Is it possible to emulate all dice rolls required for a D&D5e game using just a d6, and if so, how?

This is a question that I’ve asked myself numerous times, but I’ve never gotten a really satisfying result.

The issue is this: let’s assume we only have one or multiple d6 dice (arguably the most common type of dice outside of pen & paper), but we still want to play D&D 5e or another RPG game. The game doesn’t really matter here, we just need to be able to emulate different kinds of dice, such as d4, d8, d10, d12 or d20. I presume that if calculating these dices from rolls of a d6 is possible, any other potentially required dice rolls can be calculated as well in a similar fashion.

Therefore: How can the probability results of a d4, d6, d8, d10, d12 and d20 be emulated by rolling only with a d6?

Question about unity paint game

I want to make a paint game using unity 2D, such like “mix & paint” mobile game. Basically player needs to brush colours into shape, then the game will complete when it is fully-coloured.

I’ve tried to achieve it using particle system for the brush & sprite mask for the shape that works quite well. Then for checking it is fully-coloured i am using sampling method, it is also works but i does not feel comfortable with it.

So my question is: what is the best way to achieve this? or how will you guys approach this problem? Also, any idea or material is appreciated as answer! thanks

How can i avoid straw manning any belief I am against in my game?

Like every person in the world I have my own opinions regarding politics and philosophies. Whether it be believing that the best way to govern the world is an A.I that decides everything or saying humans are needed to manage the country or on another topic I might follow a certain philosophy thinking it is the best thing ever.

When I am a player it is not a problem;However when I am the gamemaster I am in control of the entire world. This gives me the power to paint anyone I wish as good or evil. I could give spiked black armor to any group representing a philosophy I believe to be wrong.

Of course I am self aware enough to not to go that far but previously I painted elves as unreasonable people that are against civilization in favour of preserving forests whilst people starve because I had some bad experiences with environmentalists.

After noticing this I thought I would ask here. How can i catch myself straw manning an issue in my game world?

How do I replicate my missiles and follow the player the same as the game called “Go Plane”

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I am trying to make a clone of https://play.google.com/store/apps/details?id=io.voodoo.goplane1&hl=en or “Go Plane” and I was wondering how can I follow that kind of missiles where the player can dodge it by moving away from it. Any help? Thanks in Advance! 😀


CODE FOR PLAYER

public float moveSpeed; Rigidbody2D myBody; protected Joystick joystick;  void Start() {     joystick = FindObjectOfType<Joystick>(); }  // Update is called once per frame void Update() {     myBody = GetComponent<Rigidbody2D>();      myBody.velocity = new Vector2(joystick.Horizontal * moveSpeed, joystick.Vertical * moveSpeed); } 

CODE FOR MISSILES

public float acceleration = 1.0f; public float maxSpeed = 5.0f;  public float speed; public float distance;  private Transform Player;  void Start() {     Player = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>(); } void Update() {     if (Vector3.Distance(transform.position, Player.position) > distance)     {         speed += acceleration * Time.deltaTime;          transform.position = Vector3.MoveTowards(transform.position, Player.position, speed * Time.deltaTime);               if (speed > maxSpeed)             speed = maxSpeed;     } } 

How does the maximum number of guesses needed to win Mastermind (board game) change as the size of the board increases?

Donald Knuth demonstrated that the codebreaker in the board game Mastermind can solve the pattern in five moves or fewer using the following algorithm:

  1. Create a set S of remaining possibilities (at this point there are 1296). The first guess is aabb.
  2. Remove all possibilities from S that would not give the same score of colored and white pegs if they were the answer.
  3. For each possible guess (not necessarily in S) calculate how many possibilities from S would be eliminated for each possible colored/white score. The score of the guess is the least of such values. Play the guess with the highest score (minimax).
  4. Go back to step 2 until you have got it right.

I am curious: what would be the maximum number of guesses necessary to win a Mastermind-like game with 5 pegs instead of 4? How about 1,000 pegs, or a million?

Strategies for effectively running a temporary online game

Other questions have done a good job of outlining where to find online players and some of the tools available for ongoing virtual games (Roll20, Fantasy Grounds, etc). Many of those tools have a cost associated with them and a large time commitment to configure a custom, homebrew game.

Occasionally, circumstances prevent us from gathering in the way we prefer. The 2020 COVID-19 pandemic is a good example. During those times, finding ways to continue to play together, even if in a non-standard, non-permanent way, is important.

In this question, I’m interested to know what DMs and their players are using to temporarily convert their normal pen and paper, in person gatherings into a system that works with a remote group. I’m specifically interested in answers that address the following common concerns with this type of conversion:

  1. Cost – Low or no added cost (it’s temporary)
  2. Roleplaying – Support for high quality, low delay audio
  3. Content – Support for custom content including maps, handouts, items, etc
  4. Combat – Support for combat positioning, distances, and area effects normally done on a battle mat

What changes if game starts with less maximum HP

The book uses Constitution score, not modifier for determining maximum HP:

Your maximum HP is equal to your class’s base HP + Constitution score. You start with your maximum HP.

Maximum HP is quite high for player characters — usually it’s 15-20, while the possible maximum is 26 (minimum is 12). For comparison, typical monsters have 6-8 HP, solitary dangerous ones has 12-14, and a dragon has 16. Considering healing magic, it becomes really hard to die exclusively from the HP loss in one fight.

I’ve seen a game once when the GM messed up and uses the modifier instead. Surprisingly, the game was fun and exciting — having less hit points encouraged players to be less reckless, to prepare better, to care about each other’s health and search for more tactical approach in fights. That makes me wonder if this was a horrible mistake or a brave idea. Now I’m thinking about getting such an experience in my own game.

As a GM, what changes should I expect starting the game with less maximum HP for player characters?

Or is it really a bad idea that shouldn’t really work?

Do I need something in addition to openGL ES 3 on android to make a 3d game?

In openGL on desktop

  • usually you would use the Lightweight Java Game Library(LWJGL) in addition to openGL to make a 3D game.

Make question:

I am on android and currently using openGL ES version 3, I want to know if I need an additional library to make the game, because I came across a problem when I needed Vector3f and Matrix4f classes that are not supported in android, but are found in LWJGL.

What should I use also?

How do I set up an atmosphere of alienation and horror for a halloween game?

It is Halloween soon and I am planning to run a horror game featuring zombies. Lots of zombies. In fact, hordes of zombies. The setting is more akin to Walking Dead than Shawn of the Dead and is set in the 12th century in France around Carcassonne with (clearly) some magic thrown in. Building more and more the hopelessness and horror of the situation that the characters are in up to the climax of the game — all the zombies coming over the horizon to get to the last stronghold where the characters are. Maybe they can stop it all, maybe not (read: probably not) but certainly at a great cost.

What can I do to set up the gaming room (a living room) to enhance the atmosphere of the game? What music can I use? What about sound effects? What about props? What else did you do that worked?

Note: It is my full intention to scare the living hell of the players as well as their characters. I want their hearts to pump faster and have them leave the lights on that night when they go to sleep. Yes, they are aware I am doing that and are fine with it.

This is linked to this question about props but I am focusing on a theme of horror and alienation around music, sounds, lighting, and props — not just props.