What happens when the UA Bait and Switch maneuver is used on a grappled ally when both the user and ally are still within the grappler’s range?

This question is based on this one: What happens when the UA Bait and Switch maneuver is used on a grappled ally when the maneuver-user is out of the grappling monster's reach?


The Unearthed Arcana Class Feature Variants includes the Bait and Switch fighter maneuver (page 5), which states:

When you’re within 5 feet of an ally on your turn, you can expend one superiority die and switch places with that ally, provided you spend at least 5 feet of movement. This movement doesn’t provoke opportunity attacks […]

What happens when the Bait and Switch maneuver is used on a grappled ally when both the maneuver-user and the ally are still within grapple range of the grappling creature?

I see two possible outcomes:

  1. The maneuver-user takes the ally’s place in being grappled, and can then attempt to break out of that grapple.

  2. The ally is still grappled, but has now been possibly moved to a more beneficial position.

I am not sure which of these would happen, as normally in a grapple the grappled creature cannot ever move. (And I might be confusing myself by trying to think of how this would even work IRL.)

Do attacks that give the Grappled condition work against creatures more than 1 size larger?

Many creatures, such as the Giant Frog, have attacks that grapple on a hit:

Bite. Melee Weapon Attack: […] Hit: (1d6 + 1) piercing damage. The target is grappled (escape DC 11).

Does this grapple work against a creature Huge or larger? Usual Grapples don’t work if the target is more than one size larger than the grappler.

The target of your grapple must be no more than one size larger than you and must be within your reach.

Would I have neither advantage nor disadvantage when attacking a grappled creature when opting to restrain via the Grappler feat?

The Grappler Feat states:

You’ve developed the Skills necessary to hold your own in close-quarters Grappling. You gain the following benefits:

You have advantage on Attack rolls against a creature you are Grappling.

You can use your action to try to pin a creature Grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both Restrained until the grapple ends.

The Restrained Condition states:

A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.

Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.

The creature has disadvantage on Dexterity Saving Throws.

If on the first turn I grapple a creature, I have advantage on attacks to the creature. On the second turn, I use my action to pin the creature and now we are both restrained.

On subsequent rounds, would I now have neither advantage nor disadvantage when attacking the creature?

What happens when the new UA Bait and Switch Maneuver is used on a grappled ally?

The recent Unearthed Arcana Class Feature Variants includes the Bait and Switch Fighter Maneuver (page 5) which states:

When you’re within 5 feet of an ally on your turn, you can expend one superiority die and switch places with that ally, provided you spend at least 5 feet of movement. This movement doesn’t provoke opportunity attacks […]

The grappled condition states:

The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.

Assume a monster with a 5-foot reach is grappling an ally and the Fighter is adjacent to the ally 10-feet away. What happens if the Fighter tries to use Bait and Switch on the grappled ally?

For a picture format, F is the fighter, A the ally, and M the monster

FAM 

Can a character or monster move a grappled enemy to another space in its reach without dragging them?

The rules on “Grappling”, specifically the “Moving a Grappled Target” section of the PHB (page 195) reads:

When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you

I wondered if monsters like the death kiss (VGM page 124), that can grapple creatures within a large reach (in this case, 15 feet) can move a grappled creature from a space in its reach to another space in its reach, without dragging it. Is this possible?

How much can a grappler with reach move a grappled creature inside its reach?

This is a follow up from this question

A creature with a 15′ reach is grappling a creature with a 5′ reach. My question in this situation is: how much can the grappled creature be moved if it remains within the grappling creature’s 15′ reach? ie. can it be moved 30′ and what type of action is required for this movement?

What check would my PC roll to escape if he were grappled by a mimic?

To escape a basic grapple, you can contest the grappler’s Athletics check with an Athletics or Acrobatics ability check (PHB, pg. 195):

Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by [the grappler’s] Strength (Athletics) check.

The mimic’s Adhesive trait (MM, pg. 220) says:

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

If a player touches a transformed mimic while inspecting it or something, since his hand is already stuck on the mimic, would he be forced to roll an Athletics skill check (regardless of his preferred skill) to escape the grapple?

Does a grappled creature need to use an action to escape grapple if grappler is stunned?

Some creatures can grapple, others have a grapple built into their attacks. Taking the example of a roc’s Talons attack:

Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 24 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can’t use its talons on another target.

To escape such a grapple, a creature would need to use its action and beat the DC (which is a contested grapple, or in the roc’s case, a flat DC of 19, which is presumably its “passive Athletics”). This is described in the PHB (p. 195) under “Grappling”:

Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your [or the roc’s, in this case] Strength (Athletics) check.


However, what if the roc became stunned (for example, by a monk’s Stunning Strike)? The Stunned condition (PHB, p. 292) says, among other things:

  • The creature automatically fails Strength and Dexterity checks.

So, if I found myself grappled by a roc (or some other creature), my monk friend managed to stun it, then it was my turn, would I still need to use an action to escape the grapple (with an automatic success), or can I just walk out of the grapple at that point since it can’t resist my efforts to escape (leaving my action free to do other things, such as attack)?

If a prone creature is grappled and moved by a flying enemy, does the creature stay prone?

If an enemy is knocked prone and then grappled by an aarakocra or a PC with the fly spell effect, does the prone effect of the target continue into the flight?

I can’t think of a way that the condition would remain, but I really want it to. I appreciate answers based on the 5e rules as written or logic derived from them.

For more context:

I’m trying to make an unorthodox wizard build in 5e. I’m going to make a utility caster that has a low int because no utility or buff spell I know scales with Int. I’m trying to find ways to use a high Strength and buffs to make the build have near-unavoidable damage. The easiest way to do this in 5e is to trigger fall damage; few things can make saves against it, and there is no roll except to avoid or escape the grapple. With enlarge/reduce, I could get advantage on my roll or impose disadvantage on their roll then deal damage. I know that this is ineffective and may not scale well but I still want to try.

Knocking an enemy prone and flying would give disadvantage on their attack roll, which would help me keep concentration and keep my advantage or their disadvantage from enlarge/reduce. Hence why I might use an aarakocra.