detection” to have this strategy work?

thanks so much.