Hide products linked to a Membership while having that certain membership in Woocommerce

I have 2 Woocommerce Subscription Products called:

  • Bronze Membership (Monthly Subscription linked to a "Bronze Membership" in Woocommerce Memberships)
  • Silver Membership (Monthly Subscription linked to a "Silver Membership" in Woocommerce Memberships)

I can restrict products to these memberships with no problem, but in case of one customer purchase the Bronze Membership Subscription, when he goes to my store, he can’t see the Bronze Membership but he can see the Silver one., and if he has the Silver one, he can’t see the silver one but can see the bronze one in case he wants to downgrade his sub.

Isn’t there a way to hide the membership subscription product if the customer has an active membership?

Having a question about SQL

Consider the relations: EMPLOYEE(ID, SURNAME, LINE_ID) CAR(EID, MAKE) For each employee, we store their unique ID and the ID of their line manager (if exists) LINE_ID. If an employee has a line manager then the corresponding LINE_ID is not NULL. A line manager does not have a line manager, i.e., the corresponding LINE_ID is NULL. The LINE_ID is a foreign key referencing to the ID primary key in the relation Employee. In the relation Car, we store the car(s) make of an employee, if exist(s). Specifically, for each car, we store its make (e.g., BMW, Jaguar, Aston Martin, Toyota) and the ID of its owner/employee (EID). The EID is a foreign key referencing to the ID in the relation Employee. The primary keys are underlined. Assume the following query: SELECT E.SURNAME, L.SURNAME FROM EMPLOYEE E, EMPLOYEE L, CAR C WHERE E.LINE_ID = L.ID AND C.EID = L.ID We know that: (i) there are 20 line managers, each one being the line manager of 10 employees; (ii) there are 120 employees, who have 1 car each, i.e., the CAR relation has 120 tuples, each one corresponds to different employee. (a) Provide the canonical tree of the query and estimate the expected number of tuples retrieved.

Having trouble managing projects, duplicating, deleting, restoring..

Hey folks, I am having trouble with GSA SER since I started playing with it again in the last few weeks. 

I try to duplicate a project and it simply does nothing. 

When I delete the project it also does nothing. 

And when I am trying to load a template (.ser file) it says the project already exists and asks me to append, overwrite, or skip. It doesn’t matter which option I choose – it doesn’t do anything. 

I tried to rename the previous project using that template and it worked to rename it, but I still get the popup saying that the project already exists and asking to overwrite, append, skip, etc. 

It doesn’t seem to matter what I do, I can’t get around these problems. 

I try to modify a project and nothing happens. 

Am I doing something wrong or is there something funky going on with GSA? 

How close can you get to enemies before having to roll stealth?

The following situation: 2 Members of the party try to sneak up on distracted enemies. The other two, not stealth proficient players want to stay 20 feet behind, not roll stealth and join after the others. The approach is fine by me, but I am really confused about how near they can get before being noticed. This is important because I need to know how long they will take to join the fight afterward.

If I had to guess, I would say there is a detection range, how far a creature can detect others. Is there any rule for that or does the DM have to arbitrarily decide every time? Also, how does the alertness of the detecting creature and the environment (i.e. reverberation in a dungeon) factor into this?

Is there a work-around for SetOptions having no ImageSize option?

I’d like to set the output cell size to a specified height and width or to full screen as F12 does.

 data = Reverse[Sort[RandomReal[1, 5]]]; Module[{t = 0, len = Length[data], sum = Total[data]},   Graphics[Table[{Hue[i/len], EdgeForm[Opacity[.8]],      Disk[{0, 0}, 1, {t, t += 2 Pi data[[i]]/sum}]}, {i, len}]]]  SelectionMove[EvaluationNotebook[], Next, Cell] SetOptions[NotebookSelection[EvaluationNotebook[]], Background -> Red,   TextAlignment -> Center] 

Do I get back all the search engine rankings I had after having blocked a domain using robots.txt?

I blocked Google from crawling my domain using a robots.txt rule

User-Agent: * Disallow: / 

by mistake. Just recently I noticed, two months later, and I removed the robots.txt file. The website was previously well ranked for certain queries. Now it is obviously not, with most webpages having disappeared.

Will I take a permanent hit on my rankings because of this? How much time should I expect it will take to recover it? Is there anything I can do to speed up the process?

Having problems joining table

I have the following tables and I want to know Jack’s dob, salary and the total score of that employee who who is also a player. The The relational schemas are:

Employee_Play(eid,pid,team) composite key is (eid,pid) Plays(pid, team, matchName, scores) composite key is (pid, team, matchName) Emp(empID, dob, salary) empID is pk  Players(pid, name, team) composite keys are (pid, team) 

The query that I wrote is this however I get an error because im using group by operator. Is there an alternate way that can work? Also Im not sure if im during the join right? I am not able to use the where clause as where name = ‘Jack’. It tells me ‘no column named Jack ‘

Select name, address, dob, sum(scores) From Emp e JOIN Emp_Players ep ON e.empID = ep.eid  JOIN Plays p ON p.pid = ep.pid Group by p.pid; 

I would really appreciate any help. Thanks.

Can you benefit from the Dueling fighting style after having thrown a light weapon?

So, the PHB has this to say about unsheathing a weapon (page 190)

You can also interact with one object or feature of the environment for free, during either your move or your action. For example […] you could draw your weapon as part of the same action you use to attack.

So, if I had already a short-sword in one hand, I could technically draw the dagger dangling at my belt and throwing it as part as the same action, correct?

And since they’re both light weapons, I could then use my bonus action to attack with my short-sword (without the proficiency bonus on the attack roll), right?

But would that attack benefit from the +2 damage bonus from the Dueling fighting-style, since I did attack with only one weapon in hand, or wouldn’t it count since I technically used another weapon during this turn?

I’m having trouble with SetBool and animations on Unity. Can anyone help me?

I’m trying to get a Skeleton Model to go from its walking animation to its idle animation using a bool that checks for input. Currently, in-game, the skeleton doesn’t leave it’s walking animation and stays in it even when not walking. I’ve posted my code below. I’m kind of stumped so if anyone can give me some guidance it’d be greatly appreciated.

public class SkeletonMove : MonoBehaviour {  private float velocity = 5f;  public bool _isWalking = false;  Vector2 input;  void Update()     {         GetInput();          if (Mathf.Abs(input.x) < 1 && Mathf.Abs(input.y) < 1) return;          // CalculatedDirection();         Rotate();         Move();     }  void GetInput()     {         input.x = Input.GetAxisRaw("Horizontal");         input.y = Input.GetAxisRaw("Vertical");     }  void Move()     {         _controller.Move(transform.forward * velocity * Time.deltaTime);         _anim.SetBool("Walking", _isWalking);           if (input.x != 0 || input.y != 0)         {             _isWalking = true;         }          if (input.x == 0 && input.y == 0)         {             _isWalking = false;         }            //transform.position += transform.forward * velocity * Time.deltaTime;     }