The spirit guardians spell states:
Spirits float around you up to 15 feet away.
Certain other spells like antilife shell state:
A barrier extends from you in a 10-foot radius and moves with you.
Does this mean the range of spirit guardians is affected by the size of the creature who casts it since they are up to 15 feet away from you? Or is the 15 feet based upon your centre of mass so to speak?
Spirit guardians has the effect of halving a target’s speed if they are in the area of effect. I don’t quite follow how to apply this though. If it were the start of their turn I could understand – I’d just halve their speed.
But what about if they move into the area of effect? My understanding is that a character gets their current speed score in movement at the start of their turn (barring other effects). Is that altered if their speed drops by half (like losing maximum HP)? Or is it only a problem at the start of their turn?
It’s been asked before here what happens when a target is hit with damage a shield guardian is immune to. What about the other way around?
Say a character is immune to a type of damage and takes that damage type (they’re wearing Efreeti Chain armor and take fire damage, for example).
Does the shield guardian take half of the damage and the caster none, or should both characters take none?
Page 197 of the PHB states that resistance and vulnerability are applied after all other damage modifiers.
If the character is resistant rather than immune, does the order of operations change?