What to do when I’m forced to make battle decisions by other players?

I’ve been playing a campaign of DnD that has been quite fun thus far. There has however been few instances in battles where I feel like I’m being forced to make some unoptimal moves in battle by the rest of the PC group. For example me being coerced into "tanking" in a narrow hallway, when I would’ve rather drawn the group of enemies to us, ultimately saving us from a lot of damage. The thing is, these moves I’m forced into aren’t usually "obviously dumb", and would usually require some explaining why I would rather do it in another way (and the reason for my own tactics are based more on my personal experiences playing a lot of TRPG games.)

I usually tend to buckle because trying to explain my thoughts feels like it’s wasting time, and against several people it already feels discouraging to defend your stance (nevermind my tanking usually happens in Wild Shape since I play a druid character, so I can’t even speak in-game anyway). We’re also talking about tactics for the fight-wholesale, I’m not usually micromanaged on individual actions.

But I would be lying if it didn’t frustrate me be made to do less than ideal things, especially since the campaign we’re playing is generally seen as though.

How to deal with this? Should I just "go with the flow" of the rest of the party even when I don’t feel like it’s the best choice to speed the game along, or at least try to dig my heels a bit? If talking to the DM is the right choice, what should I say?

Can Major Image and forced perspective make illusions appear larger?

In the game I’m running, the PCs are about to embark on a wilderness trek during which they will be harried by an opponent who has access to the major image spell. This opponent seeks to distract, mislead, and delay them, forcing them to spend more time and resources reaching their objective than they would otherwise.

I am trying to determine what is possible within the constraints of the major image spell description. One thing that occurred to me is that, while the spell’s effects are confined to a 20′ cube, they might seem to be spread over a much greater area by tricks of forced perspective. For example, an illusory, 20′ tall castle suspended in mid-air between the party and a distant hill might appear to be a full-size castle settled on the hill. Or a 20′ wide illusion of a wall of flames might seem to be consuming a vast span of the horizon.

Or alternatively, an illusory pit might seem to be much deeper than 20′ by "drawing" its walls and bottom in such a way as to make it seem deeper.

Can forced perspective be used with major image in this way?

Are there potential drawbacks to allowing this? Would any modifiers be appropriate for investigation checks to "disbelieve" them?

If my familiar is forced through my action, to drop a rock while over a target, is it an attack?

Here is the scenario:

My Familiar has a strength of two and can therefor carry 7lbs. (Str score X15 divided by 4 for being tiny (p176 PHB) )

I cast Reduce on a rock that weighs 56lbs making it weigh 7lbs.

I have my familiar fly over a target. Then as an action I cast Enlarge on the rock, cancelling out the reduce spell and enlarging the rock x8 making it weigh 448lbs. This is too much for the familiar to hold and it drops the rock. Not as an attack, but because it has no choice.

An alternative but similar thought for comparison. If I use an action to dismiss the familiar does it drop the rock? (ending concentration on the reduce spell and still dropping a 56lbs rock)

Does this count as an attack from the familiar, or because I used an action to cause it, is it my attack?

DnD 5e, forced movement

So, movement speed is apparently per round, not per turn. So let’s say character A walks 30 feet, their full movement speed, during their turn. Then character B casts a spell which forces character A to move another 30 feet due to fear. What happens? Isn’t character A’s movement speed already used up? And what happens in reverse, if character A forced to use their 30 feet at the start of the round due to character B’s spell, can they move 30 feet on their turn?

References to the PHB would be really appreciated in any answers, and thank you so much for the help!

Can the target of a “Planar Binding” spell be forced to perform an obviously harmful or suicidal command?

The Planar Binding spell has no text excluding “obviously harmful” or “suicidal” instructions. On the other hand, all of the following spells do have such text: Command (1st level enchantment), Suggestion (2nd level enchantment, Compulsion (4th level enchantment), Geas (5th level enchantment), Planar Ally (6th level conjuration) and Mass Suggestion (6th level enchantment)

Under the meta-rule that “there are no hidden rules”, does this mean that the subject of a Planar Binding spell can be given a harmful/suicidal instruction?

I think that RAW, the answer is yes. I’m more interested in RAI and RAF, game balance, and how this helps develop an internally consistent “theory of binding magic” (search this site for “Planar Binding” for numerous other questions related to such a theory).

If a creature starts their turn in another’s space, are they forced to move out?

Inspired by this question: Can a Druid pull a target through other creatures with Thorn Whip?

That Q&A concludes that it is possible for two creatures to unwillingly share the same space; for example, one creature could be pulled by thorn whip into the space of another creature.

Once the thorn whip caster’s turn is over, when it is one of the other two creature’s turns (either the one who was pulled or the one’s whose space was invaded), they will of course start their turn in another creature’s space.

From the PHB, p. 191:

Whether a creature is a friend or an enemy, you can’t willingly end your move in its space.

Are they allowed to end their turn in the other creature’s space if they don’t use any movement, or must they move out of the space (if they can; i.e. they have movement)?


  • What happens when your movement is set to zero while attempting to move through a friendly space? (accepted answer seems to imply that they would have to move, but this is not supported and comments dispute that unsupported point; also, that question is about )
  • Does the rule that you cannot willingly end your move in another creature's space force or prevent certain actions? (not the same as my question as it talks about sharing space on the creature in question’s turn, whereas mine is about not moving on your turn to avoid this)

How to set up a “Forced choice” for players in a game?

So, I have come up with a plot twist to create a “wrong person, wrong place, wrong time” plot twist. that part is important, and I don’t want to change it. However this obviously causes a potential conflict with the players deciding “this obviously isn’t for us”, or “I don’t want to get tied up in someone else’s business”, and therefore leave a plot essential thing behind.

Note: this is going to be a cyber-punk setting, but I don’t have a system for this yet, so I can’t rely on any system rulings at this point.

Basically, I want the players to feel like they need to take a Macguffin, even though the setup is that it is clearly meant for someone else. E.g. a recording talking to a “Dave” when the party doesn’t have a “Dave”, and likely never will. E.g.:

Dave… we found it. We’ve managed to get it this far, but you need to finish the job. This was meant for you, and only you can finish the job.

Obviously, there is a full potential for the party to think this is some kind of trap, and may need some reassurance from the DM that “no, this isn’t a trap” (which is fine), but I don’t want the player(s) to not take the Macguffin.

What techniques should I employ to force the party to take the Macguffin, effectively making this a “Press ‘A’ to continue” situation, without having to straight out tell them that it’s plot centric, in a Cyber-Punk setting?

Any thoughts or research on forced updates on apps?

I was wondering the UX impact on forced updates on apps and found little to no research on the subject so far.

There may be crucial information that needs to be accessed in certain cases but an abrupt forced update may block the users from accessing that information especially in no wifi areas.

I’m working on a travel app that contains ticket information and I’m afraid that this issue might severely damage the user experience in such occasions so I’m looking for anything to back me up here.

Is there any data/research on how often do apps from different domains release forced updates and what are their impacts etc. and what are your thoughts about this subject?


Forced to sign the magical contract | Story

During the evil campaign for the big heist mission, my partner-in-crime and I were forced to sign the magical contract to serve the individual npc and patron by no means.

“During my encounter with the noble, I picked off from the noble in order to steal some coins. I succeeded on sleight of hand roll with Nat20 + 12 sleights of hands due to my Bard class with high stats on my end until something bit me. It was the book that grabbed with the tassel and it was chewing on my arm. As soon as the noble left the building. My partner attempted to remove the book but, unfortunately, it also grabbed him as well. As result, we held hands and acted like a fool when we tried to escape from it’s grasp. The very same noble approached to us and laughed at us. He gave us an offer if only we become his slaves for life and serve the patron or else we die. “

We’re looking for ways to escape from the magical contract.