What’s a good cooperative drawing tool to use for an online game? [closed]

In offline games I liked using a piece of paper to sketch stuff and to use as a simple battle map. I’ve recently started playing over Discord and am missing the option to just draw something. What I’m looking for is basically MS Paint for cooperative drawing. I’m not interested in using some kind of grid system or a sophisticated drawing program. If the software would work across platforms it world be ideal, but I would also settle for something that is phone or Windows only.

How closely can I copy a game without getting in trouble? [duplicate]

This question already has an answer here:

  • How closely can a game legally resemble another? 11 answers

I’m making a clone game of Zelda, my favorite franchise, and am wondering if what I’m doing will still earn me a cease order.

Obviously I’m not using any of the names from the original series, and my game allows character creation with clothing that will allow you to look slightly like Link if you unlock it. With the skin name being something like “Woodland warrior shirt/hat/boots.

I’m also copying the UI for links awakening pretty closely and the way dungeons look is about the same.

However, I’m making all my own textures/assets from scratch.

Will I be allowed to release this game, with the title “Legend of Dungeons …”?

Main concerns are: similar UI, Font, Some skins resemble characters slightly, and textures, even though they’re all made by my hand?

Combining Game Effects and Combining Magical Effects, and how does this relate to damage types?

Combining Game Effects and Combining Magical Effects, and how does this relate to damage types?

Fire Bolts and Fireballs!

I have a question about how to interpret the sections on Combining Game Effects and Combining Magical Effects. I have used fire damage and piercing damage as examples.

Combining Game Effects:

Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them —the most potent one— apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. (DMG p. 252)

Combining Magical Effects:

The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don’t combine, however. Instead, the most potent effect—such as the highest bonus from those castings applies while their durations overlap. For example, if two clerics cast bless on the same target, that character gains the spell’s benefit only once; he or she doesn’t get to roll two bonus dice. (PHB p. 204)

To set the scene: Two Wizards, Pyro and Scorchee, enter a tavern, and they bump ito their arch-enemies, Rangers Legolad and Sir Pokealot – a fight ensues! They roll for initiative. L5 characters.

I’ve had to split it into two scenarios because each presents a nuance as to how to interpret “Combining Game Effects” and “Combining Magical Effects”.

Scenario 1: Both Wizards end up with the same initiative. When it comes to choose their actions: both of them cast Fire Bolt at Legolad and are successful in their ranged spell attacks. Does this mean that Legolad takes: two separate sets of damage of 2d10, or only one, because it is the same spell name?

Scenario 2: Both Wizards end up with the same initiative. One casts Fire Bolt at Sir Pokealot and hits; and the other casts Fireball (to the tavern keeper’s discontent), and he fails his saving throw. Does this mean that Sir Pokealot takes: 2d10 from the Fire Bolt and 8d6 from the Fireball; or only the damage from the spell that caused more damage, because it is the same damage type?

Combining Game Effects and Combining Magical Effects – how does this relate to spells with multiple effects?

Combining Game Effects and Combining Magical Effects – how does this relate to spells with multiple effects?

Here is the information from the Dungeon Master’s Guide and the Player’s Handbook that relates to my question.

Combining Game Effects:

Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them —the most potent one— apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. (DMG p. 252)

Combining Magical Effects:

The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don’t combine, however. Instead, the most potent effect—such as the highest bonus—from those castings applies while their durations overlap. For example, if two clerics cast bless on the same target, that character gains the spell’s benefit only once; he or she doesn’t get to roll two bonus dice. (PHB p. 204)

How does the information above interact with spells that have multiple effects? I have used three spells as examples because each of them represents a nuance, but they could all combine to provide an answer: Blindness/Deafness (PHB p. 219), Bestow Curse (p. 218) and Contagion (p. 227).

For Blindness/Deafness (separate conditions): If this is cast twice, once to cause Blindness and once to cause Deafness, does this mean that the creature is both blind and deaf? Or, because it’s part of the same spell, only one of the effects is present – if so, which one?

For Bestow Curse (various curses): If two separate casters bestow separate curses on the same creature, do both curses remain in place? If so, how does we decide which one is active?

For Contagion (natural diseases): If you cast Contagion multiple times, to cause different natural diseases, would the creature have multiple diseases active, or only one of them?

I appreciate your thoughts on this.

How to stop players from making the game X-rated

After 30 years, a few of my friends and I finally managed to get together and play D&D. We’ve managed to play 2hrs once a week for the last 6 weeks.

I unfortunately ended up being the DM. My problem is that the players, in spite of being given an obvious quest and hooks into multiple possible adventures, seem completely uninterested in doing anything other than sleeping with every NPC.

It’s not just Ingsaw the Tiefling Barbarian sweeps Lady Winsome off her feet and carries her to the bedroom where they spend the night. They want graphic details of every act. Also the two women players are just as bad as the three guys.

At the beginning of the last session, I even said that I was uncomfortable with the X-rated content our game was generating. I declared that starting with that session that any hint of having sex with an NPC would stop at the first lewd line and then be boiled down to a persuasion attempt and if successful a d20 roll, 1-5 horrible, 6-10 forgettable, 11-15 ok, 16-20 time of your life and that would be all the details I would give. After a couple attempts to see if I was going to stick to it, the session was spent with the player’s characters sleeping with each other. About half way though I got up from the table and spent the rest of the time puttering around the kitchen until everyone eventually left.

I realize the last time any of us played we were about 14 and this may be the way they remember D&D (although I don’t). Or maybe we’re all over 40 and this is the only way their sexual fantasies are going to ever happen. Regardless I don’t want it in the game. Since these are all friends I need a polite way of getting through to them. After last session I’m not sure what to do other than start cancelling at the last minute until everyone gives up on coming.

Update: I sent basically the suggested email in the answer I accepted. While it didn’t prevent all drama and hard feelings, at least it is over, they’re going to continue SexyTimes while I go find another group, and most importantly we’re all still friends.

Should you stream Game development? [closed]

I’d like to build up a community/following for a game that I’m building and I’m wondering what your thoughts are on streaming the development of a game (e.g. on Twitch). I intend to release my game on the Switch eShop for a couple of bucks in Q1 of this year and I don’t know whether I should do game dev streaming because it might be a danger to literally show how the game is made. Will people run with it? Is it wise to stream development of a “commercial” game? What are your thoughts on it? Thanks in advance!

How can I handle a maze in a play-by-post game?

So, I’m going to be running a classic Mutants and Masterminds adventure next week, “Toys will be Toys”. The crux of the game is the players racing their way through a series of rooms connected by passageways. Since this is a superhero game, there will be people moving at super-speed and teleporting. For the most part, I don’t see an issue because most rooms include some situation that needs to be overcome, and there are some built-in brakes in some rooms that specifically target super-speed or teleporting. However, one room is specifically a maze and I find myself wondering how exactly one handles navigation of the branches without slowing things down to a crawl by asking them over and over again.

What’s a good way to handle this? Have players provide navigation rules and present them with what they learn? Just give them a skill check to determine how long it takes them to bypass the maze? Slightly complicating things, the scenario has the walls shift if someone uses super-speed or teleportation within the maze (although it’s not immediately apparent unless they’re tracking a map and realize the maze doesn’t make sense for a 2-dimensional unchanging layout).

This post has some interesting ideas for skipping a map entirely, but I’m specifically trying to figure out how to go about doing this in play-by-post where people typically say something like “I walk down the corridor” and it becomes very significant if they run into something 100 feet down a 200 foot corridor, but the other players have their own narratives potentially going on.

How can I make my game more “noir” as a GM?

I ran a couple of Shadowrun games at Dexcon, my first time GMing at a con. It’s not my first time running Shadowrun; I based the games off of a couple jobs my players did in a then-ongoing campaign. The players at the con had a good time; but, I made it fairly cinematic, and one of the players commented that they were used to a more “gray raincoat” style of game.

I wanted to have high-speed car chases, and action-packed combats; but, I also want to be true to the theme of Shadowrun. I think the player’s comment had some merit, and I’d like to make the game feel a little more dark, and grim.

Part of the problem was that I needed to be more diligent about having Lone Star jump on them, after a high-profile combat scene. What else can I do to tweak the theme of my game, and make it seem a little more dystopian?