Which Forgotten Realms deity would be most likely to tell his/her followers to expand civilization and settle new frontiers?

In my experience, some players will be clerics, druids, or rangers that advocate that nature should reclaim lands or that civilization should be stopped. I want to play a cleric that believes that civilization should spread as much as it possibly can because chaotic places should be brought to order.

I’m partially inspired by Abadar from Pathfinder’s Golarion. He wants to bring civilization out into the wilderness and tells his followers to civilize frontiers. That concept is really cool to me, and that’s what I want my character’s motivation for becoming an adventurer to be: a holy mandate to expand civilization.

I looked at the deities on the civilization domain page of the wiki, but none of them explicitly said they want followers to civilize frontiers, from what I saw. Most seemed to see civilization as a useful means to an end, rather than a worthy goal on its own. The best I saw from that page was Amaunator, due to his love of order, but the wiki also seems to suggest that Amaunator is dead.

If it helps, I’m playing a lawful neutral Dwarf and not concerned with the race of the deity. Furthermore, I’m unconcerned with the domains available.

Can anyone read the inscription on the 3rd edition Forgotten Realms Campaign Setting cover?

The cover for the book in question has inscriptions in the espruar script on its outer circle. According to one of the authors, it means: “ We remember cities now in ruin and forests murdered, yet still we sing to the stars and hope for renewal.”

I’m trying to find out how it’s pronounced in elven. Does anyone have a copy of the book, or a good quality image that they can read?

Accurate Population Scale of Forgotten Realms Cities

Do the maps of cities in the 3rd Edition Forgotten Realms Campaign Books accurately reflect the statistics of those cities?

I recently decided to use the city of Everlund from the Forgotten Realms campaign setting as a model for a location in a one-shot scenario – the setting was not exactly the same as Faerun, but it was a similar generic setting of my own creation with a similar version of the city as the focus of the story. Upon comparing both the map and the statistics provided in the book (the information of which is also available online), however, I found that the numbers did not seem to line up to me:

Map of Everlund

Population: 21,388

The population seems far too large, and the physical city and number of possible residences far too small, for them to match relative to each other. I have not counted the exact number of buildings, but estimate a couple hundred – a number that would suggest around 100 people per house. Even with the expectation that people live in larger families and with a higher density-per-house than our modern real-world, this seems like an absurd number. I might expect it to be something more like an order of magnitude smaller. Making sure that this was not just an isolated case, I found that most other cities with drawn maps seemed to have a similar situation.

I’ve considered that the creators might have intended these maps to not be taken literally, but rather abstractly – each square not representing a literal single building, but rather the general shape of areas being taken as general districts. This does not really seem to make sense, though, when you consider what they have detailed – individual bridges, roads, larger key buildings, and an important river, all drawn to scale and with an appropriate measuring ruler in the bottom corner. If this is meant to be taken abstractly, it is certainly hard to wrap my head around.

Are the maps simply too small for their statistics? Are they actually reasonable, contrary to my beliefs? Are they meant to be literally accurate or interpreted more broadly?

In the Forgotten Realms, how did elven populations feed themselves?

I’m building a world for a future campaign, it will feature elven civilizations. In order to place and design cities, I wish to know how FR handled food in elven populations.

1. What do elves eat? Are they vegetarians, meat eaters, mix of both?

2. Did elves practice farming? Are there stories of elves cultivating fields, planting crops…

3. Did elves raise livestock?

4. Do elves eat as much as humans?

To be more clear, I’m specifically interested in examples from sources canon to the Forgotten Realms, or from rule books.

What major changes will 5e bring in the Forgotten Realms campaign setting?

As I understand it 4e takes the Forgotten Realms storyline up to around 1469 DR. How far will 5e take it, if at all?

Will there be many changes to the story?

I am using many realms characters, such as Jarlaxle, in my campaign.. my campaign takes place in 1499 DR and I try to follow the Forgotten Realms Campaign Setting as closely as possible; will I expect drastic changes in things like deities come 5e? Or will 5e be more about mechanical changes, etc.?

Is there a Forgotten Realms campaign setting book for D&D 5e?

To immerse myself into the world of the Forgotten Realms I wanted to pick up a book or source materials of the lore. Is there a comparable book like it exists for Pathfinder with the Inner Sea World Guide?

In my research I found a 4th edition book called Forgotten Realms Player’s Guide (2008) and 3.x Forgotten Realms Campaign Setting (2001)

The newest I’ve found is the Sword Coast Adventurer’s Guide but I don’t know how in-depth that is.

Are these worth picking up or is there newer or even better information out there? I know opinion questions aren’t allowed – I’m just asking if there’s a definitive source of up-to-date published lore, that’s not a wiki

What is the origin of the goliath race in the Forgotten Realms?

I’ve always assumed that the goliath race are half-giants or pygmy giants or something like that. Something related to giants.

In the descriptions of the goliath race in 5e (in Volo’s Guide to Monsters and Elemental Evil Player’s Companion), it doesn’t actually mention the race’s origins, nor does it mention their relation to giants at all. It mentions that they know the Giant language and they are described physically as per the following:

Their bodies look as if they are carved from mountain stone and give them great physical power.

The rest of the description largely concerns their society and how they tend to think and act, etc, but does not elaborate any further on what they are or how they came to be. This may be because the descriptions are attempting to be setting-agnostic, so they don’t want to tie the race to their origins in the Forgotten Realms, but that leaves me with not much to go on regarding what the goliath race actually is.

I have heard that they are specifically related to stone giants, but since 5e doesn’t mention this, I’m unsure if this is derived from older editions of D&D or what? The Forgotten Realms wiki page, at least, mentions this under the “History” section:

It’s unclear how old the goliath race was or where they originally came from, but it was commonly believed that they were somehow related to stone giants or earth genasi.[8] Another origin story claimed that the first goliaths were humans who sought answers from their gods. These individuals climbed the Columns of the Sky mountain range to seek parley with their gods. It was said that the journey to the peaks turned the seekers into the first goliaths.[28]

Basically, what actually are goliaths? What is their race’s origin? Do they have any relation to giants in terms of “genetics†”? I’m interested in in-universe Forgotten Realms lore from any edition of D&D, not out-of-universe explanations for what might have inspired the designers to come up with the race.

Note that “genetics” isn’t exactly the right term to use for magical fantasy universe races, but I use the term to make it clear that I’m not interested in the “relationship” between goliaths and giants from a social point of view; I don’t care what they think of each other, I’m only interested to know if goliaths are somehow derived from giants or not, in-universe.

Is necromancy necessarily evil in 5e or Forgotten Realms?

With Forgotten Realms being the default setting for 5e, I am curious if there is the possibility for a necromancer, specifically a wizard, to be considered not evil:

  1. In terms of alignment

  2. In terms of how they are viewed by the general populace.

I haven’t seen any rules specifically pointing out necromancers as evil, but going over the list of necromancers in the Forgotten Realms Wiki the closest thing to non-evil is someone who was impersonating a neutral character before they revealed themselves as evil.

So, would it be thematically reasonable to have a neutral or even good necromancer, interested in manipulating life forces without explicit malicious intent? Would it be possible to do the same, while summoning undead?