Can any of the found greater steeds benefit from the weapon proficiencies granted by Tenser’s Transformation?

The mount summoned by the 4th level Paladin spell find greater steed has this interesting ability:

While mounted on it, you can make any spell you cast that targets only you also target the mount.

The 6th level wizard spell Tenser’s tranformation grants weapon proficiencies;

You have proficiency with all armor, shields, simple weapons, and martial weapons.

After casting Tenser’s transformation while riding my found greater steed, technically my mount would have proficiency with all simple and martial weapons.

Obviously the primary issue here is going to be the question of “appropriate anatomy” – can magic that makes the uncoordinated wizard with no weapon skills a martial juggernaut also give my griffon the basic ability to firmly grasp a short sword? Are any of the mounts listed1 able to make use of any of the weapon proficiencies granted by Tenser’s transformation?


1 a griffon, a pegasus, a peryton, a dire wolf, a rhinoceros, or a saber-toothed tiger.

Is it possible to qualify for a Greater Dragonmark in E6?

I’m considering running an E6 game in Eberron, and I’m curious if there is some way to qualify for the Greater Dragonmark feat.

Skill Beyond Your Years and Primary Contact can let me reach 12 ranks in a single skill, but the feat requires 12 ranks in two different skills. I’ll likely houserule it, should there not be a way to reach it, but I’m curious if anyone knows of another way to reach 12 ranks in a skill in E6 (or some other way to acquire the Greater Dragonmark feat).

Greater Invisibility vs Swift Quiver

The scene: A level 10 College of Swords Bard (includes extra attack). Crossbow Expert. Sharpshooter. 20 Dexterity. Hand crossbow + 1.

Intelligence is his dump stat so he needs to ask a friend what to pick for his magical secret.

One is definitely Find Greater Steed, because he is going to ride on a griffon while raining down death with his hand crossbow. The other may or may not be Swift Quiver.

Greater Invisibility will give me 2 attacks with my action, 1 attack as a bonus action, +10 to hit with advantage.

Swift Quiver will give me 2 attacks with my action, 2 attacks with my bonus action, +10 to hit.

Ignoring opportunity costs, spell slots costs, defence and anything else other than crossbow damage per round, at what point is it better to use Swift Quiver vs Greater Invisibility?

D&D 5e Greater Restoration Mechanics, the Undead, and the Soul

A little backstory: My group is campaigning into a village that has been usurped by a peasant wielding a jar that "collects" souls to power a Lich’s phylactery and it is almost full. The item is cursed and the wielder of the jar becomes corrupt carrying out the Lich’s plan, to be resurrected from his chamber inside of a Tomb. The lich promised the peasant that if he were to fill the jar, he would have the power over life and death to save his dying wife. The town and it’s citizens have been corrupted and twisted into the undead by the use of the jar.

The jar is homebrew, as I could not find a similar plot device that made sense mechanically or how souls would react to being bound in a high-power magic item.

One of my players (Dragonborn Barbarian) is world-reknowned for his birth-power of a Greater Restoration spell 3/day on his right hand. (rolled in his background).

He has the idea of using his magical ability on the undead (currently unaware of the jar or how the undead came to be).

I was wondering what I could do to make the role-playing aspects of this awesome for his character but also how would the mechanics make sense? Would the soul be denied to return to it’s undead corpse because of the magical restraint of the jar or would the undead explode or mutate into something more sinister? Does the spell have any effect at all?

My main question: What happens if Greater Restoration is cast on an Undead creature, given these circumstances?

How do Polymorph and Find [Greater] Steed interact?

A bard has used magical secrets to select either Find Steed, or Find Greater Steed and has summoned a mount.

They then cast Polymorph on themselves and turn themselves into a T-Rex, because they are cool.

Find [Greater] Steed says

While mounted on it, you can make any spell you cast that targets only you also target the mount.

So Polymorph can affect both targets. However, since the steed is less than CR7 what happens?

  1. Both bard and steed both become a T-Rex
  2. Bard becomes a T-Rex and has to select a different form for the steed according to it’s CR
  3. The bard becomes a T-Rex but the spell fails on the steed
  4. The spell fails entirely because the steed isn’t a valid target to become a T-Rex
  5. The bard and steed become some kind of conjoined T-Rex abomination

If there is a difference between the spells, please use Find Greater Steed as the spell I care about, and assume the mount is a Griffon.

If a spell caster loses concentration on greater invisibility, and an opponent has readied a reaction, what happens first?

As an example, both the spellcaster and the opponent (“the archer”) have 1 hp remaining, so whoever completes there action first will knock the opponent unconscious. The spellcaster casts Create Bonfire, On the archer’s space. However, The archer has readied an arrow targeting the spellcaster for “as soon as the spellcaster is visible.”

My question is, who’s action will go off first?

The relevant information on concentration can be found in the PHB (p.203):

You lose concentration when you cast another spell that requires concentration. You can’t concentrate on two spells at once.

and XGtE (p.5):

As soon as you start casting a spell or using a special ability that requires concentration, your concentration on another effect ends instantly.

Readied actions can be seen in the PHB (p.193):

When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.

From this, it seems unclear who will complete there action first. What counts as the archer’s trigger finishing? does it finish when the spellcaster finishes casting their spell, as this action is what began the trigger? Or does the archer get to fire their arrow as soon as the spellcaster is visible, as they “finish” being invisible as soon as they begin casting the second spell?

Predicted trajectory is less accurate at greater angles

I’m currently making a 2D Billiards game where the cue follows the players mouse around the ball, and when the user clicks the mouse it shoots the ball. I have a linerenderer running from the ball and it stops on whatever object it collides with. That works well, but I’m struggling with the predicted trajectory line. I have one working and it roughly shows where the ball will go, but the steeper the angle (the more side-on the shot is), the less accurate it becomes! Can anyone help me with this? Thanks.

     RaycastHit2D hit = Physics2D.Raycast(transform.position, transform.up);       hitPoint.position = hit.point;       Debug.DrawLine(transform.position, hitPoint.position);       float drawnLength = 2.0f;       var endpoint = (hit.point) - drawnLength * hit.normal;       ballAimer.SetPosition(0, transform.position);      ballAimer.SetPosition(1, hitPoint.position);      ballAimer.SetPosition(2, endpoint); 

EDIT:

It seems like a Circlecast might be my best solution so could someone help me adjust my raycast to a circlecast? I tried but just couldn’t get it working correctly… I added all the parameters I believe I need and changed the Physics2D.Raycast like so:

        RaycastHit2D hit = Physics2D.CircleCast(lineSpawn.transform.position, 1f, transform.up); 

lineSpawn is a variable I created to have as the origin of the line that sits right infront of the ball. The problem is that the straight line changes angle towards the ball now (presumably because it’s creating a circle collider and somehow that isn’t working correctly?) In the photo below the line renderer should be in line with the white rectangle.

Ball Curve

I know the main ball is slightly bigger as I was trying things out, but it happens no matter what. What can I do to fix this? I tried changing the radius in the circlecast but that just results in my original problem…

Write an algorithm reading some numbers and print the ones with the sum of their digits greater than $35$


Write an algorithm reading some numbers and print the ones with the sum of their digits greater than $ 35$ .

My try:

1) Start

2) $ N\leftarrow 0$

3) $ S \leftarrow 0$

4) $ R \leftarrow N-10\lfloor\frac{n}{10}\rfloor$

5) $ S \leftarrow R+S$

6) $ N\leftarrow\lfloor\frac{n}{10}\rfloor$

7) If $ N>0$ , go to $ 4$ , otherwise print $ S$

8) If $ S\le35$ then $ N\leftarrow N+1$ , otherwise print $ N$

9) end


I’m not sure if this algorithm works,so can someone please check that? plus does there exist any algorithm that determines the numbers such that the sum of their digits is greater than $ 35$ , besides determines how many such numbers exist? (I think they are infinity many such numbers)

Chances to roll a number of results greater than 5 on a number of d10s

I’m trying to figure out how to implement a dice roller function.

I would like to know the chance in % to get [1 to X] results of 6+ on [1 to 10] 10-sided dice. So, for example, I would like to know the probabilities of 5 10-sided dice resulting in 3 results of 6+ (this is just one set of 10-sided dice I’m curious about).

Thanks a lot for your help.

Example of *small* non monotone circuit such that any equivalent monotone circuit has greater size?

A “general” Boolean (combinatoiral) circuit is a labeled (with the labels: AND, OR, NOT, IN, OUT), directed, acyclic graph, that satisfies:

  1. fan-in=2 for the AND and OR nodes
  2. fan-n=1 for the NOT nodes
  3. fan-in=0 for the IN nodes
  4. fan-out=0 to exactly one node (the OUT node)
  5. Unbounded fan-out to the rest of the nodes (but the OUT node)

A monotone circuit is a Boolean circuit with 0 vertices labeled as “NOT”.

The size of a circuit is the number of “gates” (vertices with labels “AND”, “OR” or “NOT”) it contains.

In Yuval’s answer here I’ve learned of two examples (Tardos function and bipartite perfect matching) where it has been proven that monotone circuits admit greater size than general Boolean circuits, but I cannot get the intuition, as I don’t have any concrete small size example in hand.

Hence, my question is: could you please supply me with an example of a small (say, up to 10-20 gates) non monotone circuit such that any equivalent monotone circuit has greater size?