Should I get the Dungeon Master’s Guide, the Player’s Handbook, or the Monster Manual? [duplicate]

So I’m a fairly new player in the game Dungeons & Dragons (D&D). I’m known about the game/played a very loose version of the game a little over a year ago and I started getting serious about ten-eleven months ago. Currently, I am still learning about the game, its concepts, and how to play. Something I would love to try is DMing. But there are a few problems with that:

  1. I’m still not a master at the game and I’m still learning
  2. I’m not sure if I have all the resources.

So I’m asking you guys! What would be the most important to get for an inspiring world builder and D&D player? The Dungeon Master’s Guide, the Player Handbook, or the Monster Manual? I currently have some beginner level stuff that just teaches you the basics, but what if I want to go deeper?

Are Gloom Stalker Rangers better than the normal ranger subtypes that appear in the players handbook?

I am joining a campaign with some friends and they suggested that I should play a Gloom Stalker Ranger. I rarely get a chance to use things from anything other than the players handbook so I want to try something new. I want to know if it’s even worth playing a gloom stalker and still contribute to the party with both damage and role-playing capabilities because currently my friends are playing rogues and I want to fit the setting (which is a thieves guild type setting) and still do a good amount of damage to help balance out the party.

Is the Midgard Heroes Handbook Centaur race considered as Medium, or Large, for the purpose of grappling and shoving?

In the "Midgard Heroes Handbook" from the Kobold Press, there is a playable character race, the Centaur. Their size is rather unique – a Medium/Large hybrid, so to speak :

Size. Centaurs stand between 8 and 9 feet tall and weigh in excess of 1,000 pounds. Your size is Large.

Humanoid Torso. Although you are Large, you wield weapons and wear armor sized for a Medium creature, thanks to the proportions of your humanoid torso.

It is clear to me that, as a creature with a Large, equine lower part, a Midgard Centaur can be ridden by a Medium creature (provided they’re wearing a saddle), but as a creature with a Medium, humanoid upper part, they cannot wield oversized weaponry.

But what about grappling and shoving ? Are they considered Large, or Medium for such things ? I can see an argument for either interpretation – since they’re of Large category, but have Medium sized hands…

Is the “Immortals Handbook” series official WotC material?

Regardless of any thoughts on the general quality, as sources seem conflicted on that, my question only relates to how official these books are. How valid should I consider them? Are they actual WotC material? Are they acknowledged by WotC? Or are they wholly 3rd party? Also, for what edition are they intended anyway?

The series I am referring to includes this book.

Looking for a 3.5 reference to a Monster Harvester’s Handbook

Back in the day, someone had created a handbook for harvesting parts from monsters. They went through every monster in the SRD and chose parts (and fairly reasonable prices for those parts). I was wondering if anyone knew of a link to the old material. I can only find links to 5e versions, which is not what I am looking for.

I believe there were multiple versions, and the one I vaguely recollect was a Word document. I also think there was an Excel version, IIRC, I was not as fond of that one (I do not recall why, as this was many years ago).

Why do all subclasses only use spells from the Player’s Handbook? [closed]

Some of the subclasses from classes like the sorcerer, cleric, warlock, paladin and druid gain addditional spells based on the subclass that they choose. These sometimes involve spells that aren’t usually part of the class’ spell list. However, when looking through the subclasses in Xanathar’s Guide to Everything, I’ve noticed that all the subclasses only gain additional spells from the Player’s Handbook. Once I noticed the pattern, I checked subclasses from other sources and noticed that they too only use spells that are in the Player’s Handbook.

Is this an intentional design? It seems like a waste to make 50-or-so new spells, to not use a single one in any of your subclasses. I could imagine you don’t want to cross-reference spells from multiple expansion books other than the PHB, but once you’ve got the book, you’ve got both the spells and the subclasses, right?

What is the subspecies name for the standard race choices in the D&D 3.5 Players Handbook? What is appearance do these subspecies, and a few others?

I am playing D&D on a Neverwinter Nights Enhanced Edition module using the D&D 3.5 ruleset. Please note that this is not a Neverwinter Nights game question. This is a D&D 3.5 lore question.

I am having difficultly finding the subspecies name for the standard race choices offered in the Players Handbook. I am also having difficulty finding descriptions and images of their appearance online. I am avoiding 4e or 5e images and information because some of the lore has changed.

Here is my list of questions. Hair and skin is all I need for description. If you can have a picture link that would be very helpful. I will also gladly look at any online resource that answers my questions and saves people time from writing out their answers.

What is the standard elf race subspecies name in D&D 3.5? What is their suggested appearance?

What is the standard gnome race subspecies name in D&D 3.5? What is their suggested appearance?

What is the standard dwarf race subspecies name in D&D 3.5? What is their suggested appearance?

What is the standard halfling subspecies name race in D&D 3.5? What is their suggested appearance?

What does a deep dwarf look like?

What does a wild elf look like?

What does a wood elf look like?

What does a gray elF look like?

What does a forest gnome look like?

What does a lightfoot halfling look like?

What does a tallfellow halfling look like?

What is a tribal orc? What does it look like?

What is a deep orc? What does it look like?

What things are in the Essentials Kit but not the Player’s Handbook and Dungeon Master’s Guide?

The Essentials Kit was published on June 24th 2019 (available everywhere on September 3rd of the same year) and some of the rules in it are different from how they appear in the PHB (even post-errata). I’m wondering just how many of these there are and what they are as they may result in certain rules being overturned.

I’ve currently provided my own answer with the things that I have found, and welcome anybody to edit in other examples throughout the books. Note that I’m not looking for things that are missing from the Essentials Kit, but things that are only in the Essentials Kit.

Are the Player’s Basic Rules the same as the Player’s Handbook when it comes to combat?

I have seen quite a few threads that compare the free basic rules with the Player’s Handbook for 5e, but none of them seem to mention combat. I have played a lot of 3.5, and I always felt the combat rules were a bit too much for me. After reading the basic combat rules, I was pleased they were simpler, but I don’t know if that is because it is a basic rule set.

Are the combat rules in the basic rules the same as in the full version (simpler grappling, fewer attacks of opportunity, fewer combat actions available, etc.)?

Has there been clarification of the Random Weight Table in the Player’s Handbook?

I was reading through the Player’s Handbook today to make a character when I saw the Random Height and Weight tables. Looking at that, I saw that the weight, for a Tiefling, was 110 lbs * (2d4). Surely, I thought, a 220-880 lb tiefling is a little bit much compared to their 4’11” – 6’1″ height, so I looked at the others, and they are all similar.

Amusingly, the Mountain Dwarf has a weight of 130 lbs * (2D6), which can result in a character of the range of 260-1560 lbs, or close to a full ton of dwarf.

Has there ever been any clarification on this?