Recently I started using RankerX to create tier1 links and I am using GSA SER to boost those links.
I have a YouTube channel with 5,000+ subscribers. In the past when I would upload a video it would take off almost immediately. Even the videos that didn't do so well would get at least 10 or 20 views per day right off the bat. That doesn't seem to be the case anymore. I recently uploaded four videos and not a single one has taken off. Has YouTube recently changed their algorithms making it much harder for videos in competitive niches to rank? I'm a little confused here.
We recently got a new party member, and she is … well, extremely distracting if you catch my drift. As the DM it is frustrating, because all the guys are trying to flirt with her, and shower her with items in game. The whole thing is quickly becoming a mess. (One even attempted to grope her, In the game and real life, an issue being addressed in a separate question) Seriously, I have no freaking idea what to say to the guys, and how to do it, the whole thing just seems so … awkward. Not only that, but I too have found myself attracted to her. How do I get my own, and my group’s hormones to be put away so we can play the game and have fun; which is what I’m sure she is trying to do also. We are a bunch of 8th and 9th graders and we are all friends.
Can someone help me?
Heading ##im not sure why it keeps closing and would like some help in the comments
@echo off color fc title CockBall V2 Multitool echo CCCCC kk BBBBB lll lll VV VV 2222 echo CC C oooo cccc kk kk BB B aa aa lll lll VV VV 222222 echo CC oo oo cc kkkkk BBBBBB aa aaa lll lll VV VV 222 echo CC C oo oo cc kk kk BB BB aa aaa lll lll VV VV 2222 echo CCCCC oooo ccccc kk kk BBBBBB aaa aa lll lll VVV 2222222 :menu echo 1 pScan echo 2 LanC echo 3 IP Stresser echo 4 info echo 5 ping (for testing ip) choice /n /:12345 /M "Choose something.. tf you think you do?" GOTO LABEL-%ERRORLEVEL% :LABEL-1 pScan start Pscan.exe goto menu :LABEL-2 LanC start LancV2.exe goto menu :LABEL-3 IP Stesser start CockBallPinger.exe goto menu :LABEL-4 info echo made by jagli xd echo helped by: nobody echo Private Multitool goto menu
:LABEL-5 ping (for testing ip) set /p yee=Enter ip for test: ping %yee% -l 65500 goto menu
My players have an interesting habit of changing their behavior on a dime. Between objectives, they’ll be trying to fix problems at small towns they pass through and helping the locals, but once they have an objective, they’re fine with taking shake-down jobs for money or services. It’s come to a head recently when the players tried to cross a border from their home country (A) to a new one (B), where the tensions between countries are rising, and were arrested and detained for having forged their papers to cross. When given the opportunity, they fought their way out, slaughtering most of the guards.
However, the guards managed to alert the network, leading to consequences. Country B, fearful that an advanced strike squad from Country A might be punching a hole through its border, prioritizes the capture of my players. The local Quest Giver tells a team of Good-aligned adventurers to apprehend the foul villains who perpetrated this crime. The players narrowly manage to escape being captured by the heroes with the help of an unusual ally of theirs – an ancient evil lich.
To my perspective, their actions line up with “The Bad Guys”. They kill people just doing their jobs when convenient, and essentially follow their own goals above all else when it comes to it. However, they are quite annoyed that the band of heroes (who they percieved as mercenaries, not wholly incorrect) were chasing them and trying to bring them down.
How to do I show my players it's their own damn fault, without making them feel bad?
From this question, I recognize that I need to signpost a little better. To help my players make informed moral decisions, I need to provide more guidance, in part from NPCs giving judgements small and large that tell them how their actions are perceived. For instance, the party of heroes didn’t attempt to talk down the murderous players, so that could certainly have been played better on my end.
My players went from 100% murderous cretins to 100% nonviolent diplomats; how can I achieve a middle ground?
From this question, I take that I need to have the world reflect their actions. However, I already am (making prop letters that the dead guards were carrying on them/having authorities try to apprehend the band of murderers), and the players still see themselves as wronged heroes, suffering the judgment of an unjust government.
I’m fine with them playing how they want to play, and have no problems GMing an evil party. However, I do believe that it would be best for narrative purposes to somehow convey that the world thinks of them as dangerous criminals. Thus, what means do I have to show them that they’re not acting morally?
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i want use this equation for integrate a system , this equation is the integrator block from matlab/simulink.but i don’t know how implement in python, can you help me?
Hello buddys, my name is Adrian also known as CarrionCrow or I'mDraco for my videogame tags. I'm from Venezuela (hope don't have any trouble with that) and I have curiosity about learn all about marketing and other things in this forum.
My english isn't the best but is understandable. Greetings to all! ^^,
Hello guys, im a newbie here.
I will appreciate if you can show some love.
I'm into sourcing. I can source data/partnership and what a view.
If you'd like to do anything with me we can as well hook up.
Hello to all the forums, i hope i will be fine here. thanks