I used WebM video in my game but it’s lagging. The audio is few secs delayed then video. Is there any way to load the video first then play so that the lagging doesn’t occurs
This is my first question on this community and sorry if I will be a bit unclear. At first this is not a question for any solution about certain problem, I just want to listen some advice about changing a game engine.
I am unity developer for 2 years and I really love to make games, but there are some things which makes me feel little uncomfortable (for example pricing for unlocking some features, or being closed source). And that’s why I am thinking about changing working environment from unity to Godot. If there is someone who have done such thing before please let me know if it worth to invest my time into a new engine, or what difficulties will I encounter if I will give up unity and move to Godot.
Once again sorry if this is irrelevant post for this site or I am not clear enough.
In my Scene I have a Node2D. I then Instanced the Player and Area2D nodes. The Area2D has a signal pointing to itself that prints test when ran. Here is
the Code For the Area2D. Nothing happens when object enters Area2D
extends Area2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Area2D_area_entered(area): print('test')
Level Scene Player Area 2D
Google Drive Link to Project: https://drive.google.com/drive/folders/1OG3BBqKJzC3Je_r5eQdqiFUp7PzzBmt1?usp=sharing
I need to get access project’s gravity value which set in Project Settings -> Physics -> 3D -> Gravity, however I couldn’t find any related information about this.
How do I get project’s gravity value in GDScript? In Unity, it can be done by simply Physics.gravity, but in Godot, couldn’t find similar.
Using Godot 3.1.1
Hola tengo un problema instale Godot 3.1.1 de 32Bits y me sale el siguiente error
your video card driver does not support any og the supported OpenGL version. Place update your drivers or if you have a very old or integrated GPU upgrade it.
Tengo una tarjeta integrada intel Q45/Q43 Express Chipset, el tipo es una intel 4 Series Express Chipset Family. tengo esta tarjeta integrada ya que estoy ejecutandolo desde una Netbook
Godot3.0.6 is using Intel(R) UHD Graphics 620 and I want it to run on Nvidia card. Is there any way to change the default graphic card to Nvidia card?
I’m create gems puzzle game, In my game there is requirement that 2×2 matrix gem will group and then it will convert in power gem. check below image.
I’m new in game development, so anyone can point me out ? any suggestion or link will be helpfull.