The spell revivify returns a creature to life “that has died within the last minute.” [PHB 272]
The spell gentle repose “effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as raise dead.” [PHB 245]
My question is whether revivify is one of the “spells such as raise dead” for which gentle repose “effectively extends the time limit”, taking into account the fact that revivify is two spell levels below raise dead and its default “time limit” is not measured in days (it is in fact 1/1440th of a single day).
The text for gentle repose states the following for the purposes of targeting:
You touch a corpse or other remains.
Last I checked, zombies were shambling corpses, so can gentle repose work on zombies to keep them from rotting more?
I’m looking for an answer to this from a player’s perspective.
The paladin in my group just died, and we want to bring him to an archdruid to reincarnate him. The group needs 12 days to reach the archdruid, so in this case one casting of Gentle Repose is enough to keep the body well preserved.
However, I was wondering if you can cast Gentle Repose multiple times in order to extend the “revivability” of a body as much as you like. Is this possible? Does this make a character unkillable?
By “unkillable” I mean that, even if a 1st level character dies, his friends just need to cast Gentle Repose once in a while until the cleric reaches level 9 (or the druid level 7) and can resurrect/reincarnate him. I’ve always been against Resurrection/Reincarnation spells because they make death as lethal as a cold in mid levels, but this spell effectively extends the “unkillability” of a character way down to level 1. Not having a temporal window in which a character can be resurrected, right from level 1, takes away some steam to the game and the only way to make an adventure exciting is only through encounters where TPK can happen.
I was curious if you cast Ceremony funeral rite on a corpse to start the 7 day clock of prevention of turning to undead (short of Wish spell), then cast Gentle Repose on same body, would the prevention of turning to undead from Gentle Repose (10 days) stack with Ceremony 7 days to give you 17 days of undead turn prevention?
Alice (a wizard) & Bob (class unspecified), are planning an elaborate prank on Carol (a cleric). Alice casts Feign Death on Bob, and then wails about how he has been slain by a horrible monster/curse/whatever. Carol, who is, for some reason, friends with these jerks, comes running. Carol does not routinely prepare resurrection spells; instead, she casts Gentle Repose on Bob to preserve him for tomorrow, when she will prepare an appropriate spell to bring him back to life.
Is Carol aware that Bob is not a valid target for the Gentle Repose spell (since he isn’t actually dead), either before or after attempting to cast the spell?
From the PHB, p140:
You touch a willing creature and put it into a cataleptic state that is indistinguishable from death. For the spell’s duration… the target appears dead to all outward inspection and to spells used to determine the target’s status. ….
From the PHB, p215:
You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. …
The Circle of Spores Druid feature Fungal Infestation states:
If a beast or humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the zombie statistics. It remains animate for 1 hour, after which time it collapses and dies.
Circle of Spore druids also gain access to the Gentle Repose spell, which states:
You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as raise dead.
There seem to be some good arguments that they cannot work together:
- First, Gentle Repose states the target cannot become undead, which would seem to preclude Gentle Repose working on a fungally infested creature that appears to be in some sense raised from the dead.
- Second, gentle repose states you touch a corpse or other remains – one could argue that using the zombie statistics, the fungally infested entity is neither a corpse or remains, but an undead zombie.
However, there are also some reasonable arguments that they could work together:
- First, the Fungal Infestation does not say that the creature is undead or a zombie, but that it uses the statistics of a zombie, which might leave room for a RAW interpretation that the features could work together (for example, it could be considered a fungally infested corpse or fungally raised remains).
- Second, Gentle Repose says that it extends the time limit of raising the target from the dead and makes reference to spells like Raise Dead, which in flavour are similar to what happens with Fungal Infestation.
RAW can these features work together?
The material components of the gentle repose spell are:
a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration
The rules for material components (PHB p. 203) state:
A character can use a component pouch or spellcasting focus in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.
If a spell states that a material component is consumed by the spell, the caster must provide this component for each casting of the spell.
The material component is not explicitly consumed by gentle repose, although the spell does specify with unusual detail how the components are to be used and how the components must remain with the body for the spell to function. This is different to the normal scenario where you just wave the component about then put it back into your pocket. The component is expected to actually do something.
While the material component is a thing with monetary value (because it is money), it does not explicitly specify a cost. Based on this question on detect thoughts (which also has a copper piece as a material component), I assume that the copper pieces do not count as having an indicated ‘cost’ for the purposes of being a material component.
If I have a spellcasting focus I can use, can I avoid the need to place copper pieces on each of the corpse’s eyes? Or must I still put copper pieces on the eyes even if I have a spellcasting focus?
I got into an odd debate and now Im wondering exactly how gentle repose is supposed to work in game.
So it started when I asked if gentle repose would increase the length of time it was possible to create a soul gem for the purpose of the soul-powered magic feat.
They ruled that no, gentle repose does nothing as it makes no mention of keeping the soul around and that in the magic rules about bringing back the dead state that when a living creature dies, its soul departs. So I went looking into raise dead and breath of life to see how they differed. I was surprised that both were conjuration(healing). I was expecting that breath of life would make some mention to the soul still being around which was why it had a limited time frame in which it could work. No such luck.
So it got me wondering what gentle repose does thats different from make whole (assuming that the dead do count as objects), repair undead, and restore corpse, except of course that gentle repose specifically states it prolongs the timeframe in which raise dead type spells work.
But why and how? I originally assumed it kept the body fresh and the spirit near, but the condition of the body doesnt seem to matter much as long as its present and mostly intact.
I had asked a question about if gentle repose worked to prolong breath of life being usable. The only answer didnt really solve it.