Is the Psi Warrior Fighter’s Psionic Strike compatible with the Brace Combat Maneuver?

Psionic Strike. You can propel your weapons with psionic force. Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your Intelligence modifier.

Brace. When a creature you can see moves into the reach you have with the melee weapon you’re wielding, you can use your reaction to expend one superiority die and make one attack against the creature, using that weapon. If the attack hits, add the superiority die to the weapon’s damage roll.

I would imagine not considering the "once on each of your turns wording" but I just want to make sure. It would be super cool if I could use Brace’s attack, stack Psionic Strike on top it and then use Telekinetic Thrust.

How does the Fighter’s Interception style work against attacks with multiple damage types? [duplicate]

The Fighter’s Interception fighting style reads:

When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage).

How does this work against attacks that deal more than one type of damage? Does it matter if the extra damage is "gated" behind a failed saving throw?

When using the War Caster feat and an Echo Knight Fighter’s Manifest Echo where does the spell originate from?

Inspired by the following question:

  • Can an Echo Knight with the War Caster feat use cantrips for opportunity attacks made by their Echo?

The Echo Knight’s Manifest Echo feature states (emphasis mine):

[…] When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo’s space. […]

And the War Caster feat states (emphasis mine):

[…] When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. […]

I am aware that the spell cast using War Caster does not count as an Opportunity Attack. And this makes me unsure what happens when a creature provokes an Opportunity Attack from the Echo and the Fighter chooses to use War Caster.

Is the spell cast from the Echo’s space because the Opportunity Attack would have been made from that space?
Is the spell cast from the Fighter’s space because the Maifest Echo feature only allows Opportunity Attacks to be made from the Echo’s space and not spells?
Is something else the case?

How do I model the fighter’s Great Weapon Fighting fighting style in Anydice?

I was trying to create an AnyDice function to model the Great Weapon Fighting fighting style (which lets you reroll 1s and 2s), but I couldn’t get it to work on any arbitrary dice.

I’ve found this one:

function: reroll R:n under N:n {    if R < N { result: d12 } else {result: R} } output [reroll 1d12 under 3] named "greataxe weapon fighting" 

And it works fine. But I don’t know how to make the function generic so i don’t need to change the d12 every time i want a different dice to reroll.

I’ve tried

function: reroll R:n under N:n {    if R < N { result: d{1..R} } else {result: R} } output [reroll 1d12 under 3] named "greataxe weapon fighting" 

but it is not giving the right probabilities. Maybe if I could fetch the die size inside the function…

Does an Eldritch Knight fighter’s War Magic feature benefit from the Extra Attack feature?

I am wondering about the wording here. On PHB p. 75, the description of the Eldritch Knight fighter’s War Magic feature says:

When you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

Does the Eldritch Knight’s War Magic feature benefit from the Extra Attack feature, allowing them to make multiple attacks?

I feel like the wording would have to be "you can take an Attack action as a bonus action" to have access to multiple attacks. But the current wording doesn’t so I read this as not allowing multiple attacks.

Am I right, or does War Magic allow the Eldritch Knight to benefit from the "Extra Attack" feature too?

How does the Oathbow’s benefit to ranged attacks interact with the Arcane Archer fighter’s Arcane Shot options Piercing/Seeking Arrow?

Part of the description of the oathbow magic item says:

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.

However, the Arcane Archer fighter archetype from Xanathar’s Guide to Everything (previously appearing in UA: Revised Subclasses) has the ability to imbue their arrows with magic. Two of the Arcane Shot options seem like they might conflict with the oathbow‘s trigger condition.

The description of Piercing Arrow says, in part (XGtE, p. 29; identical to the version from UA:RS):

[…] When you use this option, you don’t make an attack roll for the attack. Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. […] Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d6 piercing damage. On a successful save, a target takes half as much damage.

The description of Seeking Arrow similarly says (XGtE, p. 30; also identical to the UA:RS version):

[…] When you use this option, you don’t make an attack roll for the attack. Instead, choose one creature you have seen in the past minute. The arrow flies toward that creature, moving around corners if necessary and ignoring three-quarters cover and half cover. If the target is within the weapon’s range and there is a path large enough for the arrow to travel to the target, the target must make a Dexterity saving throw. […] On a failed save, the target takes damage as if it were hit by the arrow, plus an extra 1d6 force damage, and you learn the target’s current location. On a successful save, the target takes half as much damage, and you don’t learn its location.

So how does the oathbow interact with these 2 Arcane Shot options by RAW?

I know some situations override things going both ways in favor of exploitation and prevention.

Does the class skill let you bypass the attack roll while getting the oathbow‘s power buff? Or do you not get the buff?

Would it be unbalanced for Dex-based Fighters to choose proficiency in Dex saving throws instead of Str saving throws?

Whilst building a Dex-based Fighter (an Arcane Archer), I decided to pick the Resilient feat at level 4 so that I could have proficiency in Dexterity saving throws, which makes sense given that they are a Dex-based character. Then I thought about how odd it was that they had proficiency in Strength saving throws just because they’re a Fighter even though they’re not a Str-based character. Sure, it makes sense for a lot of Fighters, but not all of them.

Therefore, I’m considering introducing a new homebrew rule for whenever I’m running a game and a player of mine wants to make a Dex-based Fighter:

Saving Throws: Strength or Dexterity (your choice), Constitution

The “choice” would be made at level 1 (I don’t plan on allowing them to switch it back and forth).


Given that this class is the only one listed under the Multiclassing section in the PHB (pg. 163) has having an “or” in their requirements (“Strength 13 or Dexterity 13″), this seems to fit the intent that Fighters aren’t tied to Strength.

The Battlemaster archetype (PHB, pg. 73) also allows either for the saving throw for some maneuvers, again implying that Fighters are supposed to be flexible regarding using Strength or Dexterity:

Maneuver save DC: 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)”


Would there be any problems with this? They would still be outclassed in Dexterity saving throws by Rogues and Monks once they get Evasion, so I don’t see this stepping on their toes too much (at least not at higher levels), but on the other hand no class RAW allows a choice in saving throw proficiency like this, so would there be any other problems I’m overlooking?

Does Pathfinder 2e Playtest fix the “linear fighters, quadratic wizards” problem?

It is generally accepted that a reasonably optimized DnD 3.5e wizard will wipe the floor with even a well optimized DnD 3.5e fighter by high levels, often known as “linear fighters, quadratic wizards”. Pathfinder 1e removed or nerfed a few of the easiest tricks for this (e.g. polymorph) but probably actually makes the problem worse.

Is there any evidence from the Pathfinder 2e playtest materials currently available that there is any serious attempt to fix this issue, or the more general issue of class balance?