How do the Goaltenders in the Golem EX armor work?

Possibly mildly related to How does armor with Hull Points function against AVPL weapons?

The Vella Tacspec T2-F11 Golem EX comes with an RIP-A Goaltender that will provide DR reduction 5. The armor has Hull Points, which means non-Hull Point damage doesn’t really do anything. Do the Goaltenders intercept Hull Damage attacks? Or do they effectively do nothing unless the game introduces a weapon that bypasses Hull Points but applies against DR?

Golem Ownership Transference

Let’s say that you wanted to sell a Golem for a profit, that has been alive and under your command for a long period of time. The buyer won’t want to make the transaction unless they can be assured that they and they alone would be able to issue commands that it would follow.

Implicitly in the Manual of X Golems, a Golem is a creature that follows your spoken commands for as long the both of you are alive. Would it be possible to fully transfer command to another living creature?

Additionally, how could someone else command a Golem if you cannot give a command to do so, i.e. the original creator dies?

Can a Flesh Golem benefit from the 7th level ‘regenerate’ (spell)?

Traditionally, the flesh golem is Alive… its ALIVE!!. Not so with 5e D&D of course, it is just another automaton but made with soggy RAW parts. Too bad of course (some amazing clips and reels of lore just… left on the cutting room floor as it were) – but RAW is RAW.

For reasons i cannot find in the monster description golems cannot accept most healing spells. It must be under ‘general golem characteristics’ or something. I cannot find it. I also searched Stack Exchange a few times to see if this was already answered a few times. Forgive me if i missed it?

Sometimes there are exceptions to general rules. In this case, the 7th level spell Regenerate seems to be pretty darn powerful. New limbs in just two minutes! That’s the stuff.

Now i get that this should NOT work with golems of any other material (such as stone, iron or clay). If it did RAW, i still would not allow it as a DM. But this would be a great way of rebuilding a fleshy-robot-person-thing when lightning can ‘heal’ but not rebuild.

My thanks.

Can you dispel the slow effect of a Stone Golem?

A Stone Golem has the ability to create a slow effect on nearby creatures:

Slow (Recharge 5-6): The golem Targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can’t use reactions, its speed is halved, and it can’t make more than one Attack on its turn. In addition, the target can take either an action or a Bonus Action on its turn, not both. These Effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This is similar to, but not the same as the results of the slow spell.

Can you use dispel magic to remove this effect? It isn’t technically a spell even though it is magical.