Gambling website for sale [Price Lowered]

Why are you selling this site?
No longer have time for this website.

How is it monetized?
No monetization

Does this site come with any social media accounts?
No

Type: Gambling Information
Expiry – 2024-12-11
Traffic – Barely any
Domain Age – 15 yrs old
Registrar – Namecheap
Minimum – $ 300
BIN – $ 370

I am also open to offers via pm.

Gambling website for sale

Why are you selling this site?
No longer have time for this website.

How is it monetized?
No monetization

Does this site come with any social media accounts?
No

Type: Gambling Information
Expiry – 2024-12-11
Traffic – Barely any
Domain Age – 15 yrs old
Registrar – Namecheap
Minimum – $ 300
BIN – $ 370

I am also open to offers via pm.

CS:GO Gambling Bot

Why are you selling this site?
My point was not to create this project, just one person asked me to develop such a bot, after that several people asked me to sell this bot. Many players gamble at that site and looking a method how to automate the process. So I decided to do that everyone would be able to use this bot, however, it can be used by users who are registered via my referral link.

How is it monetized?
Users use a bot, you get commissions. The bot cannot be run…

CS:GO Gambling Bot

What are the gambling games in the “Black Box” edition of Basic D&D?

I have a vague memory of my father teaching me about dice probabilities from a “mini-game” within the Black box set, at the beginning of being in jail in the salt mines. The other prisoners, is willing to gamble with me, but we use different combinations of dice to see who will roll the higher number. From what I can remember it was from the Escape from Zanzer Tem’s dungeon adventure.

I’m looking to find what exactly those combinations of dice were, and what the rules of the gambling game were.

What is the correct interpretation of the Gambling Results table in Xanathar’s Guide to Everything?

In Xanathar’s Guide to Everything, one of the downtime options provided in “Downtime, Revised” allows a character to gamble during their downtime to earn extra money.

Gambling

Games of chance are a way to make a fortune—and perhaps a better way to lose one.

[…]

Gambling Results
\begin{array}{|l|l|} \hline \text{Result} & \text{Value} \ \hline \text{0 Successes} & \text{Lose all the money you bet, and accrue a debt equal to that amount.} \ \hline \text{1 Success} & \text{Lose half the money you bet.} \ \hline \text{2 Successes} & \text{Gain the amount you bet plus half again more.} \ \hline \text{3 Successes} & \text{Gain double the amount you bet.} \ \hline \end{array}

—Xanathar’s Guide to Everything, pg. 130

So if I place a bet of 100gp and make my checks against this table, how much would I have, for each category?

How can gambling work in a world where magical divination is possible?

In a DnD 3.5 universe, could a spell such as Divination or Commune allow the caster to cheat at betting on sporting events? (For example, by asking a question like “Will Stan Stormbow win in this gladitorial match”).

Is there any in-universe way around this, such as a abjuration that could be cast on the arena to prevent such divinations?

How can I have a gambling system for fighting pits that the players can bet on?

In my current campaign there’s a fighting pit in the town the PCs are in. I want the players to be able to gamble on fights here in a way that feels ‘real’. The easiest thing I could come up with is equal odds in a fight, double or nothing rewards.

I don’t want to spend a ton of thought power managing this. Has anyone executed something like this in a campaign before?

All of my players are not able to make my next session- XP Gambling Arena [closed]

First post guys, thanks for reading. This is about d&d 5e.

There will only be 4/6 of the players there although the 2 players that are missing will allow their characters to be played. I’m going to have the players transported to a Gladiator arena on a different plane of existence where essentially they will be able to gamble their XP to fight against a list of 20 monsters. I’ll generate the list and roll a d20 to determine what they fight. I’m thinking about putting 2 deadly encounters, 10 Hard encounters, 6 medium encounters and 2 easy encounters on the list. Basically, the amount of XP they bet- they will lose that amount and essentially they could de-level if they lose too much. This does not in any way affect the mortality of their actual characters. Story-wise they are sent to this arena to entertain a bunch of gods essentially.

My question is, how much XP should i allow them to gamble? Also, feel free to throw out ideas of how I can modify this to make it more fun for them.

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Category: Site Link Sales
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