Can a tarrasque be animated by negative energy flood? [duplicate]

The spell negative energy flood says:

"You send ribbons of negative energy at one creature you can see within range. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. A target killed by this damage rises up as a zombie at the start of your next turn. The zombie pursues whatever creature it can see that is closest to it. Statistics for the zombie are in the Monster Manual. If you target an undead with this spell, the target doesn’t make a saving throw. Instead, roll 5d12. The target gains half the total as temporary hit points"

It does not specify the creature must be humanoid nor the size of the creature. However, it implies the new zombie’s stats must be in the MM. Can a tarrasque be animated by this spell’s effect?

Is this addition to the spell Negative Energy Flood balanced?

In this question I outlined an inconsistency in the RAW interpretation of the spell Negative Energy Flood (XGtE, pg. 163): a size Large or larger creature killed by it rises as a size Medium zombie. To remedy this, I have added to the spell description to make it scale with the size of creature killed. Bold in the spell description indicates my addition to the spell.

Negative Energy Flood

5th-level Necromancy
Casting Time: 1 Action
Range: 60 feet
Components: V, M (a broken bone and a square of black silk)
Duration: Instantaneous

You send ribbons of negative energy at one creature you can see within range. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. A target killed by this damage rises up as a zombie at the start of your next turn, having the same size and shape as the target. If the zombie is of size large or larger, it deals extra dice of damage on a hit. Double the weapon dice if the zombie is Large, triple the weapon dice if it’s Huge, and quadruple the weapon dice if it’s Gargantuan. Statistics for the zombie are in the Monster Manual. The zombie pursues whatever creature it can see that is closest to it.

If you target an undead with this spell, the target doesn’t make a saving throw. Instead, roll 5d12. The target gains half the total as temporary hit points.

This solves the obvious problem of Gargantuan creatures becoming Medium zombies, and I anticipate a size change alone has little implications for balance – correct me if I am wrong.

Potential balancing issues arise in increasing the damage output for Large and larger zombies. I borrowed the language directly from DMG pg. 278 in the section on creating your own monster stat blocks, taking into account the size of the monster. Step 11 of Creating a Monster Stat Block reads:

Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double the weapon dice if the creature is Large, triple the weapon dice if it’s Huge, and quadruple the weapon dice if it’s Gargantuan.

A zombie has a Slam attack that deals 1d6+1 damage on a hit (Monster Manual, pg. 316). So for a large zombie, the damage on a hit would be 2d6+1, Huge 3d6+1, and Gargantuan 4d6+1.

I don’t think only scaling the damage dice by size would make the spell too much more powerful than it already is, the zombie still has an AC of 8 and 22 hitpoints. What would start to tip the scales out of balance, I think, would be scaling the hit dice according to Step 8 in the same section of the DMG (pg. 276), especially for Gargantuan creatures. Scaling hitpoints in this way gives: Large – 25 (3d10+9), Huge – 28 (3d12+9), and Gargantuan – 40 (3d20+9).

Allowing the spell to scale hitpoints in this way for Gargantuan creatures gives the zombie nearly twice the staying power as the original version of the spell did. I also couldn’t think of a clear way to word it into the spell description. For this reason, I propose only scaling the damage dice for the zombie with the zombie’s size.

Is this buff to Negative Energy Flood still appropriately balanced as a 5th-level spell?

Does a size large or larger creature killed by Negative Energy Flood rise as a medium sized zombie?

The spell Negative Energy Flood (XGtE pg. 163) states:

A target killed by this damage rises up as a zombie at the start of your next turn.

And also,

Statistics for the zombie are in the Monster Manual.

This seems to imply that the creature killed rises as a zombie with exactly the statistics stated in the Monster Manual.

If I kill a gargantuan (or anything larger than medium) creature with Negative Energy Flood, does it rise as a size medium zombie?

SYN Flood Test Platform

I am a new programmer, i’m learning. I made a SYN Flood program. I observed with Wireshark, i saw how many packets. But I don’t know how many megabytes of attack were. I don’t know how many packages are going to the target in a healthy way. Is there a test platform that you would recommend for SYN Flood(Online/Offline)? I don’t want to attack real sites. I just want to see the damage done by the program.

Is there any working solution against large SYN Flood request?

Fighting against a large SYN Flood attack that is happening every 2 minutes repeatedly.

During attack, number of syn-rcv is between 290-550

ss -n state syn-recv sport = :80 | wc -l  

CPU 100% (htop output) enter image description here

Tried cloudflare firewall, not helping at all CSF in action, seems can’t help

backlog increased to 16K, SYN Cookies enabled… nothing helped..

How to disable comment flood temporarily in single scope

I’m flooding comment in my plugin in a reasonable manner:

function log_my_comments($  post_id) {     $  my_comments = get_my_comment_data($  post_id);      foreach($  my_comments as $  my_comment) {         wp_insert_comment(             'comment_post_ID' => $  post_id,             'comment_type' => $  my_comment,             'comment_type' => 'my_comment',             //...         );     } //endforeach }   add_action( 'save_post', 'log_my_comments', 9 ); add_action( 'new_to_publish', 'log_my_comments', 9 ); 

It will flood comment not more than 5 in a single transaction. Now when I’m using my function for user role ‘author’ it blocks me with:

You are posting comments too quickly. Slow down.

and makes the post to pending.

I can easily resolve the issue by adding the capability moderate_comments to the user, but it’s a core feature, and I don’t want to hack the default author role. I just want to resolve the issue in a local scope, and not global.

So I took the easiest way of doing this:

function log_my_comments($  post_id) {     $  my_comments = get_my_comment_data($  post_id);      // Disable comment flooding     add_filter('comment_flood_filter', '__return_false', 11);      foreach($  my_comments as $  my_comment) {         // wp_insert_comment();     }      // Enable comment flooding again     remove_filter('comment_flood_filter', '__return_false'); } 

But it actually is not working. I tried with priority 9 also. Need your suggestion, how can I deal with this?

Blocking ip flood iptables

I am using the following rule to protect from port 1081: 65535, but I need to ban ip flood for 1 month.

-A INPUT -p tcp -m tcp --tcp-flags FIN,SYN,RST,ACK SYN -j syn_flood  -A INPUT -d 127.0.0.1/32 -p tcp -m tcp --dport 10081:65535 -m state --state NEW,ESTABLISHED -m recent --set --name DEFAULT --rsource -j ACCEPT  -A OUTPUT -s 127.0.0.1/32 -p tcp -m tcp --sport 10081:65535 -m state --state ESTABLISHED -j ACCEPT  -A syn_flood -m limit --limit 3/sec --limit-burst 500 -j RETURN  -A syn_flood -m limit --limit 3/sec --limit-burst 500 -j LOG --log-prefix "syn_flood:"  -A syn_flood -j DROP 

However, I still know how to ban it, please help me

Flood of error relates to alx module

My Linux box is flooded with the following error at a very high rate causing journald to go high CPU which causes CPU fan to get into high gear. Strangely, the network still works. Internet is not much help, only found a few irrelevant articles that’s at least several kernels ago. Any ideas on what’s going on?

Apr 20 13:18:09 ###.#####.net kernel: alx 0000:08:00.0 eth0: fatal interrupt 0x4019607, resetting Apr 20 13:18:09 ###.#####.net kernel: alx 0000:08:00.0 eth0: fatal interrupt 0x4019607, resetting Apr 20 13:18:09 ###.#####.net kernel: alx 0000:08:00.0 eth0: fatal interrupt 0x4019607, resetting

Here is my box info:

cat /etc/os-release

NAME=”openSUSE Leap” VERSION=”42.3″

uname -a

Linux ###.######.net 4.4.176-96-default #1 SMP Fri Mar 22 06:23:26 UTC 2019 (a0dd1b8) x86_64 x86_64 x86_64 GNU/Linux

lspci | grep -i ethernet

08:00.0 Ethernet controller: Qualcomm Atheros Killer E220x Gigabit Ethernet Controller (rev 10)

modinfo alx

filename: /lib/modules/4.4.176-96-default/kernel/drivers/net/ethernet/atheros/alx/alx.ko license: GPL description: Qualcomm Atheros(R) AR816x/AR817x PCI-E Ethernet Network Driver author: Qualcomm Corporation, author: Johannes Berg srcversion: 385B6D0DA4526A8E53649AD alias: pci:v00001969d000010A0svsdbcsci* alias: pci:v00001969d000010A1svsdbcsci* alias: pci:v00001969d00001090svsdbcsci* alias: pci:v00001969d0000E0A1svsdbcsci* alias: pci:v00001969d0000E091svsdbcsci* alias: pci:v00001969d00001091svsdbcsci* depends: mdio retpoline: Y intree: Y vermagic: 4.4.176-96-default SMP mod_unload modversions