## sqlmap won’t give me results i’m looking for

I am trying to use sqlmap. Altho every times I use it, I just get a response of:

``[13:39:11] [CRITICAL] previous heuristics detected that the target is protected by some kind of WAF/IPS   [13:39:11] [INFO] testing if the target URL content is stable  [13:39:12] [INFO] target URL content is stable  [13:39:12] [CRITICAL] no parameter(s) found for testing in the provided data (e.g. GET parameter 'id' in 'www.site.com/index.php?id=1'). You are advised to rerun with '--forms --crawl=2'  [*] ending @ 13:39:12 /2020-07-29/ ``

I’m using the websites I find in the tutorials. But I always get this message. If not, it keeps asking me for stuff and then doesn’t work. Please help me. Heres the command I use: ‘python sqlmap.py -u "Enter-website-here"’. Heres the tutorial I’m using: https://www.binarytides.com/sqlmap-hacking-tutorial/

## Does the Awaken spell give or create a soul?

The Awaken spell adds sentience – granting ‘intelligence’ of 10 to either one beast or plant target (one that starts with an int score of 3 or less). It also adds mobility, ambulatory function, perceptions – and even capacity to grasp an entire bonus language. It can even talk. Yet inquiring minds want to know:

Under what conditions does Awaken grant &/or create a soul – if any?

Points of Interest & Confusion

• This Awakened target (‘huge or smaller’) may be a beast. Beasts are both ‘living’ and ‘creatures’ – but does that mean they start with a soul?

• Not everyone gets a life force! Animated creatures such as zombies, flesh golems and spell simulacra are specifically & expressly devoid of soul.

• Are plants even creatures to begin with? Note: a single Mirage Arcane ‘illusion’ spell makes up to one mile square of plant-life.

Why this is of interest: Night hags, Liches, various raise-style spells, magic items and many other game-rulings pivot around this soul-spirit stuff. Even role-playing wise: should a dog require Awaken in order to get to heaven, many inquiring minds (& their characters) would like to know.

## What spell, magic item, racial, or class ability will give you the most temporary HP?

I was wondering, using only the official hardcover books (no UA or 3rd party), what is temporary HP cap at lv 20?

class, playable race, feats, non-legendary magic items, and spells allowed. You can use an epic boon if you have a way in game to get one. (ie through a feat)

## Does using the Tavern Brawler feat with a rope give you a 20’+ grapple attack?

If I gain the Tavern Brawler feat, and use it with a rope as an improvised weapon, can I initiate a Grapple at 20+ feet away (depending on the length of rope)

When you hit a creature with an unarmed strike or improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

So as an action I attack by whipping the rope out, presumably doing 1d4 damage + strength (up to the DM). Then as a bonus action I initiate the grapple by tugging the rope and having it wind around the opponent.

I envision this as a lasso, but I suppose a grappling hook would work too.

## Which of the available options for downtime from XGtE would give the most money after one week?

In the "Downtime Revisited" section of Xanathar’s Guide to Everything, pages 123-134, it gives you various suggestions with what to do with a week of downtime. My character is being given a week of downtime and they need to make as much money as they can within this week.

Which of the available options would give the most money after one week?

Some thought/restrictions (although answers can still mention these excluded options alongside the best for my case if they wish):

• Crime: My character isn’t really built as a rogue, and my DM may well require me to have a relevant background, like Criminal, to qualify for this downtime option, so this one’s out.
• Gambling: This can go well, or badly (that’s why it’s called gambling), but I don’t have that much money to begin with, so although it’s probably the best option if you have lots to start out with and are happy to risk it (as the amount you can make scales with how much you put down, assuming you win), it wouldn’t really help me much as the risk isn’t worth the reward when I don’t have much to start with.
• Pit Fighting: Obviously, all PCs can fight, since D&D is a combat-centric game, but I’m not a combative class, I’m a warlock who’s trying to go for more of a "summoner" playstyle, so this probably won’t be my strong suit. Then again, it appears to be "nothing lost, nothing gained" if I lose, so if might be the best one for me, unless the others are better?
• I was considering just going with the "Work" option, and hoping I roll well enough to get that extra 25gp, but the Pit Fighting option already outpaces that even if I only roll well once out of three times, so I’m guessing that Work isn’t much good after all…

So to clarify: I’m excluding Crime and Gambling as I don’t think they’ll be appropriate, and I’m looking for an option that tops Pit Fighting, which appears to be the best one at a glance for making money quickly.

## With Σ = {a,b}, give a dfa for L= w1aw2 : |w1 |≥ 3, |w2 |≤ 5}

I racked my brain,I saw other people’s solutions and it don’t make sense. I think my biggest problem is I don’t know when one string ends,like for example w1 is >=3 and it can have how many ever b’s or a’s as long as it’s 3 and above,so when do we get to have the First a that’s after the W1?how do I make sure it’s not a part of the W1? that’s whats so confusing the W1 string can have as many a’s as it likes which means it should have an a loop,but you can’t have an a loop cause YOU NEED 1 A EXACTLY after the W1 string. this is a catch 22,damned if you don’t damned if you do..help please I spent an hour on this to no avail. I tried every possible thing and saw people’s solutions and I feel like when they solved it they are either dismissing what I mentioned above,or something is going COMPLETELY over my head.

## How to give the players more felt impact on the “Battle of the Silkwiesen”?

Today I started playing "The Year of the griffon" with my DSA (TDE on German) group (after about 4 or 5 sessions to teach rules, make characters, learn a bit about the pre-orc-invasion Griffon March). I use the DSA 4 re-release of the old DSA 3 adventure and the 4.1 rules, but that does not change it significantly. While the players did like the epic part of the tale, the chance to be able to take part in the biggest battle since the first demon battle1, they did correctly note that the tale dragged on:

They had little chance to do anything impactful for most of the battle, and true, they are just 5 soldiers in a body of ca. 15000 soldiers. Yet, in the 15-page long chapter dedicated to the battle, they were supposed to act inside of the constraints of a conscripted milita unit.

Even as they helped at saving Prince Brin by blasting a bunch of Orcs with flash spells (Blitz dich Find in German), making the retreat of him probably much easier, even as they were part of the final strike against the shaman raising the dead of the battle as undead, they felt like being pushed over the battlefield by forces beyond them (their commanders as proxies, the surpreme fieldmarshall Helme Haffax in person and thus (by proxy) Prince Brin himself), and true, they were.

They had large eyes about the ‘life is cheap’ attitude of the battle as I descriebed how some of their buddies died right next to them, even if I didn’t drag out the training too much (there are 2 pages dedicated to how to narrate out the training in detail and who each of those people were) but glossed over quite some of it. Mostly I was giving small ‘flashbacks’ on the training that were previously not mentioned as they saw the soldiers die – which turned out to be just as impactful as playing a whole evening to make them like the expendable NPCs.

In the end, after achieving all the optional plot goals and reducing the casulties quite some by the right choices at the right times, they cried out (with good reason) that for very very large parts it became rather boring to listen to the constant rush of high battle.

When they HAD good chance to act, then they discussed over each other what to do at all, trying to gaugue what might even have an impact and what was expected from them by the author while I clearly told them "This book has a solution for almost anything you come up with, and no, you very most likely won’t die in the prologue". I did tell them after the adventure part they had total plot armor in that battle alone, and they facepalmed: One mentioned "I could have been more reckless?!" – I did however reward that they had not been reckless.

All in all, the 15 pages translated to about 5-hourincluding interrupts, player actions and one rolled out skirmishof gaming… and gave me a rather dull feeling about playing this battle ever again, possibly using the shorcut of just summarizing the battle and its results (yes, that IS an option given!) if I ever do it again. But I did at least want to try.

## Annotations

1 – The Ogre battle of 1003 BF would qualify for the biggest battle of their lifetime before the Silkwiesen. They don’t know about that battle as players. They DO know though about the Battle in front of Gareth – the first Demon Battle – that happened 1556 years ago right next to the Silkwiesen.

While page-long narratives are not uncommon to TDE and several pages of mainly narrative battle happen (ca 5 pages of interrupted narrative in the Ogre battle), The Battle on the Silkwiesen in The Year of the Griffon is probably the worst offender after the Year of the Fire, which does somewhat interrupt its massive battle with playercentric action. These battle-narratives are an exception in the bulk though: of about 200 adventures/campaigns only maybe 10 do have these large scale battles.

All in all the book is – including all handouts, index and pictures – 185 pages long. The Battle on the Silkwiesen does contain maybe 6 pages of condensed narrative with almost no player freedon if all GM info are struck. Abbreviation takes… the lines below

### Battle on the Silkwiesen & Year of the Griffon abbreviated

The "Battle on the Silkwiesen" is the prologue/intro to the adventure campaign "The Year of the Griffon". It’s basically a single scripted scene with some player interaction with the surroundings. About 10000-15000 orcs clash against the same amount of mass recruits, militia, and every trained soldier the empire has available, some quarter to half of them veterans, professionals, and noble knights. In the end, 3000 soldiers and the same amount of orcs lie dead, another 3000 soldiers are wounded severely, but the orc army is in disarray and retreats back. A Pyrrhic victory, as neither side can muster enough reserves to make a strike for the following weeks…

## Question

Are there situations in the battle on the Silkwiesen where players could be given more playground, even as it is a scripted 15 pages piece of narrative?

## Can you give an example of a problem in \$EXP^{RE}\$ but not In \$P^{RE}\$

Can you give an example of a problem in $$EXP^{RE}$$ but not In $$P^{RE}$$?

## When creating a race in Pathfinder, can you give them two racial types instead of one? [duplicate]

I noticed in the Advance race guide for Pathfinder, that most of the races have a single type except for hybrid races like half-orcs which have two for the Humanoid type.

So when your creating a race in Pathfinder, are you able to combine two racial types or is it just one type only?

## In Pathfinder’s Race builder, can you give the race you create two racial qualities? (i.e. Fey and Humanoid.)

I was wondering when creating a race in Pathfinder, are you able to give them two racial type qualities like Fey and Humanoids for example? Or is it just one type only?