The Feat Channel Ray allows you to make channel Energy as a Ray attack. This of course means that there is an attack roll involved in resolving the attack.
You must succeed at a ranged touch attack to hit an unwilling target; your target is then affected by the channeled energy as normal and receives a saving throw.
Would this allow the cleric to critical hit with Channel Energy? And if so, would this extend to any effect that converts an area of effect into a single target effect requiring an attack roll?
Looking at the Spell Sniper feat (PHB, p. 170), it seems to be potentially useful – but when I started looking for spells that could be used with it, the choices seem really limited. This makes me concerned that the feat itself is not a good long term choice feat for a character.
What is the list of spells that benefit from the Spell Sniper feat?
A player wants a druid or ranger alternative class feature or special ability that would allow his PC to dismiss his animal companion to get something else of similar value.
The player would really like to get rid of his animal companion to get a feat. Is there anything official that allows something like this? Is there even a precedent that I can point to?
Drow High Magic states:
You learn more of the magic typical of dark elves. You learn the Detect Magic spell and can cast it at will, without expending a spell slot. You also learn Levitate and Dispel Magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three.
Since you learn the spell, you can also cast it using spell slots, like Sorcerer spells (see this tweet and this one).
There’s also this question, but still, I can see it going either way.
Great Weapon Master adds +10 damage on melee attacks that hit. Say I subtract my -5 and still hit. If I am a fighter and attacking 2 or 3 times in one action, do I add +20 or +30 damage, or stop at only +10 damage?
A level 6 Totem Warrior Barbarian can choose the Eagle totem, which states:
You gain the eyesight of an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn’t impose disadvantage on your Wisdom (Perception) checks.
Combine this with the Observant feat:
If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.
Using this combination, can I read a creature’s lips, speaking a language I understand, from a mile away?
The feat Ranged Pin has as its benefit the following:
You can perform a ranged grapple attempt against an opponent by pinning a bit of its clothing to a nearby surface. The target must be within 5 feet of a wall, tree, or other surface in which a thrown weapon or projectile can be stuck and must be wearing some sort of clothing, armor, or other accoutrement. You must succeed on a ranged attack (not a ranged touch attack) and then win an opposed grapple check (your size modifier and the target’s size modifiers still apply). To break free, the victim must make a DC 15 Strength check or a DC 15 Escape Artist check as a standard action. (Complete Warrior 104)
The only other thing of interest is that the benefits of the feat Improved Grapple (PH 95-6) don’t apply when using this feat. Neither errata nor FAQ nor online or Web Sage Advice column (that I’ve found, anyway) mentions the feat Ranged Pin. Opinions on the feat are mixed (see these threads from 2005 and 2012). I, however, just want to figure out how the feat works according to what it actually says.
That is, I am aware that—instead of having the feat use the grapple rules—the feat should probably simply render the opponent immobilized (Rules Compendium 35) until the opponent succeeds on the DC 15 Strength check or Escape Artist skill check, but that’s not what the feat’s benefit says it does.
Because I’d like to know how to (or if to) obey this feat’s letter (not its spirit) before I house rule the feat for my campaign, a good answer walks through the steps of how this feat functions according to the rules as written.
As I can’t determine how it couldn’t be, it’s okay if this walkthrough is a little silly (the attacker dealing its unarmed strike damage to the grappled opponent by shooting the opponent’s cloak, the attacker able to move a thousand feet or more as a free action to enter the opponent’s space to maintain the grapple, etc.).
While reading the comments of this answer, I came across the following statement :
… if you still have 5 slots you can still use the [Divine] Smite 5× in a round
(with 2 attacks, times two with a feat, and one bonus attack) …
What feat could the commenter be referring to?
I am aware of the Fighter‘s 2nd level class feature, Action Surge, but am not aware of a feat available to other classes ( specifically Paladin ) that grants the quoted “times two with a feat” effect/ability.
I’ve looked through my PHB’s feats section and don’t see anything. What am I missing?
I am trying to see if I am breaking any rules of D&D 5e here.
I am a Swashbuckler Rogue (possibly irrelevant).
I am wielding a hand crossbow and a rapier in each hand, with the Crossbow Expert feat (PHB, p165). On my turn I use my action to hit with my rapier, then drop the rapier as a free action, shoot the hand crossbow as bonus action, then pick up rapier as my Object Interaction. Аm I breaking any game rules here or am I good?
This question already has an answer here:
- How can I get a feat at level 1 in D&D 5e? 2 answers
I’m making my first character in D&D 5e, a Rogue, and I was hoping that I could just go straight to dual wielding.
Is this OK or do I have to get to a certain level, or do something? What do I need to do to get a feat at first level?