How do I deal with a fellow player who cheats, if the GM won’t do anything about it?

I have played with this same group of friends for over 20 years. However due to covid we have had to play virtually using roll 20.
This has had the surprising and revealing effect of letting us see that one of the player cheats a lot. The other players, and the GM don’t seem to care, and if I publicly call him out on his shenanigan’s (in a very polite and non-accusing way), he just does it anyway and no one seems to care.

I have tried to roll with it and just ignore it, but it just feels so disrespectful to me, I think I may have to quit the group.

Does anyone have any suggestions?

On Role-playing True-to-Canon Elves Despite Fellow Players Promoting Orcs

While I have read all the 3.5 sourcebooks — and had some practically memorised, I haven’t played that many campaigns. One of the few that I did, I went with a Lawful Neutral Grey Elf Wizard, and as part of my backstory wanted my character to be very conservative and traditional, and entrenched in his beliefs, steeped in that which was important to Elven culture, most specifically including the Elven hatred, loathing, contempt, and desire to utterly expunge the Orcs. I felt it meshed well with the rest of my backstory, with our campaign setting, and with the campaign details I was given. However, unbeknownst to me, another player chose to be a half-Orc. This would have been problematic were it not for the fact that his love of leaping into combat got him killed right off the bat, but his replacement character, a human Paladin, chose to make it his mission to proselyte to and convert the Orcs into law-abiding beings, while one of my long-term goals was to eventually cleanse the Material Plane of every last drop of Orc blood. I chose to roleplay this and take the conflicting dynamic as an opportunity for immersion, but my fellow players grew rather frustrated by my character’s unwillingness to give up his heritage for another’s whims, and the scenario collapsed before any solution arose. I am not trying to argue that Orcs shouldn’t be considered capable of alignment shift or civilised behaviour, or that my character’s actions were Good (his moral component of alignment was Neutral), but how does one reconcile character motivations that conflict in a manner where for one to succeed the other must fail? Do we go by precedence, allowing the Elf’s mission to succeed because he was around longer? Do we choose by dragging modern era moral systems into feudal societies and ban canon racial hatred as racist, despite how very pertinent such attitudes and behaviours were in those societies, thus removing part of that aspect of realism that makes the game so well-beloved?

I don’t like a fellow player, what should I do?

We’re playing online.

I don’t like the player, not the PC, the PC themselves is fine, which kinda makes this worse, if it was the PC, I could chalk it up to good RP.

This player also isn’t unlikable/overtly terrible like in rpghorrorstories where I can call them out that what they’re doing is wrong or something. They just make annoying jokes a lot of the time, making fun of everything happening in game (though tbf and respectfully, their own character is also the butt of the joke sometimes) and are weirdly specieist to certain things in D&D (mostly to monstrous races believing all of them to be evil), not the PC is specieist, the player. (and the DM has established that as objectively not true in this campaign world)

I think this is mostly a difference of opinion rather than outright them being a bad player (though I certainly think so, since I’m biased)

The campaign is reaching a point where I and my character could leave without causing a problem (i.e. not during combat and stuff), so I’ve been thinking of just leaving, though I’ve also thought of telling the DM that I won’t leave if the other player is kicked out, but I don’t want to pseudo-blackmail my DM. I also don’t think talking would just solve this (we’ve already tried talking with them about the specieist point, and they haven’t changed, and I think I’m really the only one that finds their jokes annoying)

I think the best thing that would happen is if they leave of their own volition, which I don’t want to instigate by antagonizing the character in game and stuff because I don’t want to be a terrible person/player, and ruin everyone’s fun

[ Elections ] Open Question : Fellow Democrats, did we blow it with Marianne Williamson?

She’s the only candidate that I’m aware of who has magical powers. No mere mortal can beat Trump. We need a supernatural being to do so. Her uncanny ability to see into the future as a certified psychic meant she would know every move Trump would make. And her magical ability to heal this nation is what this nation needs. What do you think?

How can I encourage a fellow player to develop a character a bit more?

I would like to encourage another player to add a little nuance to his dark and cringey character.
The player in question is young and quite enthusiastic, didn’t derail anything in-game, and I don’t want to impose anything on him.

How can a player motivate another player to develop their character’s personality without being pushy ?

For Context :
We are playing CoS as a group of mostly new players. During session 0, we agreed to run a “good” campaign and to each write a couple paragraphs long backstory.
This player’s character is the daughter of a monk-pirate, who taught her monks’ fighting art. His description of her early life mentioned that “everyone on the ship wanted to fuck her, but she defended herself” and that her father was often angry at her for “damaging” members of his crew.

Since the start of the campaign, he has taken “trophies” (teeth and tongues) from everything we kill to wear as a necklace. A few sessions in, he started to play his character more and more pointlessly mean and confrontational to every NPC we meet. A couple times per session, he separates from the group to do things like steal alcohol from a friendly NPC, or bash in the door of a depressed widow without in-game justification.

At the end of the last session, I talked a bit with him to understand his character’s behavior. He described, with details, how actually his character was treated like “less than an object” by her father and how he and his crew raped and tortured “with nails pulled and stuff” her all her life.

I’m not against a tragic backstory but this maxing-out darkness, rape and drama to end up with a character that is just… mean, seems a bit pointless.

A fellow player does not want me to roleplay, what do I do?

I have a little problem. One of the guys I’m playing with does not like roleplay. What I do now is like:

I’m talking to the dog:

Good dog, good dog

Reciting it as a hypnotizing mantra

And I point to the “bardic music: fascinate” on my character sheet so our DM knows what it is, mechanically.

What he is trying to make me do is to just say:

I’m using bardic music to fascinate this dog.

Simpler and faster? Maybe. But no satisfaction in it for me.

I’m just using Bard class to represent non-bardic character concept (scholar boy with not quite enough power to be a wizard or sorcerer). Repeating “bard” again and again would be against roleplaying.

Any way to make him accept roleplaying, or maybe roleplay a bit himself?

How do I, as a player, encourage my fellow players to role play?

I am a player in a group of 5 +1 dm. Three of them are wonderful, as well as the DM. They role play, provide commentary, and are great sports when it comes to the game.

The last two are a bit more problematic. They don’t seem to know how good the game is when you actually act, rather than simply stating “I.. [generic action]” followed by an immediate die roll without prompt from the DM. Allow me to clarify.

The first one is energized, and is the kind of person that is always everything everywhere just because. Normally I don’t have a problem with those who won’t stop talking, but he will not stop cracking inappropriate jokes (usually on the subjects of porn and the like), even after every player collectively has told him it’s an issue. Simply put; one who does not take the game seriously, and is rather crude.

The second one is a phone-looker. The ONLY time that he looks away from his phone is when it’s his turn in combat. I’m not embellishing at all, most of the time, he’s not even at the table. I talked to the DM and he agrees it’s a problem, but the DM is far too shy and frankly a big pushover to speak up.

With the two types of players above, how do I, as a player, NOT a DM, shape them up to enjoy the game more via more serious participation? Please note I’m not looking for suggestions to give to my DM, but rather actions that I as a player can take initiative on. Answers involving both me and the DM are applicable, but they should hinge on an integral part by the player.

For reference, we’re running Dungeon of the Mad Mage in D&D 5e.

Do the Zhentarim fire members for killing fellow members?

A PC became a member of the Zhentarim and two weeks later killed another one.

I don’t know if there are rules within the Zhentarim against killing fellow members. Would the Zhentarim fire a PC member who killed another Zhentarim?

He hid it from the other Zhentarim but after that was arrested by city guards. There was a trial and he was found guilty. He escaped from the punishment, but other Zhentarim were at the court and they know he is guilty.

Would the Zhentarim fire such a member? Or maybe they don’t consider it a problem?