Demon of the First Circle limitations

Demon of the First Circle or any of the Demon spells seems ripe for exploitation. I’m wondering how other storytellers have dealt with this issue.

I’m worried because of the ease of summoning, and the length the demon will serve you. The way I read the rules there is nothing preventing a sorcerer from summoning one demon every night. The risk of failing Int + Occult vs the demons resolve is also very small. Spend willpower and a stunt, and you’re almost guaranteed to succeed. That is before taking into consideration that most sorcerers will have high int and occult, and possibly an excellency to boost the roll if they feel like it. Once summoned the demon is your slave for a year and a day.

Given the system, it feels like most sorcerers should be surrounded by a small army of demons to do their bidding.

How have other storytellers dealt with this issue? Is there anything from e3 or the other editions that can be used as a guide to reduce the exploitability of the summon spells?

How to get your first 1d6 sneak attack without class levels?

There are numerous ways to get additional d6’s worth of sneak attack, but almost all of them require that you have 1d6 (or more) sneak attack before you can take them. How does one get +1d6 sneak attack damage from non-level sources when one has no sneak attack?

There is at least one way—Martial Stance (assassin’s stance) from Tome of Battle, which actually gives +2d6—but that isn’t available until 12th or (if the DM is generous) maybe 9th, and requires another feat besides.

  • Any Wizards of the Coast published 3.5e material, as well as any 3.5e content from Dragon and Dungeon magazines, is legitimate.
  • While stuff earlier than Martial Stance’s 12th is preferred, any content available pre-epic is acceptable.
  • Epic content is not allowed, even if you somehow cheese into it prior to epic levels.
  • Any kind of polymorph or shape changing is not allowed.
  • The sneak attack must be available on a continuous, permanent basis. A magic item is acceptable, as is a 24-hour daily effect (e.g. spell), but not anything less than that.
  • Persistent Spell, and any other means of turning a less-than-24-hour-duration spell into a 24-hours duration spell, are not allowed.
  • LA counts as “levels” for this purpose, as do RHD. No ECL can be consumed by a valid answer.
  • Bloodlines are not allowed.
  • Any form of “undoing” levels (e.g. level loss from energy drain or resurrection, curing lycanthropy, various rituals) is not allowed.
  • No assumptions about which classes are taken may be made, though you may leave achieving the necessary BAB/saves/skill ranks as an exercise for the reader so long as they’re non-epic values.

Really, what I want is feats and/or magic items that just say “you gain +1d6 [or more] sneak attack,” not some kind of shenanigan. Assassin’s stance proves it exists, and I’m fairly confident there’s some more out there (some named magic weapons, IIRC?). If you’re inclined to suggest a shenanigan, you may be well served running it by me in a comment before you spend your time—I have made every effort to provide a thorough list of the things I’m against, but if an answer manages to prove me wrong, I’m still not going to be happy with the shenanigan.

How do I deal with a player who gets offended when other players get to loot first?

I’m directing a 5e campaign and I have a party of three: A Tiefling Warlock (eloquent, rational type), a tiefling monk (rash, impulsive and danger seeking) and a half-elf rogue (his personality is not that well defined). We’re all adults: I’m 26, the warlock and the rogue are 25, and the monk is 29.

I had this devil trapped inside a magic circle, and a puzzle involving a talking severed head and riddles. As a reward for freeing him, the devil drops three rings (one blue steel, one red iron and one orange copper) to the floor and says “Pick one”, before disappearing.

The three stare at the rings, and the monk (who solved the riddle) said: “I will take the blue one first, you can get the others if they are still there.”

The warlock was silent, staring at the rings and thinking.

The rogue asked the warlock to identify the rings before touching them (not possible).

When the monk heard that the warlock could not identify the rings he said “I reach for the blue one and I take it!” The other players did not react and I rushed to say, “The other two rings dissapeared!”

And then it all broke down. The player who plays the rogue wants to stop the monk from touching the rings. I make them do a dex throw and the rogue won. But I had already said the rings disappeared, so in order to keep the narrative going and not allow them to meta-game with the knowledge, I ruled that the rogue was able to stop the monk from taking the ring, but he touched it with a finger and the other two disappeared.

The rogue starts complaining, claiming its not fair, and gets mad (the player). He takes it personally and starts to put away his things, really angry. I told him I already said the rings disappeared, and I’m not getting them back, and that I already gave him the chance to fight for the remaining ring, even though he has been getting all the magic items lately, and the monk has nothing yet.

He says he wants me to pause before narrating the consequences of the players actions and ask everybody if they want to do something, so that everyone can react to everything. He starts making threats, saying he cant play with us if we can’t play like he wants.

And when I explain to him that he has to roleplay that anger in-character, against the monk, he says “from now on my character is going to do the opposite of what the monk does and wants. And if he does something like this again, I’m killing him, and it’s not my fault because I warned him”.

It took me a while to get him to calm down a little, but the session ended a bit on the cold side.

For the record, the other two players side with me, and agree that events should flow naturally, even when it’s not totally fair to the players.

What do you think? I don’t like this behavior, and being called unfair touches a sensitive string, because its been multiple times now that I’ve done things to keep this player happy, including talking to other players individually and telling them to tone down their arguments with him and giving him a good amount of the loot and letting him get away with some power-gamey stunts.

ReplaceAll doesn’t replace all, factor out negative sign first

I have this matrix:$ $ \left( \begin{array}{ccccc} \{\{0\},\{0,0,0\}\} & \{\{1\},\{0,0,0\}\} & \{\{0\},\{0,0,0\}\} & \{\{0\},\{0,0,0\}\} & \{\{0\},\{0,0,0\}\} \ \{\{-1\},\{0,0,0\}\} & \{\{0\},\{0,0,0\}\} & \{\{0\},\{0,0,0\}\} & \{\{0\},\{0,0,0\}\} & \{\{0\},\{0,0,0\}\} \ \{\{0\},\{0,0,0\}\} & \{\{0\},\{0,0,0\}\} & \{\{0\},\{0,0,0\}\} & \{\{0\},\{0,z,-y\}\} & \{\{0\},\{-z,0,x\}\} \ \{\{0\},\{0,0,0\}\} & \{\{0\},\{0,0,0\}\} & \{\{0\},\{0,-z,y\}\} & \{\{0\},\{0,0,0\}\} & \{\{0\},\{y,-x,0\}\} \ \{\{0\},\{0,0,0\}\} & \{\{0\},\{0,0,0\}\} & \{\{0\},\{z,0,-x\}\} & \{\{0\},\{-y,x,0\}\} & \{\{0\},\{0,0,0\}\} \ \end{array} \right)$ $

When I run ReplaceAll (/.) on it using this$ $ \left\{\{\{1\},\{0,0,0\}\}\to X_1,\left\{\{t\},\left\{\frac{2 x}{3},\frac{2 y}{3},\frac{2 z}{3}\right\}\right\}\to X_2,\{\{0\},\{y,-x,0\}\}\to X_3,\{\{0\},\{z,0,-x\}\}\to X_4,\{\{0\},\{0,z,-y\}\}\to X_5,\{\{0\},\{0,0,0\}\}\to 0\right\}$ $

it doesn’t replace everything:

$ $ \left( \begin{array}{ccccc} 0 & X_1 & 0 & 0 & 0 \ \{\{-1\},\{0,0,0\}\} & 0 & 0 & 0 & 0 \ 0 & 0 & 0 & X_5 & \{\{0\},\{-z,0,x\}\} \ 0 & 0 & \{\{0\},\{0,-z,y\}\} & 0 & X_3 \ 0 & 0 & X_4 & \{\{0\},\{-y,x,0\}\} & 0 \ \end{array} \right)$ $

I expect:$ $ \left( \begin{array}{ccccc} 0 & X_1 & 0 & 0 & 0 \ -X_1 & 0 & 0 & 0 & 0 \ 0 & 0 & 0 & X_5 & -X_4 \ 0 & 0 & -X_5 & 0 & X_3 \ 0 & 0 & X_4 & -X_3 & 0 \ \end{array} \right)$ $

Is there an automated way of doing these replacements?

Sidebar widget not partial refreshing for first widget on add and remove action

When you add the first widget in the sidebar it’s a refreshing customizer completely and not partial refreshing.

  • Go to Customizer
  • Go to the Widgets panel.
  • Remove all the widgets one by one.
  • At the last widget when you remove it, it refreshes the customizer.
  • When adding the first widget it again refreshes the customizer.
  • First onward, it partially refreshing the customizer as expected.

Please find the attached video for further reference: https://a.cl.ly/WnulD9r6

Is it the right behavior?

Add a word to the first // wp_get_attachment_url // as the subdomain name

We use this code to display the link …

$  mp3Link = wp_get_attachment_url($  mp3_file_id); <a class="w3-black" href="'.$  mp3Link.'" rel="nofollow" >mp3</a> 

It looks like this now :

I want it to be like this :

I mean, I just want to do this by editing the above code

What happens with lethargy when Haste is cast again on a creature before first cast runs out?

Haste states

When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.

However, let’s say Character A cast Haste on Character B. In the 10th round (final round of haste if concentration not broken), Character B casts Haste on himself.

What happens during the next round?

  1. Do they lose a round of the “new” haste while they are lethargic and lose movement and actions?
  2. Does the new haste override the lethargy until it ends?
  3. Is it some combination? Retain AC/Dex modifications but lose actions/movement?
  4. None of the above?

Does it matter which weapon I attack with first when two-weapon fighting?

The PHB on p. 195 (or the corresponding section of the basic rules) says:

When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

The rules do not make a distinction between “main-hand” and “off-hand” weapons.

My character dual wields a shortsword with her right hand and a dagger with her left hand.

Could my character attack with her left hand dagger first, doing 1d4 + STR/DEX mod damage, then attack with her right hand shortsword, doing 1d6 damage?

Does it matter which weapon I attack with first when two-weapon fighting?

A first timers question on hosting

I created a website on wordpress and hosted it on google cloud. I followed a tutorial and got everything working on that part really nicely apart from a contact form. Here`s where all started dawn on me that something is not right. I had my Gsuite account working with my domain host default nameservers but when I changed them to Google clouds name server my Email stopped working and when I changed the servers back I got my email working again.

I think that here is many very knowledgeable people that knows what this noob did wrong. Hopefully somebody has time to point me in the right direction and if I`m not in a completely wrong place asking this.