Are there guidelines for punishments for crimes?

I have a player with a character that is a likely to get in trouble with the law. His character is currently Chaotic Neutral and is slowly slipping toward Chaotic Evil. The player is not being disruptive: out of character the group and I find it fun and an interesting dynamic. The problem for me is in-character: when he does something and gets caught, I don’t know what punishments could result.

Is there are a specific list of punishments for specific crimes in the D&D 5e Fantasy setting?

For example, he knocked someone completely innocent unconscious who may or may not go to the Townmaster to inform him of the assault. Would this be just a fine, a certain time in prison, or something else?

Are there official guidelines on 5e feat creation or modification?

The DMG has a wealth of information on creating or customising monsters, spells, magic items, races, classes, and backgrounds. It seems to have no information whatsoever about feats.

I’ve done some digging, but can’t seem to find any real information about how to properly go about making homebrew feats for 5e.

I’ve read Mike Mearls’ advice in the UA release of feats, and while it’s useful information, it’s all pretty broad advice, with none of the depth or mechanical insights of the DMG content.

Is there a source where I can find information like this?

Are there any published guidelines on how much expensive/magical gear affects the EL of appropriate challenges?

Page 40 of the DMG suggests that a large quantity of CR 1 enemies has the potential to challenge a 10th-level party that had lost their equipment. That’s an interesting idea, but written kind of vaguely. Like, what the heck is a “large quantity”? Do any of the published materials give more information on the “effective level” that an underequipped (or overequipped) party might amount to?

For example, I’d imagine that at 2nd level, brawlers can find clubs, rangers can throw improvised weapons, and spellcasters tend not to have expensive material components, so a party that gets captured and loses all their gear is at only a moderate disadvantage.

But at 15th level, you’re expected to be pretty decked out in magical gear. If this party gets captured, they’re going to need significantly weaker enemies to fight for a while. But where is a DM even supposed to start to look when considering what encounter level to face them off against?

Similarly, what about the 2nd-level party that finds a clever solution to a problem, and ends up with items typically meant for 4th-level characters? Or 7th-level characters?

(It wouldn’t surprise me if there isn’t, like, a table detailing the effective level difference at each level for different percentages of increased/decreased equipment–some classes are affected much more than others, and that would be a lot of information for WotC’s designers to consider in general. But if the rules have any additional suggestions for this kind of thing written somewhere, then I’ll take whatever they’ve got!)

What guidelines (if any) apply to potions of various rarities?

I’d like to give my players’ low-level characters (currently level 2) the odd potion as treasure. The only common potions listed in the DMG are the standard Potion of Healing, and the Potion of Climbing.

How can I tell what are appropriate-level effects for Common potions? Are there any published guidelines? What about for less common potions?

Are there average damage-per-round guidelines?

Still being rather new to character-creation, I want to see if the character I create has the appropriate power for its class and level. Are there average damage-per-round per level tables to be found? Maybe per class/role?

Alternatively, if there are no such tables, could estimations be made?

I know that damage-per-round is not the only thing characters can be good at in a campaign, but in this instance I wanted to compare only DPR. I want to identify a fitting role for a character I am creating, and DPR plays a role in this process.

Are there any published guidelines on how to chop up monsters for use as alchemical components?

I have a character with the Guild Artisan background. His guild was an Alchemists’ Guild so he is proficient with the alchemist’s tool kit. I mentioned to the DM that I could theoretically chop up monster corpses for use as alchemical raw materials and he said it was a good idea but provided no guidance.

Is there any published material that explains how to do this in 5th edition? Because the last time I saw guidelines, they were in the AD&D Dungeon Master’s Guide.

Guidelines for layout of component that can have variable sub components

I’ve been asked to design a component that lists objects on a page. The component needs to be able to display between 3 and 6 numbers of objects in the list. Here’s what I have for 6 objects in a list:

enter image description here

The problem I’m having is that the client has come back to me and asked for how this component would display any number of between 3 an 16 objects and how it behaves on mobile. I thought simply adding more units of repeating things would be enough but the client wants ‘variability’

For example, here’s a design for 14 things:

enter image description here

This seems like a UI design issue and not strictly UX. But is there any obvious guidelines I can cite for displaying different numbers of things in a list, visually, and what considerations I have to bear in mind for mobile?

Truncating currency amounts – any guidelines?

I’m working on a large enterprise level financial application that has a requirement to display currency totals on a dashboard. The goal for these totals is to highlight the relative importance of one dashboard item over another (based on the total values).

Since we deal with some extremely large dollar values (frequently in the billions), we will potentially run into real estate issues when we render these dollar amounts. The ask from our stakeholders is to truncate the dollar values using some sort of notation. The suggestion is to truncate millions with ‘M’ and thousands with ‘K’. For example, $ 984,432.00 would be rendered as $ 984K and $ 894,876,451 would be rendered as $ 894M.

My worry is that we’re introducing too great a cognitive load on our users when they compare these currency values. In some cases, they will have to evaluate numbers only with values containing numbers as well as characters. My concerns may be completely irrational, but either way I would love to hear any thoughts anyone has with respect to this.

Update to The Search Quality Raters Guidelines Sept 5 19

Barry Schwartz has a link to the latest Google Search Quality Raters Guidelines in this post if you would like to get a copy:


Google has updated the Google search quality raters guidelines handbook on September 5, 2019. That is 16-weeks after it last updated the guidelines, which was on May 16, 2019 and before that, it was about 10-months since Google updated that document. The live guidelines document is located over here as a 167 page PDF right now, which is one page larger than last time, which was 166 pages….

Google Updates The Search Quality Raters Guidelines On September 5th
Sep 9, 2019