Arcane Adept: is this proposed Warlock feat balanced as compared to PHB feats?

While discussing Warlocks and the new Uneartherd Arcana at GiTP forums, we were kicking around the idea of a class only feat (versus the Xanather’s race based feats) and I arrived at the following homebrew Arcane Adept feat.

Purpose – support the Warlock design goal of customizability.

I quite frankly find that as I go through the invocation allocation from levels 1-20 that there are too few to support the “no two Warlocks are alike” design theme that choosing invocations offers. Yes, it is important to have to make choices.

What I want to know is if this proposed feat is balanced with respect to PHB feats. (Balance with Xanathar’s feats is not of any interest to me).

Secondary Objective: offer one more incentive to play a full-up Warlock, and not “take a dip” in the class for Multiclassing.

Feat: Arcane Adept
Prerequisite: Warlock level 4
1. Increase your Charisma score by 1, to a maximum of 20.
2. Gain one invocation of choice from those available to the Warlock and for which you qualify. {eg, Pact of the Blade can’t take invocations restricted to Pact of the Chain with this feat}
3. Gain one additional cantrip from the Warlock spell list.

Notes:

  1. Why level 4? That’s the first time one is eligible, and it prevents the vHuman feat-at-level 1 (which also would not make sense since pact boon is a level 3 featue anyway).

  2. Why add a Cantrip? Because only two features in the feat seemed underpowered. If that is what tips the balance scales, it can be pulled.

Is this balanced vis-a-vis PHB feats?
Repeated for emphasis: feats in any UA, in the recently published Eberron campaign setting, and in Xanathar’s Guide to Everything are not considered relevant for this question. (But if after answering the question you want to add a comment, as a coda, in re a Xanathar’s feat, then that’s fine).

What feats or another options can help to avoid touch attack?

If character have only 10 DEX, he becomes vulnerable for touch attacks, because this kind of attacks don’t count the armor. What feat i can take, or what i must do to avoid this attacks, or at least reduce the damage?

I’m interested in avoiding melee touch attacks by keep my AC high against it.

Sources of races, and classes presented in question: Fiendish Codex: Tyrants of Nine Hells Complete Psionic Player’s Handbook

You may use any additional sources to answer.

Hellbred

Paladin 2/Ardent 2

STATS: 12 STR 10 DEX 20 CON 8 INT 16 WIS 14 CHA

Does a race that is a sub-variant of another one qualify for feats restricted to members of that race?

Does a character being a race that is described as a sub-variant of another – for example, Svirfneblin to Gnome – qualify said character to take feats that are restricted to members of the super-race (for want of a better term) – for example, Earth Child Style – due to sharing a sub-type?

What type of content is the XGtE Expanded Racial Feats?

This came out of this question when discussing in the comments what is and is not allowed.

For some context, David Coffron said in the comments of the above question:

[…] Does unofficial, published content (i.e. 3rd party content) count for your question? […]

[… I answered with basically “what even is XGtE Expanded Racial Feats?” …]

[…] It does have WoTC approval (according to the document itself), but I don’t think its considered official. Bit of a weird case. XGtE is an official book, but the expanded feats are not MWICT.

So, does the XGtE Expanded Racial Feats have WotC’s approval, is it considered official or unofficial, 3rd party or what? What is it exactly?

What level are the spells the Penumbra (and other) Bloodline feats add to your spells known?

The Penumbra Bloodline feat (Dragon #325) adds a spell to your spells known for each spell level. For some of the spells, the spells are added at the spell level they are listed as in the PHB. However, a few are added at other spell levels. These spells are:
– Shadow Walk (Sor/Wiz 7, gained at 6);
– Greater Shadow Evocation (Sor/Wiz 6, gained at 8);
– Etherealness (Clr 6, Sor/Wiz 8, gained at 9)

Other Bloodline feats have similar discrepancies between the spell levels in the PHB and the listed levels.

As what spell level should I treat these spells for spending spell slots, DCs etc.? Should they be treated as the spell levels listed in the PHB, or does the Bloodline feat overrule these levels?

What level are the spells the Penumbra (and other) Bloodline feats add to your spells known?

The Penumbra Bloodline feat (Dragon #325) adds a spell to your spells known for each spell level. For some of the spells, the spells are added at the spell level they are listed as in the PHB. However, a few are added at other spell levels. These spells are:
– Shadow Walk (Sor/Wiz 7, gained at 6);
– Greater Shadow Evocation (Sor/Wiz 6, gained at 8);
– Etherealness (Clr 6, Sor/Wiz 8, gained at 9)

Other Bloodline feats have similar discrepancies between the spell levels in the PHB and the listed levels.

As what spell level should I treat these spells for spending spell slots, DCs etc.? Should they be treated as the spell levels listed in the PHB, or does the Bloodline feat overrule these levels?

Are spells learned from feats considered to be associated with your class?

The multiclassing spellcasting rules (PHB p. 164, or here in the basic rules) state:

Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell.

According to the above, every spell you know or prepare should be associated with a class.

  • However, for spells learned from feats like Drow High Magic or Wood Elf Magic are these actually associated with a class?
  • If so, what class?
  • If not, is the PHB statement above wrong/outdated?
  • Are the spells learned in these feats (and others like it) associated with something else (like your race, in these cases)?
  • If so, does that have any mechanical implications?

For reference, the Drow High Magic racial feat (XGtE p. 74) states:

You learn more of the magic typical of dark elves. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.

The Wood Elf Magic racial feat (XGtE p. 75) states:

You learn the magic of the primeval woods, which are revered and protected by your people. You learn one druid cantrip of your choice. You also learn the longstrider and pass without trace spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells.

In regards to the third and fourth questions, the fact that the PHB quote says “use the spellcasting ability of that class when you cast the spell” and the fact that the feats specify what ability the spell uses in these examples (independent of class) suggests to me that they are not associated with class.

What Feats do I want to take to maximize my effectiveness with a crossbow?

I’m building a high-ish level Alchemist to jump into a campaign, and I’m thinking it’ll be fun to build around being a master of infusing crossbow shots for high damage with Explosive Missile, using Improved Snap Shot (and occasional Grenadier infusions) to keep incoming attackers at bay.

The problem is, I’ve always been terrible with keeping track of ranged combat feats and understanding the ‘tree’ such as it were. I already have the following feats:

  • Point Blank Shot
  • Rapid Shot
  • Rapid Reload
  • Precise Shot
  • Deadly Aim
  • Weapon Focus
  • Imp. Critical
  • Snap Shot/Imp. Snap Shot

What am I missing? I’ve already ruled out Focused Shot for reasons of action economy.

Additionally, are there any classes or archetypes (other than a few levels of fighters for more feats, obviously), that would provide a lot of bang for the buck in a small dip to help this build out?

How can I learn spells that are not in the druid spell list without multiclassing or taking feats? [on hold]

I am a spore druid, as I saw in my spell circles I can learn some spells that are not in the druid spell list, is there any way my druid can learn more spells outside my class without multiclassing or taking feats?

Also, what are some good spells for druids that do not require concentration? At least 75% of them require concentration (I have level 3 spells right now) and I need some good ranged ones.