From the Sorcerer class page,
Because you’re a sorcerer, you can usually replace material components with somatic components, so you don’t need to use a material component pouch.
I interpret this to mean that whenever a sorcerer casts a spell that requires a material component (without a cost), then they can choose to replace that component with a somatic one. From the listing on spell components, this means that the spell would keep the manipulate trait, but one important thing would change: the spell no longer requires you to have a hand free to retrieve and manipulate the material component.
Now, if a fighter takes the sorcerer dedication, then from the dedication page,
You cast spells like a sorcerer.
I interpet this to mean that the fighter also gains the ability to replace any material component with a somatic component, and that as a consequence the fighter can cast sorcerer spells without needing a hand free.
Is my interpretation correct?
Ok so I’ll be concise with this but tl;dr I’m starting a new campaign at level 5 as a fighter, would like to duel wield and want to optimize myself so I deal damage and don’t fall off late game. Also like to add my DM is quite lenient as we like to have fun over following rules to a t.
Race: Valenar High Elf
Weapons: Two scimitars
Stats: STR: 17 (+3), DEX: 18 (+4), CON: 16 (+3), INT: 15 (+2), WIS: 11 (+0), CHR: 11 (+0).
Fighting Style: Great Weapon Fighter. I’ve unsure whether this is optimal for my duel wielder or not late game? I’ve heard TWF is just not good whatsoever.
Martial Archetype: Eldritch Knight. My secondary scimitar will be my focus, so I can cast while duel wielding.
At level 4 I didn’t choose a feat, and instead gave +1 to DEX and +1 to STR.
Cantrips: Chill Touch, Fire Bolt, Green-Flame Blade.
Spells: Absorb Elements, Earth Tremor, Shield, Thunderwave.
I’m not sure where to change, but I want to keep being an EK.
So I’m in a campaign and the DM is helping out one of our players. He helped them build their character and at lvl 5 he has him doing something insane. Now I’m relatively new myself so I can’t completely come out and say why this won’t work but can someone please describe all the reasons why this won’t work? I don’t know what kind of fighter he is but he’s Lvl 5 and is a dwarf and dial wields. I’m not sure of his feats either but I’m sure no matter what you have that this could be possible. Here’s his 2 rounds for his big “boss fight move”:
Action: CAst HEX
Boinus Action: Cast Giants might on self
Action Cast booming Blade
Main hand Melee: 1D8 +3
Gaint Might Passive: 1D6
Main hand Melee: 1D8 +3
Main Hand Melee: 1D8 +3
Two handed fighting
Cast fire rune: 2D6
total roll 7D8, 7D6 +12
Unearthed Arcana lists the two Fighter variants "Thug" and what is commonly referred to as "Sneak Attack Fighter". I have been reading in forums here and there that you can combine the "Sneak Attack Fighter" with other Fighter variants, but the Unearthed Arcana entry for the "Sneak Attack Fighter" reads:
This variant can also be combined with the thug variant.
As far as I know variants are not mixed such as archetypes might do in Pathfinder. Am I correct to assume that by raw you do not mix class variants?
After the release of Volo’s Guide to Monsters, I was bantering with some friends about character concepts with the new races. One that came up was a Kobold Paladin—and once that seed was planted, the character idea has developed personality and backstory and wants to become a real PC.
My question: Is a Dexterity-based paladin build competitive with a Strength-based paladin as a front-line fighter?
The stereotype for paladin that’s presented is a burly, heavy-armour-wearing, heavy-weapon-swinging pillar of righteous wrath. If we challenge the stereotype and make a high-dex, lightly-armoured finesse paladin, what effects would it have on the class’s combat effectiveness (which seems to be tied primarily to damage output and survivability) in filling the role of a front-line fighter?
AC: Low STR means no access to heavy armour. Full plate is a fixed AC 18 but studded leather (AC 12 + DEX mod) will give AC 17 by Lv8 and without spending ridiculous wads of cash (which would probably put the full plate out-of-reach until about this level anyways).
Damage The best finesse weapon deals d8 damage (average roll: 4.5), heavier weapons usually deal d10 (average roll: 5.5). That’s only 1 point of damage difference (on average), which shouldn’t be make-or-break territory?
None of the other Paladin features that I saw seemed to use STR as an attribute—so as far as I can see the only hits to making this holy kobold avenger are -1 to max AC, -1(average) to damage output.
Am I missing anything? Alternatively, are these seemingly-small disadvantages actually much larger than they appear?
In case it helps, feats are allowed, as are any rules from official supplements from WotC
Tasha’s Cauldron of Everything includes some recommendations for building a Battle Master fighter. The introduction to the section says:
Below are recommendations for how you might build a Battle Master to reflect various types of warriors.
Each of these builds contains suggested fighting styles, maneuvers, and feats. Those suggestions are from the Player’s Handbook, except for the ones followed by an asterisk, which indicates an option introduced in this book.
Two of these builds (Duelist and Gladiator) list the Weapon Master feat as a recommended feat. Weapon Master says:
- Increase your Strength or Dexterity score by 1, to a maximum of 20.
- You gain proficiency with four weapons of your choice. Each one must be a simple or a martial weapon.
The Proficiencies section of the Fighter class says:
Weapons: Simple weapons, martial weapons
Fighters are proficient in all simple and martial weapons.
Am I missing something here or is the Weapon Master feat a complete waste of an ASI for a fighter? Is there some way that taking the Weapon Master feat as a fighter is not entirely redundant?
Dragon Magazine #310 lists a bunch of specialist versions of the fighter class. It sounds like it treats them as different classes that just have a lot in common with fighters, but it also says they "are to the fighter what specialist wizards are to the wizard core class".
As far as I’m aware, a wizard that specializes in a school of magic has no general restrictions placed on its ACF/feat choices–only specific ones for certain feats and features (an evoker can’t take an ACF for conjurers, for example)
So, what about specialist fighters? Could a pugilist take the Overpowering Attack feature from PHB II, or gain ToB’s Martial Stance feat as a bonus feat?
Question is about Battle Master maneuver. From PHB (74):
Commander’s Strike. When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack’s damage roll.
Archetype is acquired at 3rd level and fighter, in general, will have only one attack. If attack is used for maneuver, would it be an attack at all?
From attack description, PHB(192):
The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. With this action, you make one melee or ranged attack.
But in this case fighter will not, say, swing his sword. So it doesn’t fit with description.
If a fighter has only one attack, can he forgo it to use commander’s strike?
Gragnar the Mightily Tusked is a fighter. At first level, he took Orc Weapon Familiarity. This makes advanced orc weapons martial orc weapons for Gragnar.
I assume this means that, as his proficiency increases to expert, etc., in martial weapons, he also gains that proficiency with an Orc necksplitter.
But Orc Weapon Expertise states
Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the falchion, the greataxe, and all orc weapons in which you are trained.
Does Gragnar have any use for this, if the Orc necksplitter is treated as a martial weapon and he therefore gets the proficiency increases?
If not, is this feat more directed at characters who don’t necessarily get increased proficiency with all martial weapons? For example, an Orc Warpriest, who only gains expert proficiency with their deity’s favoured weapon?
I want to make a fighter whose primary weapons are his unarmed attacks using the Tavern Brawler feat. If I take the Two Weapon Fighting style would that work with 2 unarmed strikes? In the weapons table it doesn’t have the light property generally required for fighting with two weapons, but they’re fists.