Is there any Major Mechanical advantage of Drow Elf (full) VS Drow Half-Elf?

Looking at racial features, half-elf Drow seem to have all the “best” features of full drow, with none of the downsides.

Past the “Drow weapon training” is there any major befit to a full Drow Elf over the Half-Elf Drow?

The Full Drow Elf racial features are:

Keen Senses, Fey Ancestry & Trance, Plus:

Ability Score Increase:

Your Dexterity score increases by 2 & Charisma score increases by 1.

Superior Darkvision:

Your darkvision has a radius of 120 feet.

Sun Light Sensitivity:

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Drow Magic:

You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spell casting ability for these spells.

Drow Weapon Training:

You have proficiency with rapiers, shortswords, and hand crossbows.

A Half-Elf Drow racial features are:

Fey Ancestry, Plus:

Ability Score Increase:

Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.

Darkvision:

Your darkvision has a radius of 60 feet.

Drow Magic:

You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spell casting ability for these spells.

how to set up multiple computers full disk encryption?

I want to set up my company’s laptops in a way that all files created on these laptops can only read by these laptops. If it is copy to a usb then that file is only readable when plug that USB in a company laptop. If plug in or copy to another non-authorized laptop then it is not readable.

Earn and Young is using this technique to protect their data but I don’t know what is it called and how to set it up. Please help 🙂 thanks guy

Should I give skills and full stats to NPCs?

Some friends have asked me to run a game for the first time. We are going to play All Flesh Must Be Eaten. It’s fun, easy and rules are not as important as actual roleplaying.

I have created the main storyline, maps for important places so I don’t have to come up with things that may contradict what I previously said, a bunch of side quests so there is plenty to do even if they decide to simply screw around and some random encounters so the game doesn’t feel on rails. I’ve also made myself a four page guide with tables, damage values, and such, just in case someone does something unexpected and I have to check something I can’t make up.

I have a problem with NPCs, though. I created the main antagonist following the rules on the book. I gave him the stats and chose the skills, and then I created a main henchmen to make things more even.

Then I started creating the rest of the NPCs. It was a royal pain in the ass, so instead of that I took a piece of paper for each one and wrote only the basic and secondary attributes, name and relation to other characters and clipped them all together.

That is, I have the main antagonist and two other important NPCs very defined (Attributes, qualities, drawbacks and skills) according to the rules, and the rest of them stored in pieces of paper.

  • Should I make a full character sheet for each NPC?

  • Should I give all of them qualities, drawbacks and skills or I can make them up if needed?

  • The important NPCs that are fully created, should follow the rules? should I boost random feats, skills or attributes?

  • I have also created two of those very simple NPC sheets for zombies, soldiers and random people running around, allowing me to generate random encounters with two or three rolls. Is this a good idea or should I make myself a good stack of generic NPCs just in case?

I have read this question and this one, but I am still unsure about following the rules for NPCs or not.


Rob’s answer was extremely useful. I made myself a handy dandy NPC generator and it worked like a charm. The players liked this way of coming up with NPCs and everything went smoothly, so I’m definitely keeping this approach.

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How to compute the general term formula for the number of full binary tree heaps that can be formed with distinct elements?

The number of possible heaps that are full binary trees of height $ h$ and can be formed with ($ n = 2^h – 1$ ) distinct elements can be computed by recursion: $ $ a_h = {2^h – 2 \choose 2^{h – 1} – 1} a_{h – 1}^2 $ $ How to compute the general term formula with this recursion formula?