Does an entity speaking the god’s language understand every language?

I can’t remember exactly the name, but I heard of a language used by gods, wich is understandable by every sentient being. It directly form the concept in the auditor’s mind (thus, you can adress everybody at the same time, even if they’re from different origins/species/etc).

It can not be learned and is reserved to superior entity to communicate with mortals (so it’s probably not the Celestial)


Now, let’s say for story’s sake, that a mortal does know it (for GM-ing reasons). Does the ability to speak God’s language grant him the ability to understand other sentients beings, speaking differents language?

First, I would say no, as the mortal doesn’t know other languages. But how do gods understand their followers in that case? Heavy use of “Comprehend Languages” spell?

Do the War Domain cleric’s Channel Divinity options Guided Strike and War God’s Blessing stack?

The War Domain cleric has the Channel Divinity option Guided Strike (PHB, p. 63):

Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

The Channel Divinity option War God’s Blessing allows an identical benefit to extend to another creatures:

At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

If two War Domain clerics were in the same party, and one uses Guided Strike to add +10 to their attack roll, could the other War Domain cleric use War God’s Blessing to add a further +10 to that attack roll?

Or would they not stack, as they are the same source (i.e. a War Domain cleric’s Channel Divinity)?

Does Word of Recall work with Temple of the Gods?

The word of recall spell (PHB, p. 289) says:

You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn’t dedicated to your deity, the spell has no effect.

The temple of the gods spell (XGtE, p. 167) says:

You cause a temple to shimmer into existence on ground you can see within range. […] The temple remains until the spell ends [which is 24 hours]. It is dedicated to whatever god, pantheon or philosophy is represented by the holy symbol used in the casting.

[…]

Casting this spell on the same spot every day for a year makes this effect permanent.

My plan is, cast temple of the gods (it takes one hour to cast, but it’s 24 hour countdown won’t come into effect until after I’ve finished casting the spell), then cast word of recall (takes only one action) within the temple. That’s my 6th and 7th level spell slots gone (I’m currently 14th level, so that’s all I’ve got above 5th).

Then long rest, probably within the temple (so that’s 8 hours of the 24 hours that the temple will exist for), then go on a dangerous mission. So long as the mission doesn’t take more than ~16 hours (or it becomes clear after 16 hours that it’s no longer dangerous), then I should be able to cast word of recall (assuming I reserve either my 6th or 7th level slot for it) to get my and my party out of there if anything goes horribly wrong.

Is there a flaw in my plan? Is there something about temple of the gods that means it wouldn’t be a valid target for word of recall?

I included the part of the temples of the gods quote about casting it every day for a year to make the temple permanent, since I wondered if the temporary nature of a temple I just conjured into existence that will only remain there for 24 hours would somehow interfere with word of recall, but I’m hoping that a temple, no matter how temporary or how it came into being, is still a temple as far as word of recall is concerned…

Question about D&D gods

I am working on my first homebrew setting using a spelljammer sort of cosmology, and I have run into some confusion. So far, my understanding is that gods in D&D only exist where they have followers. How, then, does a god create a world from nothing? If no world = no worshipers = no god to create the world?

What god(s) best embody my philosophy?

I know that ‘unaligned’ is not a thing in 5th edition, but I am making a character who believes in the cycle of life and death, that no actions really change things and eventually all things succumb to time and return to the state they are meant to.

I want him to be neutral, but looking at the list of Forgotten Realms deities there are no gods with similar philosophies. The best I can find is Silvanus, but he is all about balancing sides, and my character believes that the sides will balance themselves in time, with no specific action needed, or maybe they won’t balance, but they will do what they have to do and good / evil is pretty meaningless because nobody can say that good is any more ‘correct’ than evil (based on a probably flawed assumption of nihilism that I am not so bothered about correcting).

So, and I am happy to accept lore from older editions unless it is specifically changed in 5th edition, what (if any) god(s) (ideally from the Forgotten Realms) have this kind of philosophy?

Different worlds sharing gods in Multiverse

In 5th Edition, the DMG says in the Divine Rank sidebar that:

Some gods are worshiped on multiple worlds and have a different rank on each world, depending on their influence there.

The greater deities are described as beyond mortal understanding and that they have no physical manifestation (though can make an avatar), whereas lesser gods are physically embodied, can be encountered, and can be killed.

So if a God has a greater deity rank in one world in the multiverse, and lesser in another, what are the implications of this? I have the following questions:

  • Is that god embodied and can be encountered?
  • Are these ranks only defined in the actual worlds, in the outer planes these ranks don’t matter/exist?
  • Are there multiple different entities of the same god?
  • In the multiverse is the Lolth worshiped in Greyhawk settings, the same being as the Forgotten Realms worshiped Lolth?
  • If Tiamat as a lesser goddess is slain in the Forgotten Realms, in another world where she is worshiped is she still able to hear/grant prayers and spells? What if she has a greater deity rank on another world?

Looking for as close to possible to “official” answers, or anything that conforms to the official 5E cosmology.

What 3.5e feat/spell/skill lets you know if you’re breaking a vow/your god’s rules as a free action?

I am building a D&D 3.5e Saint Cloistered Cleric with a Vow of Poverty and Vow of Peace. In the past two weeks, I ran across a character ability (a skill, feat, spell, alternate class feature, domain ability, or something) that had wording like:

as a free action you can consult your intuition and know whether something is in accord with your god’s will [or breaks a vow, I’m not certain of the exact benefit]

I remember specifically that it was a free action and it let you check the status of an action under consideration. But I’ve spent 3 hours searching the Book of Exalted Deeds, the Player’s Handbook, and Google and can’t locate it.

Is there a complete list of good-aligned gods of hunting?

I’m building a group of bandits who worships a hunting god for D&D 5e. The god needs to be of a good alignment. The bandits are being mislead by the leader of a cult in a nearby city.

Are there any resources that are 1. very complete with respect to all the gods found in D&D, and 2. could allow me to search or filter the list to just those gods that are good-aligned and have something to do with hunting?

Do non-elven gods become more powerful over time?

As far as I understand, gods in the Forgotten Realms become more powerful if they get more souls of their worshippers in the afterlife.

Does this mean elven gods are the only ones whose power remains on the same level, because elves have a limited quantity of souls and are constantly reborn after their afterlife?

Other races don’t and it appears that other races constantly generate new souls and increase the power of their gods with it.

It just looks strange. How does the power level of elven gods vs non-elven gods work in fact?