I’m about to start the first session of a big campaign tomorrow night. I have three experienced players and one newbie and I’ve got a big opener planned. The way things will most likely go in the first session will involve a lot of small fights without a short or long rest between them. The party is starting off at level 3. I am going to be forcing them into one CR 2.5 encounter at the start of the campaign which they should win fairly easily but be worn down a bit afterward.
This level 5 wizard is planned to be a sort of “mini-boss” encounter to slow them down in a chase (that is, if they even chose to participate in the chase at all). So he’s not meant to be a huge challenge, but I don’t want them to blow through him either. My questions are as follows.
*What CR is this wizard? *Should I make him stronger or weaker?
The Wizard: Race: Breton (homebrew race for the campaign. Stats very similar to full-blood elf in the base game) Level: 5 Ability Scores: STR: 9 DEX: 13 CON: 14 INT: 18 WIS: 12 CHA: 10 Saving throws: STR: -1 DEX: 1 CON: 2 INT: 7 WIS: 4 CHA: 0
Health: 30 (8+(4d6+8)) (He will buff himself with false life) AC: 11 (no armor) 14 (with mage armor)
Spells: Cantrips: Fire Bolt, acid splash Level 1: Mage armor, False life, Ray of Sickness, Magic Missile Level 2: Magic weapon, shatter Level 3: Counterspell, Lightning Bolt
Attack: Melee: 4 to hit. 1d4+1 (dagger) Spell attack: +7 to hit. 15 save DC
Feats: Natural Ward: Damage taken from magic spells is reduced by 1d6 with a minimum of 1. Grim Harvest
Added explanation: The reason I’m finding this hard to figure out instead of just using the calculation formula in the book is because of two things.