My character has 20 charisma in one of my DND games, but I want to take the Actor feat. This question kind of has two parts:
- RAW, can I take it and change the stat increase to another stat?
- If I take it and change the stat increase to another stat is it balanced still?
Monks can gain the monastery weapons feat.
it says: “You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack, such as Crane Stance”
and the powerful fist class ability has:
“You know how to wield your fists as deadly weapons. The damage die for your fist changes to 1d6 instead of 1d4.”
Now the question is: Does the feat apply also to this ability?
Can Thrashing Dragon Style (Combat, Style) theoretically work with Multiweapon Fighting feat?
I’d like to try this with current multi armed Aegis build with dual great swords.
Can you reload two crossbows with Aegis Greater Extra Arms or having multiple arms and Crossbow Mastery feat in the same round?
Extra Arms, Greater: The extra arms on the aegis’s astral suit function at nearly the same capacity as his normal arms. Each arm can now wield or use a light or one-handed weapon, shield, or any other item that he could normally use. Alternatively, the aegis can use one or both arms when wielding a two-handed weapon, possibly allowing him to wield a pair of two-handed weapons. The circumstance bonus on Climb checks and CMD against grapple attempts increases to +3 per extra arm that is not holding anything. The aegis must be 8th level and have the Extra Arms and Lesser Extra Arms customizations before selecting this customization.
I have trouble understanding the details of the full scope of the Southern Magician feat:
Southern Magician [General]
Your magical studies in Mulan lands have taught you spellcasting techniques unknown in the north that blur the line between arcane and divine magic.
Prerequisite: Mulan human, ability to cast 2nd-level spells.
Benefit: Once per day per two spellcaster levels, you can cast a divine spell as an arcane spell, or vice versa. This enables you to bypass arcane spell failure due to armor, or gain additional benefit from spell that functions differently for a divine caster instead of an arcane caster, such as true seeing or magic weapon.
Spells changed with this feat are often confusing to whose who haven’t studied Mulan magic. Spellcasters who don’t have this feat suffer a –4 penalty on attempts to counterspell or dispel this spell, and they must succeed at a caster level check (DC 11 + spell level) to detect the spell with detect magic.
The actual source of the spell’s power doesn’t change, nor does its means of preparation. You are merely weaving the strands of magic together in an unconventional way that makes the spell behave somewhat differently.
My questions would be:
- Does a pure wizard with this feat qualify for Theurge type classes, as he can cast divine spells at the same leve (eg: Geomancer or Mystic Teurge after level 3)?
- Combined with the Arcane disciple feat, does it enable you to cast the obtained domain classes based on intelligence (as you cast the divine spells as arcane)?
Am I missing anything else, is my understanding seriously off?
Can Bladesingers combine: Bladesong + Double-bladed Scimitar + Revenant Blade feat?
I wont detail it heavily, but can an Elf and/or Half-Elf Wizard (Bladesinger) combine all these for enhanced benefit?
Leaving out the campaign setting issue, like if using a one-off or custom baked campaign setting (or FR/EW setting with option for other setting content).
Or do the benefits not “stack/combine”?
If so this could be one wild build, if somewhat limited by its other features
The Actor Feat:
You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking. or heard the creature make the sound, for at least 1 minute.
If a player learns this feat at 8th level, can they mimic speech they heard back when they were first level and did not have the feat?
What about a speech heard 200 years ago when they were but a small elven child?
RAW, I think it’s allowed. And I don’t think it breaks the game to allow it. But I’m curious if there are any aspects of this that I’m missing. I would assume that for the 200-year old speech, that it would at least have to have been memorable in some way! 🙂
The feat Splash Weapon Mastery gives alchemists the following effect:
When you hit with a splash weapon, select one additional square adjacent to the splash area; creatures in this area also take splash damage.
When an alchemist with the Healing Bomb discovery hits his target with a healing bomb, would that part of the feat work?
Since a healing bomb is supposedly a splash weapon, and this feat seems to affect the splash range of splash weapons, I would assume the healing bomb could also use this effect.
But the feat specifically notes that the creatures in the area take the splash damage, and the feat doesn’t seem to have any information concerning the subject of healing bombs.
Is there any official statement made on this subject or will this just be up to the GM’s interpretation?
If I have a familiar, I can cast Inflict Wounds through it, as per the description of Find Familiar:
Your familiar can deliver the spell as if it had cast the spell.
Inflict Wounds includes a melee spell attack. The rules for spell attacks state (PHB p. 206) that:
Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus.
The Elven Accuracy feat (XGtE, p. 74) states that
Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.
The second person pronoun is used in both of these last two wordings. So if the caster’s, rather than the familiar’s, spellcasting ability modifier and proficiency bonus are used for this melee spell attack, it seems to follow that, given advantage on the attack, a reroll would be available via Elven Accuracy (if the caster has that feat). Is this the case?
The Mobile feat states that:
When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Does that include melee spell attacks like green-flame blade or even steel wind strike?
So let’s say you are surrounded by enemies and you cast steel wind strike and attack everyone around you. can you then safely walk out without provoking opportunity attacks?