Rogues can use ranged weapons to make sneak attacks. Also, the rogue rules state that:
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Does this mean that basically a ranged rogue can stand back and sneak attack opponents every turn as his buddies are fighting with them on the front line? Did I miss some rule about shooting into melee or does that sound pretty mighty?
I’m looking at front end feature, where from widget menu icons on left side, a user can drag and dropped, widgets into a default page common page and arranged in order as required by the user.
the number of widgets and the order and position and size how they are saved needs too be saved of each user and retrieved in the same order when he logs back in and displayed, like how its also in backend wp-admin dashboard
I am a newbie ( HTML CSS/ zero level ) to web development and when I search the internet there are literally tonnes of web framework for both front end and backend development. Like Django, PHP, NodeJs, ReactJs, VueJs etc.
So can anyone please sort out best framework and also one of my major doubt is Can I built or use different framework simultaneously to build a website (front end and back end) OR Should I possibly learn some from above list and do my work with it ( That means we cannot use multiple language at once like Djanog PHP and Nodejs etc togther).
If we can do so , building a website with multiple framework possess any advantage or it will be fairly difficult manage..
How do I make the non-sprite (BasicSpellProjectile) render in front of the sprite (Tower 2)?
Note: The camera is located at
The z positioning apparently doesn’t do anything, and I am unable to set the sorting layer/order of the non-sprite as there isn’t one such option.
Imagine that I have a server made with technologies and programming language that are not secure for some reason, such as legacy versions with known vulnerabilities or anything else that may result in giving a hacker an opportunity to forge an invalid request to access more data or internals of the system.
Now to solve the security problem instead of rewriting the core I would like to place the 2nd server in front of it. It should have libraries to be able to accept simple HTTP requests with headers, parse/generate JSON, do the validation (to ensure it passes valid JSON to the 1st server, i.e. recursively check structure, sizes and encodings) and so be quick, simple and safe enough to make is possible to rarely update it and use any unsafe protocol for easier communication with the 1st server.
What technologies should I use for the 2nd server? What programming language?
I made a simple enemy indicator which show image over the game object which look like this:
You can see that red exclamation mark is over the cube.
Note that Canvas is Space Screen Camera, so I had to convert screen point.
Here’s the code I’m using:
Vector2 screenPoint = mainCamera.WorldToViewportPoint(transform.position); screenPoint.x *= canvasRectTransform.sizeDelta.x; screenPoint.y *= canvasRectTransform.sizeDelta.y; screenPoint.x -= canvasRectTransform.sizeDelta.x * canvasRectTransform.pivot.x; screenPoint.y -= canvasRectTransform.sizeDelta.y * canvasRectTransform.pivot.y; pointerRectTransform.anchoredPosition = screenPoint;
It seems fine first time, however I noticed that when I rotate back, it shows like I’m looking at the cube in front of it:
You can see that image over the wall. Is there something that I missed this approach? Any advice will very appreciate it.
Using Unity 2018.3.12f1.
How does one populate a website with content (say from a database) with a framework like Vue or Angular?
This, to me, seems very inefficient.
Is there any way to render the page beforehand while still keeping all the features of the frontend framework?
What’s the name / the called for the component of menus board in front of home slider app. Usually it’s contains of several feature services/action of the app. I mark with red frame on this image attached.
In the CLRS book it says that “relabel to front” algorithm, which solves the maximum-flow problem, maintains a list of topologically sorted vertices in the admissible network and that vertices with zero excess flow are moved to the front of the list.
I do not fully understand what is the meaning of it.
I would imagine that the vertices are sorted according to the number of admissible edges incident on it. But then how would moving vertices with no excess flow to front affects the sorting order in this case. Also how come the list is already sorted when it is initialized with random order of the vertices?
Just realized that topological sorting of vertices in the admissible network means that for every admissible edge (u,v) in the admissible network the vertex u appears before v in the list.
This does not answer my last two parts of my question though, how is that the list is already sorted when initialized and what effect does moving zero-excess-flow vertices to front affect the order. Thanks.
I often find these designations as quite confusing and most of the companies in my country have various definition about each of the above mentioned post. I was curious what is the requirement from around the world.