[GET][NULLED] – Rocket Genius Gravity Forms WordPress Plugin v2.4.10.7

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[GET][NULLED] – Rocket Genius Gravity Forms WordPress Plugin v2.4.10.7

[GET][NULLED] – Rocket Genius Gravity Forms WordPress Plugin v2.4.10.3

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[GET][NULLED] – Rocket Genius Gravity Forms WordPress Plugin v2.4.10.3

[GET][NULLED] – Rocket Genius Gravity Forms WordPress Plugin v2.4.10.1

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[GET][NULLED] – Rocket Genius Gravity Forms WordPress Plugin v2.4.10.1

[GET][NULLED] – Rocket Genius Gravity Forms WordPress Plugin v2.4.10

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[GET][NULLED] – Rocket Genius Gravity Forms WordPress Plugin v2.4.10

With gravity enabled, how do you move a RigidBody forwards at a specific speed?

I have a perfectly smooth cube on top of a perfectly smooth plane. I am applying a forward-force of 1 unit per second, using rigidBody.AddForce(new Vector3(0, 0, 1), ForceMode.VelocityChange). I apply this force every FixedFrame(), taking into account Time.fixedDeltaTime, of course.

When the “Use Gravity” checkbox on the RigidBody is not checked, the object behaves as expected; after exactly 3 seconds, it has a speed of exactly 3 units per second.

However, when I enable the “Use Gravity” checkbox, the object barely moves. Both the object and the surface are using Physic Materials with zero friction, and the moving object’s RigidBody has zero drag and zero angular drag.

Why does this happen? And more importantly, how would I apply a force to this object so that it moves forward at, say, exactly 3 units per second, with gravity enabled?

Thank you.

[GET][NULLED] – Rocket Genius Gravity Forms WordPress Plugin v2.4.9.2

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[GET][NULLED] – Rocket Genius Gravity Forms WordPress Plugin v2.4.9.2

[GET][NULLED] – Rocket Genius Gravity Forms WordPress Plugin v2.4.9

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[GET][NULLED] – Rocket Genius Gravity Forms WordPress Plugin v2.4.9

Storing Sensitive Information on Gravity Forms

I need to collect some sensitive data on a website: Social Security and Bank Account and I am planning on using Gravity Forms to collect this. I am worried that this might not be the correct way to handle this. Is there a service similar to Authorize.net that I can store this data instead of on our website? What is the best way to handle this?

Should gravity sources pull objects or objects pull themselves to gravity?

I’m doing a project in unity where I turn off the general gravity and implement it myself. What I’m trying to acheive is to have GameObjects be affected by several gravity sources on every tick. I got to a dilemma where I’m not sure where the responsibility of the physics calculation should rest. Should I:

a) Have GameObjects (more specifically, their component which I call GravitySubjects) pull themselves to gravity sources?

b) Should gravity sources pull gravity subjects toward them?

c) Should I have some kind of “manager” class that calculates all the physical steps for gravity subjects and gravity sources?

Here’s my current UML: