Can you do this to do bonus action attacks as an armorer?
The Dual Wielder feat grants the following:
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light.
The Thunder Gauntlets are described as follows:
Each of the armor’s gauntlets counts as a simple melee weapon while you aren’t holding anything in it, and it deals 1d8 thunder damage on a hit.
The Magic Initiate feat lets you pick a few spells from a number of classes’ spell lists, each of which has their own rules for using a focus in place of material components – notably, it excludes the one casting class that cannot use a focus of any kind, the Ranger.
Also notably, while the feat makes it explicit that you use the appropriate attribute to cast that class’ spells – but not that you gain the use of the appropriate focus. Is there a reason to believe you also gain the ability to use the focus, as per the appropriate class’ Spellcasting (or Pact Magic) feature?
Does the Piercer feat (TCoE, p. 80) work with spells?
The list of spells it would work with isn’t long – thorn whip seems to be the only option, really – but does it work?
Will the feat Spell Sniper work with the Spell Shadow Blade?
Prerequisite: The ability to cast at least one spell
You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
- When you cast a spell that requires you to make an attack roll, the spell’s range is doubled.
- Your ranged spell attacks ignore half cover and three-quarters cover.
- You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, and warlock; Wisdom for cleric or druid; or Intelligence for wizard.
The biggest advantage of a buckler is that you keep a hand free while still gaining a shield bonus. You are also able to wear a gauntlet (normal, locked, or spiked) while keeping that hand free. Lets assume that the buckler is a +1 buckler so its providing a +2 shield bonus, and the gauntlet is just a +2.
The feat Shielded Gauntlet Master says
While using Shield Gauntlet Style, you no longer lose your shield bonus to AC when you attack with your gauntlet (or spiked gauntlet) or use it to hold a weapon. In addition, you add your gauntlet’s enhancement bonus to the shield bonus to AC granted by this feat as if it were a shield enhancement bonus.
So, does the bucklers shield bonus stack with the bonus from the feat? Since both would provide +2, is the final shield AC +2 or +4?
The Player’s Handbook feat Tough:
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points
and the Innistrad human provincial origin Stensia racial trait Tough:
Tough. Your hit point maximum increases by 2, and it increases by 2 every time you gain a level.
Seems to have the same name and effect. Do they stack?
Can you use you once a day Lv1 Spell with Magic Initiate feat with a higher spell slot you have if you are a caster class?
EX: If Wizard with Magic Initiate feat hand chose the Lv1 Chromatic Orb spell as their once a day, can they use that spell with allotted spell slots the wizards have. Can they use the spell with 3rd r 4th Lv slot?
When applying the Admixture talent and an Admixture feat to a destructive blast from the Destruction sphere, how many spell points does it actually cost?
For example, if I apply a Morphic Admixture, how many points am I spending? Assuming I do not spend any points to extend the shapeshift’s duration.
It confuses me because both the talent and the feats cost a point, but the feats replace part of the talent’s effects, raising the question whether you spend 1 point or 2 points.
This uses the versions following Ultimate Spheres of Power.
Admixture Talent from Destruction Sphere
You may either increase the casting time of your destructive blast by one step or spend an additional spell point to apply two (blast type) talents instead of 1. The resultant blast does half of its damage of each type and any additional effects of the blast types are applied normally. If the die size for the two blasts are d8 and d6, use d8; if d8 and d4 use d6; if d6 and d4, use d4. If two blast types have different caster levels, then use the lower caster level for determining the admixtured blast’s caster level.
Special: You do not increase the casting time or spend an additional spell point when using the Admixture talent with two blast types from the same blast type group.
Admixture Feat Rules
Admixture feats grant new ways to utilize the Admixture talent (from the Destruction sphere), adding abilities from other spheres to your destructive blast. All admixture feats replace the second blast talent you would normally apply, with the resulting destructive blast dealing normal blast damage in addition to the effect outlined in the feat. Any additional costs incurred by the additional effect must be paid as normal. If your caster level is different for the two spheres, the destructive blast is governed by your caster level for the relevant blast type and the additional effect is governed by your caster level for the appropriate ability.
Morphic Admixture Feat
Morphic Admixture (Admixture)
Prerequisites: Alteration sphere, Destruction sphere (Admixture).
Benefit: When using Admixture, you may spend an additional spell point to have a single creature that takes damage save against a hostile shapeshift. If you possess the Mass Alteration talent, you may apply the hostile shapeshift to all targets damaged, up to your maximum targets from Mass Alteration.
So basically this answer states:
[…] The War Caster feat says:
When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
The current text of Illusionist’s Bracers says:
While wearing the bracers, whenever you cast a cantrip, you can use a bonus action on the same turn to cast that cantrip a second time. […]
[…] So read Illusionist’s Bracers again, and it sure looks like this:
- On a creature’s turn, the creature provokes an opportunity attack from a war caster with Illusionist’s Bracers.
- The war caster casts a cantrip at the creature as a reaction.
- The Illusionist’s Bracers grants a bonus action to the war caster that can be used on that same turn.
- The war caster casts the cantrip again with that bonus action, not on the war caster’s turn. […]
Really my question is simply whether or not this is correct. If something would let you take a bonus action when it is not your turn, can you take that bonus action?
I have an idea for a Fighter Eldritch Guardian (F-EG) archetype and, for fluff, I want to have an Azata Lyrakien (a tiny outsider) as a familiar (by the improve familiar feat).
At level 2, the F-EG gains the ability to share combat feats with his familiar due to Share Training.
The feat Blades Above And Below (combat and teamwork feat) allows to flank an enemy as long as you are in melee and threaten it no matter their position. But tiny creatures can’t flank. Now, as far as I know, if the tiny familiar is in the enemy’s square, it threatens it. The rules does not say that the creature has to have the ability to flank the creature, just that it has to threaten it to flank it. Am I missing something or is this an opportunity for my familiar?
Share Training: … it can use any combat feat possessed by the eldritch guardian…
Blades Above And Below: When you and your ally who also has this feat threaten the same enemy, you’re both considered to be flanking that enemy, regardless of your actual positioning.
I’m only interested in PF Society legal related answers.