Handle click count for documents in SharePoint 2010

I am having a page with documents loaded in SharePoint 2010. I have three buttons below each documents in the page and they are ‘Like’,’Unlike’ and ‘Comment’. So whenever people go there and see the documents they can click on any buttons of their wish.

My question is how to take the hit count of these buttons seperately and display it for each document. Is it possible to create a list with having these three columns and handle it using Client-Side scripting. Any suggestions or help is much appreciated.

How to handle the harder encounters in the White Plume Mountain dungeon?

I plan to incorporate the White Plume Mountain into an ongoing campaign, and there are two encounters that bother me.

One of them is the golem puzzle which I fully expect them to fail, and the other one is the vampire. Am I supposed to use the MM templates for there? Because if yes, I don’t see how I don’t just wipe the floor with them.

For people who ran the module before, how did you handle it? Scale down these fights, or use an alternate template? Is it just fine to have unwinnable encounters, and encourage the players to run away?

How do I handle someone who never ever wants to pull?

I am getting ready to host my first game of Dread and the question that is really bugging me is what happens if a player (and I have one in mind) absolutely refuses to pull every single time?

Dread is pretty clear that you can only kill a character if the tower falls, how do you handle a player who refuses to pull a block every single time?

How to handle HiDiPi / retina screens of different sizes

I’m working on a Thinkpad T480s, which has a WQHD (2560×1440) 14″ display. This makes for very small fonts in Firefox and the window manager (Xfce).

In principle, I could set the layout.css.devPixelsPerPx setting in Firefox and manually set the window manager font size etc. However, I also have a 27″ WQHD external monitor. And this means that all these settings (window manager, Firefox) would make the fonts good on one but bad on the other screen.

So my question seems to be the following: How can I set different DPI values for my different screens, and have all applications (i.e., Firefox) respect these?

I should add that apparently, there once was a AutoHiDPI extension for Firfox, but it seems to be gone and I cannot find it.

How do you handle simultaneous damage when one type is absorbed and not the other?

Say a wizard sees something a group of large figures lumbering towards him/her. The wizard is overly paranoid about being outnumbered so they drop a Meteor Swarm spell on them. However, it turns out the group were all Iron Golems. According to their stat block they will absorb the fire damage from the meteor swarm, but take the bludgeoning damage from the spell as HP loss.

How do you resolve the damage taken? If you apply the fire damage first and they are at full HP they won’t heal from it, then the bludgeoning damage will hurt them after that.

If you apply them simultaneously then I’m still not sure. I can’t decide if simultaneous means subtracting the fire damage from the bludgeoning damage, or if you apply each based upon the current HP of each Iron Golem then resolve the difference. eg. If they are at full HP they’d get +0 from the fire damage and -20d6 from the bludgeoning damage. Adding them together then you end up with 20d6 damage.

how do i handle this error

The following packages have unmet dependencies:

libqt5dbus5: Depends: libqt5core5a (>= 5.12.2) but it is not installed Depends: qtbase-abi-5-12-2 but it is a virtual package libqt5gui5: Depends: libgbm1 (>= 8.1~0) but 19.0.8-0ubuntu0~19.04.1 is installed Depends: libgcc1 (>= 1:3.4) but 1:9.1.0-2ubuntu2~19.04 is installed Depends: libice6 (>= 1:1.0.0) but 2:1.0.9-2 is installed Depends: libjpeg8 (>= 8c) but 8c-2ubuntu8 is installed Depends: libqt5core5a (>= 5.12.2) but it is not installed Depends: libudev1 (>= 183) but 240-6ubuntu5.7 is installed Depends: qtbase-abi-5-12-2 but it is a virtual package Depends: zlib1g (>= 1:1.1.4) but 1:1.2.11.dfsg-1ubuntu2 is installed libqt5network5: Depends: libqt5core5a (>= 5.12.2) but it is not installed Depends: qtbase-abi-5-12-2 but it is a virtual package Depends: zlib1g (>= 1:1.1.4) but 1:1.2.11.dfsg-1ubuntu2 is installed libqt5positioning5: Depends: libgcc1 (>= 1:3.0) but 1:9.1.0-2ubuntu2~19.04 is installed Depends: libqt5core5a (>= 5.12.2) but it is not installed Depends: qtbase-abi-5-12-2 but it is a virtual package libqt5printsupport5: Depends: libqt5core5a (>= 5.12.2) but it is not installed Depends: qtbase-abi-5-12-2 but it is a virtual package libqt5qml5: Depends: libgcc1 (>= 1:3.4) but 1:9.1.0-2ubuntu2~19.04 is installed Depends: libqt5core5a (>= 5.12.2) but it is not installed Depends: qtbase-abi-5-12-2 but it is a virtual package libqt5quick5: Depends: libqt5core5a (>= 5.12.2) but it is not installed Depends: qtbase-abi-5-12-2 but it is a virtual package Depends: qtdeclarative-abi-5-12-2 but it is a virtual package libqt5sensors5: Depends: libqt5core5a (>= 5.12.2) but it is not installed Depends: qtbase-abi-5-12-2 but it is a virtual package libqt5svg5: Depends: libqt5core5a (>= 5.12.2+dfsg~) but it is not installed Depends: libqt5gui5-gles (>= 5.12.2+dfsg~) but it is not installed Depends: libqt5widgets5 (>= 5.12.2+dfsg~) but 5.12.2+dfsg-4ubuntu1.1 is installed Depends: qtbase-abi-5-12-2 but it is a virtual package Depends: zlib1g (>= 1:1.1.4) but 1:1.2.11.dfsg-1ubuntu2 is installed libqt5webchannel5: Depends: libqt5core5a (>= 5.12.2+dfsg~) but it is not installed Depends: qtbase-abi-5-12-2 but it is a virtual package libqt5webkit5: Depends: libgcc1 (>= 1:4.0) but 1:9.1.0-2ubuntu2~19.04 is installed Depends: libicu63 (>= 63.1-1~) but 63.1-6+ubuntu19.04.1+deb.sury.org+1 is installed Depends: libjpeg8 (>= 8c) but 8c-2ubuntu8 is installed Depends: libqt5core5a (>= 5.12.2) but it is not installed Depends: libstdc++6 (>= 6) but 9.1.0-2ubuntu2~19.04 is installed Depends: qtbase-abi-5-12-2 but it is a virtual package Depends: qtdeclarative-abi-5-12-2 but it is a virtual package Depends: zlib1g (>= 1:1.2.0) but 1:1.2.11.dfsg-1ubuntu2 is installed libqt5widgets5: Depends: libqt5core5a (>= 5.12.2) but it is not installed Depends: qtbase-abi-5-12-2 but it is a virtual package phantomjs: Depends: libc6 (>= 2.15) but 2.29-0ubuntu2 is installed Depends: libgcc1 (>= 1:3.0) but 1:9.1.0-2ubuntu2~19.04 is installed Depends: libqt5core5a (>= 5.5.0) but it is not installed Depends: libqt5gui5-gles (>= 5.0.2) but it is not installed Depends: libqt5network5 (>= 5.3.0) but 5.12.2+dfsg-4ubuntu1.1 is installed Depends: libqt5printsupport5 (>= 5.0.2) but 5.12.2+dfsg-4ubuntu1.1 is installed Depends: libqt5webkit5 (>= 5.2.0) but 5.212.0~alpha2-22 is installed Depends: libqt5widgets5 (>= 5.0.2) but 5.12.2+dfsg-4ubuntu1.1 is installed Depends: libstdc++6 (>= 4.4.0) but 9.1.0-2ubuntu2~19.04 is installed qt5-gtk-platformtheme: Depends: libqt5gui5-gles (>= 5.12.2+dfsg) but it is not installed Depends: libqt5core5a (>= 5.12.2) but it is not installed Depends: qtbase-abi-5-12-2 but it is a virtual package

How to handle multiple changing ID’s for a single person

I have a company with a single party table containing Member ID(the primary key), Subscriber ID, Member Sequence ID, Legacy ID, and a myriad of other identifiers from random source systems. Because they all live in a single table, it’s not possible to capture the full scope of a person as they could have multiple unique ID’s in this table (they can be assigned a new member ID for various reasons).

They can get also get changes to their subscriber ID (or any other ID) as well, with no other changes. I’ve tried to figure out the best way to track a person, but am a bit lost.

I’ve created a new table, DIM_PERSON that contains some attributes. I’ve linked this to DIM_MEMBER via FK so a record in DIM_MEMBER can be

ID   Person_dim_id  Member_dim_id 1    123            100 2    123            200 

Which will allow you to have a one-many membership ID’s to a single person. However they can change subscriber ID’s without changing member_id or person_ID so i’m wondering if I need to follow the same logic and build a new DIM_SUBSCRIBER table with foreign key for the two previously mentioned tables.

Would this also be the same for all other ID’s and each would need a separate dimension table?

The idea is to pull a single person ID and ideally see a history of all data tied to various ID’s within the fact tables.

CAML – How to handle filter

SP 2010. I have a value “East & West” and list name Region. How do I handle special characters?

here is the caml that breaks

  <ViewFields>     <FieldRef Name='ActionStatus' />   </ViewFields>   <Where>     <Contains>       <FieldRef Name='Region' />       <Value Type='Choice'>East & West</Value>     </Contains>   </Where> 

How to handle knowing more than your character does

I’ve read the rules. I know the math. I know, as the player, that X monster is vulnerable to Y damage and if I move through the door 4 squares into the room, my burst 2 will catch every baddie there. But in the 6 seconds since combat started (he’s still surprised!), he failed his knowledge check and he doesn’t know whats around the corner.

Suggestions for how to play with that knowledge gap? I’ve almost caused a TPK by not playing the most tactically beneficial way because I didn’t believe my character would have figured it out yet.

How to handle grid system and layout at different breakpoints when designing wireframes / mockups?

So I’ve researched this question and I’ve alluded to an answer, however I’d like some more input. As a developer whenever designing a website I could just code as I go and set breakpoints whenever something doesn’t fit. However switching over to UI design I’m facing the issue of compiling the proper screen sizes / mockups to hand over to developers. Since there is essentially no way to determine breakpoints for every screen when purely designing mockups what exactly is best practice here in this situation?

It would seem the best case is to make designs in a few predetermined screen sizes such as a mobile size / tablet / laptop / and large desktop. Since these layouts cover MOST of the ground, do devs usually just tweak the design a small bit when something doesn’t fit?