Improved Familiar + Valet archetype?

Deliver Aid (Ex)


This ability replaces speak with animals of its kind.

[I]mproved familiars do not gain the ability to speak with other creatures of their kind […].

Can an Improved Familiar take the Valet archetype?

The Valet archetype is not the only one that replaces that ability, so this question applies to more than just that archetype.

Can a familiar give orders to minions of their wizard?

A wizard has a familiar and some other minions. Let’s go with a summoned monster and a non-intelligent undead minion. Can the familiar give commands to these other minions?

Does it matter if the wizard is present? (Like if they get teleported away) Does it matter if the wizard is conscious? Does it matter if the familiar can speak? Does it matter if how the wizard is controlling the undead (create undead vs command undead)?

Any other edge cases one can think of?

Is a familiar compelled when their wizard is?

I have a party and an aboleth dominated them (only two players present). The aboleth didn’t do anything to the wizard’s familiar. Does the wizard’s familiar get affected by the compulsion effect too? Would a familiar always know if their wizard was affected by a compulsion? (In my case the aboleth was out of view and hearing when casting)

In play I ruled that the familiar could act freely, as it had a reasonable intelligence score (Int 8 for wiz level 5). It tried to save its wizard but failed. Eventually the aboleth told the wizard to reign in their familiar. Now the party has a new subterranean "quest giver."

Would a bat familiar have a passive perception of 16 in most cases?

In its stat block a bat is shown to have a passive perception of 11; the standard 10 plus wisdom. However, the bats ability Echolocation states that it "can’t use its blindsight while deafened", which heavily implies that the bat relies on hearing for detection. This married with its other ability Keen Hearing which says that a bat has "advantage on Wisdom (Perception) checks that rely on hearing" and the knowledge that advantage on perception checks also translates to a +5 to passive perception makes me think that barring special cases (such as perception checks that rely on detecting a certain smell), a bat should be treated as having a passive perception of 16.

Is this correct, or is there a reason a bats perception would stay at 11?

Can subtle spell be used through a warlock’s familiar, and does it stop the stealth from being broken if it is currently sneaking [duplicate]

With the new Tasha’s Cauldron of Everything feat Metamagic Adept, warlocks get access to Subtle Spell. Can Subtle Spell be used in conjunction with a chain warlock’s familiar to cast, say, death ward at range without someone knowing?

How do i scout with a bat familiar?

My gaming group in a few encounters will be hitting level 14. I plan on taking the arcane familiar feat, and choosing the bat familiar. My plan is to have the bat passive inside my cloak to gain the benefits of its blindsight while scouting around for my party. Assuming I myself am hidden, would i still need to roll for the bat using my modifiers? And would i have to have the bat on my shoulder for its blindsight to even work?

Can the original form of a familiar be detected by Truesight?

Further to the question "How to determine if an animal is a familiar or a regular beast?", can the original form of a familiar be detected by Truesight?

PHB pg 185 includes the following in the description of Truesight:

"perceives the original form of a shapechanger or a creature that is transformed by magic."

PHB pg 240 includes the following in the description of the Find Familiar spell:

Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast."

Where it gets more complicated is that also in the description of the Find Familiar spell, it indicates:

You gain the services of a familiar, a spirit that takes an animal form you choose

I found this question "Is a soul or spirit a creature?" regarding creatures and spirits, but I don’t believe the answer addresses whether a spirit is a creature.

I also found this question "What exactly is a fey fiend celestial spirit?" regarding spirits, but again I don’t believe it addresses whether a spirit is a creature (although it is very long so I may have missed something).

However, MM pg 279 includes this in the description of the Specter (Wights and Wraiths also have references to being spirits):

A specter is the angry, unfettered spirit of a humanoid

Accordingly, has the celestial, fey or fiend been "transformed by magic", and is its spirit a "creature", such that its original form would be apparent to someone with Truesight?

One of my players want to carry his familiar on his body and says it should not be targeted by enemies because it can hide on his body?

One of my players (of a rogue) said that he heard of DM’s allowing the familiar to be carried on the players body. He use his familiar to help him in combat and get advantage on the attack roll.

I said it’s okay for me and allowed it. But later in fight I played a goblin and obviously attacked his familiar in his pocket, to take his advantage away. He said that it shouldn’t be possibly because his familiar hides in a pocket and can’t be targeted. I didn’t allow that because it would obviously break the game. He said that many DM’s bend the rule like this and allow this.

I would like to hear whether anyone has ever allowed this change of the rules, and whether it did or will break the game.

How to determine if an animal is a familiar or a regular beast?

As a player (or DM) might use a familiar as a spy, are there ways, magical or otherwise to detect that a cat is a familiar, or just a house cat?

I’ve read the answer to Are familiars considered magical for effects like detect magic? and agree with the accepted answer that they are not. So what might be other methods for exposing the nature of the creature in front of you?

And I mean short of killing it to see if it disappears 😉

Can a DND 5e “find familiar” fey creature put asleep with a “sleep” spell?

A fey creature conjured by a "Find Familiar" spell relates somehow to the racial trait "Fey Ancestry" of elves, which says: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Does this hints, that a) all fey creatures can’t put to sleep by magic, and b) what effect has the animal form on the fey creature, because a ‘normal’ beast can put to sleep by magic—does the animal form makes the fey creature vulnerable to the "Sleep" spell, because the racial trait will not pass into the beast body?

confusing: A sprite as a tiny fey has no trait, that magic can’t put it to sleep.

Additional question: Would a flying familiar like hawk, raven, bat, or owl wake up or die (return to its dimension) when it hits the ground, if it were put asleep in flight?