Does Flock of Familiars produce endless wealth in the same manner as Find Familiar

With the most recent Sage Advice errata, find familiar can produce 27.5 gp more in sales of Sprite equipment than its own cost. Unfortunately, it takes an hour to cast and ~25 gp/hr is hardly an impressive amount of gp production.

Flock of Familiars can produce thrice the familiars in one-sixtieth the time, but I’m unsure if the equipment it creates is now permanent, real objects that stick around after the spell ends like with Find Familiar, or if the equipment created will vanish when the spell ends, thus rendering it useless for mass production.

Given that find familiar does, in fact, produce the above-stated wealth, what textual arguments can be made for and against flock of familiars similarly producing piles of equipment?

Does the range of your original familiar increase to 1 mile when you cast Flock of Familiars

My question is about how the Flock of Familiars1 spell interacts with the Find Familiar spell.

According to the spell description of the Flock of Familiars spell:

If you already have a familiar conjured by the Find Familiar spell or similar means, then one fewer familiars are conjured by this spell.

Which would be fine if the Familiars conjured by the Find Familiar spell are equivalent to the familiars conjured by the Flock of Familiars spell, but in their respective spell descriptions the ranges for telepathic communication are 100 feet for a Find Familiar and 1 mile for a Flock of Familiars.

Find Familiar:

While your familiar is within 100 feet of you, you can communicate with it telepathically.

Flock of Familiars:

Familiars summoned by this spell can telepathically communicate with you and share their visual or auditory senses while they are within 1 mile of you.

RAW, does this mean already having conjured a familiar through Find Familiar and then casting Flock of Familiars causes you to be worse off – during the one hour Flock of Familiars lasts – then if you had only casted Flock of Familiars?


1 From the digitally published adventure, Lost Laboratory of Kwalish

How does the Flock of Familiars spell interact with the Pact of the Chain class feature for Warlocks?

I am wondering if this interpretation of the interaction between the Pact of the Chain feature and Flock of Familiars is correct.

Pact of the Chain (emphasis mine) states:

You learn the Find Familiar spell and can cast it as a ritual. The spell doesn’t count against your number of Spells known.

When you cast the spell, you can choose one of the normal forms for your familiar or one of the following Special forms: Imp, Pseudodragon, Quasit, or Sprite.

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one Attack of its own with its Reaction.

Flock of Familiars (again, emphasis mine) states:

You temporarily summon three familiars – spirits that take animal forms of your choice. Each familiar uses the same rules and options for a familiar conjured by the Find Familiar spell. All the familiars conjured by this spell must be the same type of creature (celestials, fey, or fiends; your choice). If you already have a familiar conjured by the Find Familiar spell or similar means, then one fewer familiars are conjured by this spell.

To put it more precisely:

Does this mean that you can summon additional (although temporary) Imps/Sprites/etc?

Note: This is not a balance question, this is RAW only please.

When you cast Flock of Familiars, is your regular familiar’s telepathy improved to match the others?

My problem is with the D&D 5e paradigm ‘spells do only as they say they do’ which if I am reading flock of familiars correct means that already possessing a familiar weakens this spell to the point where you’d have been better off not having that original familiar.

The spell description of the flock of familiars spell states (emphasis mine):

If you already have a familiar conjured by the Find Familiar spell or similar means, then one fewer familiars are conjured by this spell.

Familiars summoned by this spell can telepathically communicate with you and share their visual or auditory senses while they are within 1 mile of you.

Whereas the spell description of the spell find familiar states (emphasis mine):

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

This makes it seem as if the familiars summoned by flock of familiars are much, much stronger than those summoned by the regular find familiar because (1) their range is increased from 100 foot to 1 mile and (2) the flock of familiars does not state that one would be deaf and blind to their own senses. However, possessing a regular familiar does cause the Flock of Familiars spell to summon one familiar less effectively turning three strong familiars into two strong familiars and one weak familiar.

I very strongly doubt that this is the RAI and if this comes up on my table – which it might since I plan to take this spell when my wizard levels to lvl 3 – I, for one, will be arguing to give the regular familiar the same benefits for as long as flock of familiars lasts, but is this correct RAW or is it just wishful thinking of a player planning to use the spell? And is the not deaf and blind part supposed to be a benefit of flock of familiars (allowing you to see through all three’s senses at once) or is it an ommision on Wizard of the Coast’s part?

EDIT: Before anyone makes any wrong assumptions, I am not trying to rules lawyer my DM. If she says I cannot, I will not. However, we are on very good footing and I dare believe that if I ask her for those benefits that she will instantly say yes. I just don’t want to ask for those benefits unless they are actually RAI and if they are even RAW, all the better.

Can I forgo my attack action to have all familiars in Flock of Familars take an attack?

With the Pact of the Chain it states : Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one Attack of its own with its Reaction.

What then if I have 3 familiars running havoc from the Flock of Familiars spell. Do they all get to attack?

My megalomaniac sorceror warlock, “Sorlack Lord of Imps” is planning to cast Flock of Familiars, then haste himself and forgo the haste attack to let the imps enter melee. All while he stays in the back and unleashes hell with quickened eldritch blasts. All while laughing hysterically.

What do you think? 1 familar or all familiars?

flock() on closed filehandle LOCK_FILE at /usr/bin/apt-mirror

I recently upgraded an Ubuntu 16.04 virtual machine to 18.04. I regularly use this VM to run apt-mirror at school on their high-speed internet, then rsync these files to my rack-mount server at home for updating multiple computers at home without wasting the tiny amount of bandwidth I have there. Since updating I can’t get apt-mirror to run on my VM. It keeps giving the error:

flock() on closed filehandle LOCK_FILE at /usr/bin/apt-mirror line 214 

immediately followed by:

apt-mirror is already running, exiting at /usr/bin/apt-mirror line 217 

apt-mirror is NOT running, and does not have a cron job. I’ve tried rebooting, and even looked for the old-style lockfile to delete, but I guess that method is no longer used. Is there some way to force unlock this so I can run apt-mirror?