Should I get the Dungeon Master’s Guide, the Player’s Handbook, or the Monster Manual? [duplicate]

So I’m a fairly new player in the game Dungeons & Dragons (D&D). I’m known about the game/played a very loose version of the game a little over a year ago and I started getting serious about ten-eleven months ago. Currently, I am still learning about the game, its concepts, and how to play. Something I would love to try is DMing. But there are a few problems with that:

  1. I’m still not a master at the game and I’m still learning
  2. I’m not sure if I have all the resources.

So I’m asking you guys! What would be the most important to get for an inspiring world builder and D&D player? The Dungeon Master’s Guide, the Player Handbook, or the Monster Manual? I currently have some beginner level stuff that just teaches you the basics, but what if I want to go deeper?

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What is the correct interpretation of the Gambling Results table in Xanathar’s Guide to Everything?

In Xanathar’s Guide to Everything, one of the downtime options provided in “Downtime, Revised” allows a character to gamble during their downtime to earn extra money.

Gambling

Games of chance are a way to make a fortune—and perhaps a better way to lose one.

[…]

Gambling Results
\begin{array}{|l|l|} \hline \text{Result} & \text{Value} \ \hline \text{0 Successes} & \text{Lose all the money you bet, and accrue a debt equal to that amount.} \ \hline \text{1 Success} & \text{Lose half the money you bet.} \ \hline \text{2 Successes} & \text{Gain the amount you bet plus half again more.} \ \hline \text{3 Successes} & \text{Gain double the amount you bet.} \ \hline \end{array}

—Xanathar’s Guide to Everything, pg. 130

So if I place a bet of 100gp and make my checks against this table, how much would I have, for each category?

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Copyright Infringement Guide

I’m thinking of making a website that explains about games (walkthroughs, level-passing guide, etc.) which will include screenshots and the game content. Will these violate some kinds of copyright laws?

Sorry for my bad english explanation. I’m also sorry if this isn’t the place for asking such question.

How Long Does Storm Guide Last?

I have been able to find a lot of discussion about the mechanics of the Storm Sorcerer’s "Storm Guide" ability (such as whether or not it works against snow or if it works against magically-created wind/rain), but nothing about how long stopping the rain lasts or if it requires concentration (or to be awake, such as when the party is taking a long rest).

Storm Guide is a feature of the Storm Sorcerer from XGtE (p. 52; emphasis added):

At 6th level, you gain the ability to subtly control the weather around you.

If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action.

If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn’t alter the speed of the wind.

Has anyone encountered this before? I imagine it would be of great use for a party while traveling/camping, but it would be really helpful to know how long it lasts after using an action to start it.

How can follow this this guide to construct a graph with matrix/reachability

Let’s we have k matrices. For example we have 3 now, where first one is 8×5 ($ a_1$ x $ b_1$ ), second one is 5 x 6 ($ a_2$ x $ b_2$ ) and last one is 6 x 8 ($ a_3$ x $ b_3$ ). And our goal is to figure out if possible to multiply within any given matrices and reach a matrix of dimension x and y, when x and y is given ahead of time. In this example, (8×5) x (5×6) x (6×8), end up a 8×8 matrix. The hints is given, but I cannot visualize. Any more help is appreciated. can understand the first step, but have not idea about the second one.

First, we can define nodes in the graph as the values of each $ a_i$ and each $ b_i$ , and put an edge from $ a_i$ to $ b_i$ .

Second, Whenever there is a chain of matrices $ M_{i1},…M_{ik}$ , we can multiply, then x=$ a_{i1}$ has an edge to $ b_{i1} =a_{i2}$ , and $ a_{i2}$ has an edge to $ b_{i2}$ =$ a_{i3}$ , and so on, up until $ b_{ik}$ =y. So there could be a path from x to y in this graph.

Third, Inversely, for any path from x to y, the edges form a chain of matrices that we can multiply, which create a x x y matrix. therefore, x is reachable from y in the graph iff there is a chain of matrices which from the x x y matrix.

The first step create something like this ?

>  x-->  > n8-->n5 > n5-->n6  > n6-->n8 >   -->y 

What is $ M_{i1}$ , $ a_{i1}$ and $ b_{i1}$ ? How does that differ to $ a_{1}$ ?

How “official” is Explorer’s Guide to Wildemount?

What’s the state of Explorer’s Guide to Wildemount? Is it first-party or third-party? Was it playtested? Is it an AL-legal sourcebook, can I use it for the "+1" rule?

Related:

  • Is Matt Mercer's homebrew setting of Exandria now considered an official setting, as of the release of the "Explorer's Guide to Wildemount"?
  • How "Official" is the Blood Hunter class?

Setup guide for Privileged Access Workstation on Windows 10

I am setting up a Privileged Access Workstation (PAW) to access a whitelist of websites. Currently I have been following this guide on Github by unassassinable and applying the latest Windows 10 security baselines.

  1. Is there any documentation or guides that are focused just on securing / hardening a Windows 10 install for whitelisted website access and without Active Directory.

  2. Can Windows 10 Pro be locked down sufficiently or is Enterprise required to truly harden a system

  3. Which browser is best for this job? I was expecting to use Chrome with Group Policies set to lock it down.