Does someone realize they were charmed after the effect of the Glamour bard’s Enthralling Performance wears off?

I have been playing a College of Glamour bard in the Tomb of Annihilation module. They get the Enthralling Performance feature at 3rd level when they choose the subclass (Xanathar’s Guide to Everything, p. 14):

If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. […] This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.

If a target succeeds on its saving throw, the target has no hint that you tried to charm it.

According to the description, the target does not become aware of the fact that someone attempted to charm them if they succeed at their saving throw. However, it doesn’t say anything about what happens if they fail their save and the charm wears off.

Once the effect of Enthralling Performance wears off, do those that were previously affected by it know they were charmed?

Can the Glamour bard’s Mantle of Inspiration feature target the bard themself?

The College of Glamour bard’s Mantle of Inspiration feature reads as follows (XGtE, p. 14; emphasis mine):

As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and that can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.

Since technically you can see yourself, you can see your target and your target can see you. As such, when using this ability, can you target yourself with it?

How does the Sanctuary spell stack with the College of Glamour bard’s Unbreakable Majesty feature?

The College of Glamour bard’s Unbreakable Majesty feature (XGE, p. 14-15) has a similar effect to the sanctuary spell, although it requires a Charisma save instead of a Wisdom save.

If someone attacks a creature under the effects of both, does the attacker need to make both saves?

D&D 5E: Can the Glamour Bard and Swords Bard deal as much DPR as the highest DPR classes over the course of an adventuring day? [duplicate]

This question is an exact duplicate of:

  • D&D 5E: Are the new Bard Class Options more effective than all other classes with their options? [closed]

I’m looking for a detailed analysis of the new bard colleges (and bard base class features) compared to the capabilities of all other classes and class options.

New Class Options

The class options I am looking at are:

  • College of Glamour bard
  • College of Swords bard

Criteria

I’m looking for mechanical analysis of features. Mainly the result of features. Such as healing word having nearly identical results as the fighters second wind. It takes a limited resource. (something the fighter and bard can only do a few times a day)

Perspective

All mechanical obstacles can be broken down into the following situations:

  • Overcoming enemies in combat
  • Overcoming enemies in interaction (socialization)
  • Overcoming environmental obstacles or traps in exploration

If you compare class abilities and powers in how effective they are at overcoming those obstacles then it becomes much easier to compare them. Keep in mind player roleplaying and DM fiat can overcome those obstacles also, but that is outside the scope of this question as each DM and player will have different abilites to bypass those obstacles using roleplaying and DM fiat. Through my own research I’ve found that the Players Handbook Bard Colleges combined with the base Bard class can be built in such a way that they can overcome the above obstacles at least as well as any other class. To narrow the scope of this question you can compare the new class options against the college of Lore and the college or valor. If they are more effective then I’ll accept that they can do what other classes do, and better.

Some metrics that can be used are:

  • All questions assume comparison of each class/subclass is reasonably optimized.
  • Multi-classing shouldn’t be used because this is a question between classes
  • Magic items can’t be assumed and should be left off.
  • Feats are features of all classes, so they can be used.
  • Assume the average adventuring day listed in the Dungeon Masters Guide.
  • Starting stats for characters should be point buy.
  • If possible an analysis of levels 3-20 should be included with notes on where changes occur.

Can the Glamour Bard and Swords Bard deal as much DPR as the highest DPR classes over the course of an adventuring day?

RAW and/or rules as interpreted, can a Glamour Bard use the Enthralling Performance ability while casting Motivational Speech?

Can the following two mechanics work together or are they mutually exclusive or require something else? I am the DM and both the player at my table and me don’t agree or understand if it’s possible to utilize Enthralling Performance in conjunction with the spell motivational speech.

Enthralling Performance (Glamour Bard ability)

Starting at 3rd level, you can charge your performance with seductive, fey magic.

If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who speaks to it, and it hinders anyone who opposes you, avoiding violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.

If a target succeeds on its saving throw, the target has no hint that you tried to charm it.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Motivational Speech (Acquistions Incorporated, p.77)

3rd-level enchantment
Casting Time: 1 minute
Range: 60 feet
Components: V
Duration: 1 hour

You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.

At Higher Levels. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd.

Would forcing a lawyer to turn on their client with a Glamour Bard’s Enthralling Performance feature be seen as an attack?

Say you are a bard, level 3+. You have are being sued by an enemy, and you have got their lawyer tied up in a chair. You make them charmed after their failed saving throw against your Enthralling Performance feature, which states:

Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who speaks to it, and it hinders anyone who opposes you, avoiding violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.

Would charming the lawyer and making him throw out the case be seen as an attack against the lawyer’s ally, your enemy?

How does the Ring of Spell Storing interact with the Glamour Bard’s Mantle of Majesty feature?

At level 6 Glamour Bards gain the ability Mantle of Majesty which allows them to cast command up to 10 times (ability lasts a minute and command is cast as a bonus action) without expending a spell slot:

you take on an unearthly appearance for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time you can cast the command spell as a bonus action on each of your turns without expending a spell slot.

Does this mean that I could activate the ability (outside of battle) and then store 5 castings of command in a ring of spell storing for use at a later time?