Context: This question refers to gaining Merits and Backgrounds (Advantages) after the campaign has started, long after character generation has been done.
In older versions of Vampire the Masquerade, my GMs made us pay experience points to for some Advantages, but others were free and just based on roleplaying. Examples:
- You’ve done the Prince a huge favour. Gain 1 Status. No xp required.
- You’ve turned your best friend into a ghoul. No xp required.
- You’ve decided you really want the Crack Driver merit. Cut scene about you on an advanced & defensive driving course. Pay the xp cost.
- You have built up your Herd. Explain how to the GM and pay the xp cost.
What’s the situation with buying new Advantages or improving old ones in VTM 5th edition? Pay for everything? GM decides?
Is there any way for an adventure’s league character in the 8th season to gain heavy armor proficiency?
My wizard has no armor proficiencies, and the only way I found to get it was the following: Multiclass into fighter or barbarian and then gain the heavily armored feat.
Are there any other options?
I recently looked at Wields Power with Precision, a focus in Discovery. It says that it improves the use of esoteries, so mainly Nanos use it. But then it mentions
some Jacks do as well.
How would a Jack gain esoteries? I thought they were for Nanos only.
Well when i finish my job i come home at 6.30 pm and i want to continue to work on my affiliate marketing dream .The thing its i am too tired sometimes ,i try coffee ,energy dring ,sometimes work but majority of times dont work as i am tired and i put to sleep
Do you have any secret that gives tou energy after work like eating or drinking something or some ritual ?
Eldritch Invocations (PHB, p. 107):
…Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
Book of Ancient Secrets (BoAS) (PHB, p. 110):
Prerequisite: Pact of the Tome
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
Assuming that the DM rules that the Rituals learned by BoAS don’t vanish upon dismissing (old) BoAS:
Is it possible by RAW to gain two new ritual spells with every warlock level by switching the BoAS invocation with the BoAS invocation upon level-up?
Assuming that the DM rules that the spells learned from BoAS vanish:
Can a warlock copy a spell from his Book of Shadows to his Book of Shadows and preserve the Spells in this way to get more ritual spells by switching BoAS with BoAS on level-up?
after a while i decided that i wanted to add the Wizard ritual caster feat to my PC. i talked about this with my DM and they pointed out that i would need to acquire the book someway for this to start. i suggested that my PC could buy one but they noted that doing so would open the option of haveing other PC’s buying simular feats
how have other players gone about this before
I’m having a bit of a problem regarding how to roleplay a schemer character when everyone knows exactly what I am.
I’m the most veteran player in my group, so, for long I have been setting example for other younger players. They know me very well, and know I can be quite of a schemer. In time, this has made them be on their toes with all character I make regardless them being innocent and light or dark a secretive. They don’t trust me a bit, and I guess that’s okay, it was my actions that set me as this guy who can detach himself from the situation and break all the rules.
Given it’s so hard to play a schemer when everyone is so alert, lately I have been playing more goofy characters, or classic action oriented brutes. Still everyone watches closely. Every time it seems I might be planning on stepping out of whats expected of me everyone wants to know what I’m doing, they want an explanation. They know I have a history of suddenly changing and revealing to be something else they didn’t expect.
Problem is, my last character in the campaing died (A very good and welcome death) and the DM asked for me to do a certain PC, something that pretty much sticks out as someone who has their own schemes. A politician who has a known connection with an old enemy of the team, but who wants to join forces to defeat a bigger evil. As soon as I make my entrance, everyone is going to go tense and begin schemes of their own, build their webs of secrets and pretty much make my new character feel utterly unwelcome in the team and pushed out of all the decission making. The old apprentices have turned into masters while I was going soft on them and I’m out of my vampire player gears, still they keep seeing me as this all-menacing terror of betrayal.
I know that in the end the problem is metagaming, they’re reacting to me not my character. But I don’t believe adressing this will solve anything, we will metagame regardless, maybe more subtly, but to the same effect.
I need a blank slate, and my starting position is very disadvantageous. I could always roll another character and play something else, some things are not meant to be, but I trust the DM and if he says he wants for me to do this, I should at least give it a try. So, how can I make the other players trust a character who’s very probably not to be trusted?
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I gain proficiency in a tool of my choosing on my next level. I am curious if I gain experience when using a tool, like if I make a nice sculpture out of stone or something. Has anyone homebrewed some sort of system? I was thinking along the same lines as a skills challenge.
Some classes, when they reach a level that gives an ability score increase, don’t usually gain any other class-specific benefits when they reach that level. (Examples: Barbarian, Fighter, Rogue.)
Others, particularly spellcasting classes, will get additional class features (such as extra spell slots or chi) alongside the ability score increase. (Examples: Cleric, Monk, Wizard.)
Why do some classes get extra stuff on top of what the other classes get? Is this balanced in some other way?
I thought that maybe it might have been balanced out by some classes having larger hit dice (so they gain more hit points when they level), but Cleric, Monk and Rogue all have a d8.