I have heard that we can convert any text to hash code , but hash code can’t be converted back to text without brute force

Suppose we consider a text mal hash code of m is $ $ . m= 6f8f57715090da2632453988d9a1501b .

a= 0cc175b9c0f1b6a831c399e269772661 .

l= 2db95e8e1a9267b7a1188556b2013b33 .

ma= b74df323e3939b563635a2cba7a7afba .

mal= 749dfe7c0cd3b291ec96d0bb8924cb46 $ $ .

So each hashcode has 32 elements letters go from a,b,c,d,e,f Numbers go from 0,1,2,…..9 So what I observed was some when we add a letter some numbers are kept like it is just changing it’s order. So is there some logic in it ?So is there some easier method?

Which spells can be cast across Pathfinder’s Wall of Force?

The Wall of Force spell description says, “Breath weapons and spells cannot pass through a wall of force in either direction”. But what exactly does this mean ? Specifically,

  • Can I cast a Fireball through the Wall of Force ? I’m guessing not, since Fireball creates a projectile that cannot pass the Wall.
  • How about a ray spell, such as Scorching Ray ? Again, intuitively, the answer would seem to be “No”.
  • What about Summon Monster ? Can I sit on one side of the wall, and summon creatures on the other side ?
  • In general, what about grid-targeted spells that do not explicitly launch a projectile like Fireball does ?

How do I represent a superior force?

I’m starting to learn Savage Worlds, both from player’s and gamemaster’s perspective.

From what I know so far, NPCs can be “extras” or “wildcards”. Extras are basically mooks which are inferior to any PC, and wildcards antagonists can be on-par with PCs, having multiple wound slots and a wild die.

Any wildcard can defeat another wildcard with a bit of luck (can’t it? I might be wrong here). However, it’s a common trope in some genres when a single foe is superior to a hero (or even party of heroes, think dragon), so it requires a lot of effort, teamwork and preparation in order to defeat one. How such a foe is meant to be represented using the Savage Worlds core mechanics?

Force specific cursor for an application

I’m currently using termite (a VTE based terminal emulator) on my desktop. Because of my monitor being rather large I switched to using a high visibility red cursor.

But as soon as I open up a terminal, the displayed cursor switches to a text selection cursor.

On the one hand, this totally makes sense, on the other hand, I never select text using the cursor, so the other cursor just makes it harder for me to read the text.

Reading through the emulators doc, there is no option to change the displayed cursor. Is there a xorg / gtk way (whichever is responsible for drawing the mouse cursor) for forcing a specific cursor for an application?

Or should I look into using a different emulator which has this option builtin?

Thanks for the help in advance.

There is a way to force to krunner to run any string in konsole?

I have kubuntu 19.04 installed and Im asking if there is a way to force to krunner to execute a string in konsole. Im trying to execute the string “jupyter lab” lo launch jupyter but the option to be run in konsole doesn’t appear.

Of course I can just open a console by CTRL+ALT+T and do it, by I want to know if there is a way to force a string to be executed as a console command from krunner. Thank you in advance.

How to create custom brute force dictionary with all digits 0000-9999 with characters before and after?

I want to mess around with some brute force stuff. I made a fake login and I want to see if I can create a dictionary that will brute force my own password using only a generic pattern. The pattern is (two random letters a-z) (random 4 digits) (00).

ex. ic204200

Crunch doesn’t seem doable, unless I was doing something wrong. Any help?

Can you trap an opponent in a Cube of Force with you?

If you use the fifth face of a Cube of Force in 5E, can you trap the creature inside the cube with you, so he cannot escape (with the exception of DD or teleport)? No living matter, no non-living matter, and no spells can ‘pass through’ it.

If a silence spell was also cast in that area, could you effectively trap a spell caster inside with you, with no way of escape (unless they have an item they don’t need a verbal component to use)?

Holes in Wall of Force

According to answers to this question Wall of Force follows rules for area spells (PHB, 204)

A spell’s effect expands in straight lines from the point of origin. If no unblocked straight line extends from the point of origin to a location within the area of effect, that location isn’t included in the spell’s area. To block one of these imaginary lines, an obstruction must provide total cover

Now, a hypothetical situation. Mage is trying to create a wall of Force in a ‘sphere’ mode around a creature. There are several possible variants and related questions:

Variant A

Sphere is placed in a way, that wall intersects creature. According to description of Wall of Force – it causes creature to move to one side of the wall, caster’s choice. Does it happen before or after area of spell’s effect is calculated? I.e. does such moved creature leaves a silhouette-shaped hole in the wall or not?

Variant B

Sphere is placed in a way that creature is within in. Point of origin is as close to creature as possible. Obviously some straight lines from point of origin to a some locations upon the sphere are blocked by said creature. For some of those locations creature is likely to provide total cover. Does it mean that Wall of Force would have holes in that case?

Variant C

Wall of Force in a 5-feet radius sphere option cast next to 6-feet tall creature. What happens with a creature? Is it forced to kneel or somehow else fit into the sphere or is it just moved, but still standing as it was standing, with his head and shoulders sticking through a hole in the Wall of Force sphere? What is sphere is smaller? I.e. is it possible to use Wall of Force as a trap, encasing only parts of creature and leaving the rest sticking outside?