There’s plenty of information around about The Cult of the Dragon in the D&D Forgotten Realms campaign setting. As the Realms Wiki summarises:
The Cult of the Dragon venerated dragons, evil dragons in particular, and specifically dead evil dragons.
However, I can’t find any sources to help me understand how the dragons might feel about this. Cultists come to them and offer them servitude and treasure in exchange for the dragon’s favour, which is fine. But most dragons are not stupid, and you’d imagine they’d be well aware of the cultist’s aims which is to turn them into Dracoliches.
Certainly, in older editions of D&D, the process of becoming a Dracolich involved ritual suicide, which isn’t something you’d have thought dragons would be particularly keen on.
So in general terms, how do dragons feel about encounters with the cult? Is it possible they might be hostile toward the cults’ entreaties? Or do these relationships tend more to develop into games of manipulation and counter-manipulation?
Is there an official Forgotten Realms map out for D&D 5e yet? Any book or map I can purchase if it is not available online?
As of now, I have the Starter Set which comes with the just the Sword Coast region of Faerun around Neverwinter (The Craggs, Sword Mountains, etc). I would like to know how does it all fit in?
From what I have read up on this topic, from 3.5e to 4e, FR had lot of changes to the geography. And in 5e FR, some event happened (The Sundering) which kind of restored it to 3.5e FR but not fully?
The 4th Edition Forgotten Realms Campaign Guide indicates that Chondath was among the lands "most changed by the Spellplague" (p. 50), inasmuch as the entire nation was "obliterated" (p. 100) in the violent merging of Abeir with Toril. "[T]he strip of land formerly called Chondath" was either subsumed into the Abeiran realm of Akanûl (p. 86) — now littered with "[t]he shattered ruins of Chondathan cities" (p. 90) — or else became part of a frontier called the Vilhon Wilds (p. 193).
All of that happened in the late 14th century DR, with 4th Edition officially starting in 1479 DR (see FRCG p. 40).
Starting in the 1480s, the Second Sundering separated Abeir and Toril once more, and 5th Edition is set circa 1489 DR.
Popular opinion seems to hold (not without evidence, granted) that 5e was intended to roll back some of 4E’s more drastic lore changes, leaving the state of the world roughly compatible with pre-4E lore. However, even with Akanûl returned to Abeir, the ten-year stretch between 1479 and 1489 seems awfully short for Chondath to have been rebuilt from blasted ruins into the functioning nation it was before 4E.
Mysteriously, the Sword Coast Adventurer’s Guide mentions various other nations around the Sea of Fallen Stars, such as Aglarond, Chessenta, Impiltur, and Thesk, (see p. 11-13), yet there is no mention of Chondath.
Is there any available information on the state of Chondath as of 1489?
So I’m playing a zendikar race character (which while Zendikar is a Mtg setting it is also a race) and we can’t figure out what defines me from vampires, vampire spawns, & how zendikar society lore fits in with other societiy lore in The Realms. What is the difference between vampires/vampire spawn & zendikar and how do they fit in in the Forgotten Realms?
In my group, we have an undead skeleton necromancer and a Druid. The Druid is very, very against necromancy and the undead because he is under the assumption of “that’s how Druids are role played because Druids worship life”.
I was under the impression that Druids didn’t worship life, but specifically nature. That and Druids are traditionally neutral. I would understand if the Necromancer was creating undead plant life, but is it mentioned somewhere that a Druid should be at least ambivalent to undead creatures if they are used for the common good?
This is in the Forgotten Realms setting.
The relationship between devils and demons is well understood through the lore of the Blood War. Is there a similar relationship between demons and aberrations from the Far Realm? Is there a relationship in Forgotten Realms canon that would serve as a backdrop or scaffolding to support interaction between the two groups in a campaign (e.g Descent into Avernus)?
I know that Three-Dragon Ante is one of the widely popular table games across Faerûn, and here’s a nice answer with some info about the Talis deck. But I am having trouble finding what other ‘table’ games are widespread throughout Forgotten Realms. Are dice games generally plentiful, and what are they usually like? Is there perhaps a common fondness for pieces-on-a-board games like baduk or checkers? Sowing games like mancala? Maybe something with a blurrier line between luck and positioning, such as nard or diced chess?
Ideally, I’d be interested in being pointed to some sort of list/compilation with descriptions and other information of the various games (comparable to, e.g., the list of semi-magical substances on the same wiki). But failing that, a direct answer is also welcome.
While I’m particularly interested in games that are widespread throughout all layers of society and common in the northern parts of Faerûn, other games are of interest too.
Certain spells and effects are defined in the rest frame of a certain unspecified observer which makes me wonder if it is the rest frame of the spellcaster or it is an absolute cosmological rest frame (like the hypothetical aether of our world). For example, is Leomund’s Tiny Hut stationary with respect to the spellcaster’s inertial frame of reference at the time of the casting of the spell or is it stationary with respect to an absolute frame? Another example would be the ambiguity in Glyph of Warding which specifies measurements from the position at which the spell is cast in order to determine the effective duration of the spell. Is that position relative or absolute?
If there is an absolute rest frame, do planets move with respect to this frame or are they stationary?
Dungeons and Dragons has defined many fantastic and interesting metals (mythril, adamantine…) and leathers (dragon scales, Leather golem armour…). The lore also likes to call out food and drink as local specialty trade goods (Knucklehead Trout in Icewind Dale, or Crumblecake in Red Larch). It seems, however, that there are very few signature fabrics, like fancy silks or wools. I am not specifically looking for magical items or special effects, or any real game effect at all really.
What high end, fantastical materials for clothing exist in the lore of the Forgotten Realms?
I am currently running a game for a player who plays a weaver, and is looking for an interesting material to weave into a scarf for purely RP reasons. I can easily handwave Giant Spider Silk or Unicorn Hair, but I would be very interested to know about actual in-lore materials. The party is currently near Yartar, which has a bustling fashion and textile industry, so I can handwave that VERY exotic materials are imported at high cost, or sold on the black market.
I’ve got a game set in the Sword Coast and Savage Frontier area of the Forgotten Realms. Is there a book or online resource that I can look at that has travel times between the various locations? For example, I have characters traveling from Waterdeep to Yartar. I’d like to know the road distance and time from Waterdeep to Red Larch, then Red Larch to Triboar, the Triboar to Yartar.
I know that travel times depend on the mode of transportation. Something with the distances is fine. I can extrapolate time from the distance based on walking, riding, etc.
I also know that the big maps have legends that can be used to get distance information. First, I don’t have those maps. I have a bunch of map images on my computer. Many of them chopped into smaller regional maps. Second, a chart of the distances is easier and faster than measuring all the time.