How does a Pseudodragon interact with Find Familiar?

The Find Familiar spells allows a magic user to summon a spirit which takes on an animal form to serve as a familiar. If it is defeated, it disappears, and can be resummoned by casting the spell again.

The Pseudodragon is said to be sought out by mages, for it serves as a superior familiar if it can be befriended.

Does this mean that a mage can befriend a Pseudodragon, gaining a familiar, without having the Find Familiar spell?

Does the Pseudodragon have the same abilities (delivering touch spells, pocket dimension storage) as the familiar from Find Familiar?

If a Pseudodragon is killed, can it be brought back with Find Familiar, or is that exclusive to the ‘spirit’ familiar from the spell?

An acceptable answer would highlight what is specifically unique to the Pseudodragon familiar, if anything.

Can my familiar use the additional action from the Haste spell to attack?

The haste spell (p. 250 of the Player’s Handbook) grants an extra action that can only be used to take one of a limited set of action. One of those options is the Attack action.

If I cast the haste spell on my familiar, which normally can’t use its action to attack, can it use this special action from haste to attack?

At what level is the Pact of the Chain spell, Find Familiar, cast by a Warlock?

In a detail that came up as I asked this question I’d like to know how find familiar works for a Warlock who casts spells at levels above first level.

Pact of the Chain

You learn the find familiar spell {a first level spell} and can cast it as a ritual. The spell doesn’t count against your number of spells known.

A Warlock at level 4 knows 5 spells, has two spell slots and all spell slots are at level 2. (PHB table “The Warlock”). The Pact of the Chain find familiar does not count against spells known.

  1. The Warlock gets this spell at third level after choosing Pact of the Chain. Is it a second level spell(per the table) or — since it doesn’t count against spells known and is cast as a ritual — does it remain a first level spell?

The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. {snip} … 5th level, you have two 3rd‑level spell slots. To cast the 1st-level spell Thunderwave, you must spend one of those slots, and you cast it as a 3rd‑level spell.

Is this Pact Boon outside of the limitations of the spells on the table?

Rules for spell casting, Rituals, includes this text:

The ritual version of a spell takes 10 minutes longer to cast than normal. *It also doesn’t expend a spell slot, which means *the ritual version of a spell can’t be cast at a higher level**.

This makes great sense for spells that have “at higher level.” Find familiar doesn’t have that feature, so I am not sure if this applies.

Since it doesn’t cost a spell slot, and is a ritual (not eligible to be cast at a higher level) would that Pact of the Chain boon remain a first level spell (regardless Warlock’s level who casts it), or does the Warlock table drive the spell level up?

The answer helps a question about how to fill up all of the spell slots in a Ring of Spell Storing. (If it stays at first level, this represents an exception to the general requirement that Warlock spell are always cast at the same level).

Are there any balance issues with allowing Find Familiar to be of the elemental creature type?

The spell find familiar allows a character to summon a familiar, which is a spirit of creature type celestial, fey or fiend. From the spell’s description (PHB, p. 240):

You gain the service of a familiar, a spirit that takes the form of an animal … the familiar has the statistics of the chosen form, though it is a celestial, fey or fiend (your choice) instead of a beast.

Would there be any balance issues with allowing the familiar to be of the elemental creature type instead (meaning, adjusting the above description to read “celestial, elemental, fey or fiend (your choice)” instead)?

Elemental creatures are affected in the same way as celestial/fey/fiend creatures by other spells such as protection from evil and good, forbiddance, and banishment (being permanently banished to their home plane rather than just stuck in a demiplane for 1 minute), etc, so being an elemental shouldn’t allow the creature to bypass that which would affect a RAW find familiar familiar.

That would have been the main thing that I would suspect might affect balance, but I can’t think of a spell that affects only celestials, fiends and fey, but not elementals. And I don’t feel like the concept of an elemental spirit creature being summoned as a familiar goes against the narrative theme of the spell either.

Are there any odd interactions with an elemental familiar that might make it more or less powerful than, say, a celestial familiar? My intention is for this to not affect the balance whatsoever.

How does the Sending spell work if you are deceived in being familiar?

Heavily related to this question… But I don’t think it’s a duplicate.

The sending spell states:

You send a short message of twenty-five words or less to a creature with which you are familiar.

And there is great debate about what constitutes “familiar”. But what if you’re familiar with someone deceiving you?

  • You’re very well acquainted with the mysterious shop keeper; or so you think. It’s really 3 kobolds in a cloak!
  • You’ve had drinks numerous times with the salty dwarf named Barney Rubble. However there is no Barney Rubble. It’s just a disfigured tabaxi Warlock named Gem In Rolling Waters that only goes out using Mask of Many Faces.
  • You pass by the same gentleman sitting in his rocking chair every day. But it’s actually a doppelganger in one of their many shapes while the home owner is away.
  • You’re always doing odd jobs for the town constable, so you see him a few times a month to collect a reward. But little does anyone know, that he was assassinated last week. Instead, it’s a minion, whom you’ve only met in passing once, posing as the constable as part of a larger plot.

In all these cases, the caster is familiar with “someone”, but who the caster knows and the reality of that someone they think they know are very different.

So would the sending spell be directed to who you think you know, to the person beneath the disguise, or just fizzle out?

Is there a way to turn an Imp into a ranged-attack familiar?

In the campaign I am playing I am a warlock//rogue level 3 and I spent 2 feats (Obtain Familiar and Improved Familiar) in order to get the maximum out of my familiar that is an imp. There are many reasons why I picked imp over other familiars but mostly it was due to roleplaying and my character’s backstory purposes (Briefly, my warlock spent 10 years in hell and was given an imp as a companion) Here’s a table that shows imp’s stats;

enter image description here

Only downside with my imp is it is very squishy and dies in one hit when he attacks. Since his reach is only 2ft, he is in danger most of the time whenever he is trying to attack. I was wondering possible if its possible for an imp to attack from far away? That way he can be at safe distance while attacking without getting in harm’s way.

Is it balanced to allow my player to have an Eagle rather than a Hawk for his Familiar?

My player currently uses a Hawk as his familiar whereas he would quite prefer an Eagle instead.

Having a look at them both, the only differences I can find is that an Eagle is small rather than tiny and the Hawk is generally stronger. This would make the Hawk generally a better pick for battle scenarios.

However, I think the reason it’s not on the Find Familiar list is of creatures is because it is small rather than tiny. Would it be balanced for me to allow him to use an Eagle?

Can a Familiar use “help” action to give advantage on ranged attacks? [duplicate]

According to this question, it appears a Familiar can take the Help action and grant advantage to an ally — but can the same thing be said if I’m trying to hit with a ranged attack, such as eldritch blast or witch bolt, or even just a bolt from my crossbow?

Does this ability of the familiar to take the “help” action and confer advantage extend to ranged attacks, whether shooting with my light crossbow, or casting spells? If so, it would be another feather in the cap of the Chainlock — and if not, nothing is lost.

I don’t believe this is a duplicate of this question, because that one asks, more or less, what actions will and won’t end invisibility — I’m asking about conferring advantage.

What are the implications of the Find Familiar and Find Steed spells changing the creature type from Beast to Celestial/Fiend/Fey?

The Find Familiar and Find Steed spells both have this sentence describing the creature type of the summoned creature:

The [familiar/steed] has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. (PHB 240)

I’m wondering what implication choosing celestial vs. fey vs. fiend for the summoned creature would have. I have three things I’m specifically interested in listed below.

  1. Is a familiar visible distinguishable as the type of spirit? For example:
    • A wizard with an allergy to cats conjures a hypoallergenic fey cat sprouting soft grass instead of fur
    • A tiefling paladin conjures a fiend warhorse steed to have a coat colour resembling a Nightmare
  2. Does the type have any effect on the familiar’s alignment? For example:
    • Inheriting the alignment from the creature’s stat block (unaligned in most cases) seems like the most direct option but would a celestial imp still be considered lawful evil?
    • If you command your fiend cat to sit on someone it may choose to painfully knead them whereas a celestial may be more relaxed and cuddly.
  3. Does changing a familiar to a new form allow it to change the type of spirit?

    If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

    Adopting a new form sounds like it remains the same kind of entity. Does this mean to change the familiar from fiend to fey would require summoning a new spirit and therefore be treated like a new NPC?

These are grey areas in the rules, I am looking for official guidelines or other credible sources that can help me make an informed decision on how to rules these as a DM.