How close can you get to enemies before having to roll stealth?

The following situation: 2 Members of the party try to sneak up on distracted enemies. The other two, not stealth proficient players want to stay 20 feet behind, not roll stealth and join after the others. The approach is fine by me, but I am really confused about how near they can get before being noticed. This is important because I need to know how long they will take to join the fight afterward.

If I had to guess, I would say there is a detection range, how far a creature can detect others. Is there any rule for that or does the DM have to arbitrarily decide every time? Also, how does the alertness of the detecting creature and the environment (i.e. reverberation in a dungeon) factor into this?

Is there a work-around for SetOptions having no ImageSize option?

I’d like to set the output cell size to a specified height and width or to full screen as F12 does.

 data = Reverse[Sort[RandomReal[1, 5]]]; Module[{t = 0, len = Length[data], sum = Total[data]},   Graphics[Table[{Hue[i/len], EdgeForm[Opacity[.8]],      Disk[{0, 0}, 1, {t, t += 2 Pi data[[i]]/sum}]}, {i, len}]]]  SelectionMove[EvaluationNotebook[], Next, Cell] SetOptions[NotebookSelection[EvaluationNotebook[]], Background -> Red,   TextAlignment -> Center] 

Do I get back all the search engine rankings I had after having blocked a domain using robots.txt?

I blocked Google from crawling my domain using a robots.txt rule

User-Agent: * Disallow: / 

by mistake. Just recently I noticed, two months later, and I removed the robots.txt file. The website was previously well ranked for certain queries. Now it is obviously not, with most webpages having disappeared.

Will I take a permanent hit on my rankings because of this? How much time should I expect it will take to recover it? Is there anything I can do to speed up the process?

Having problems joining table

I have the following tables and I want to know Jack’s dob, salary and the total score of that employee who who is also a player. The The relational schemas are:

Employee_Play(eid,pid,team) composite key is (eid,pid) Plays(pid, team, matchName, scores) composite key is (pid, team, matchName) Emp(empID, dob, salary) empID is pk  Players(pid, name, team) composite keys are (pid, team) 

The query that I wrote is this however I get an error because im using group by operator. Is there an alternate way that can work? Also Im not sure if im during the join right? I am not able to use the where clause as where name = ‘Jack’. It tells me ‘no column named Jack ‘

Select name, address, dob, sum(scores) From Emp e JOIN Emp_Players ep ON e.empID = ep.eid  JOIN Plays p ON = Group by; 

I would really appreciate any help. Thanks.

Can you benefit from the Dueling fighting style after having thrown a light weapon?

So, the PHB has this to say about unsheathing a weapon (page 190)

You can also interact with one object or feature of the environment for free, during either your move or your action. For example […] you could draw your weapon as part of the same action you use to attack.

So, if I had already a short-sword in one hand, I could technically draw the dagger dangling at my belt and throwing it as part as the same action, correct?

And since they’re both light weapons, I could then use my bonus action to attack with my short-sword (without the proficiency bonus on the attack roll), right?

But would that attack benefit from the +2 damage bonus from the Dueling fighting-style, since I did attack with only one weapon in hand, or wouldn’t it count since I technically used another weapon during this turn?

I’m having trouble with SetBool and animations on Unity. Can anyone help me?

I’m trying to get a Skeleton Model to go from its walking animation to its idle animation using a bool that checks for input. Currently, in-game, the skeleton doesn’t leave it’s walking animation and stays in it even when not walking. I’ve posted my code below. I’m kind of stumped so if anyone can give me some guidance it’d be greatly appreciated.

public class SkeletonMove : MonoBehaviour {  private float velocity = 5f;  public bool _isWalking = false;  Vector2 input;  void Update()     {         GetInput();          if (Mathf.Abs(input.x) < 1 && Mathf.Abs(input.y) < 1) return;          // CalculatedDirection();         Rotate();         Move();     }  void GetInput()     {         input.x = Input.GetAxisRaw("Horizontal");         input.y = Input.GetAxisRaw("Vertical");     }  void Move()     {         _controller.Move(transform.forward * velocity * Time.deltaTime);         _anim.SetBool("Walking", _isWalking);           if (input.x != 0 || input.y != 0)         {             _isWalking = true;         }          if (input.x == 0 && input.y == 0)         {             _isWalking = false;         }            //transform.position += transform.forward * velocity * Time.deltaTime;     } 

Is Strahd able to know PC backstories without having to investigate them?

I have a group that just started Curse of Strahd. They’re one session in. I have a character that couldn’t make it first session, and I’m in the process of “writing him in” so he’s with the party for the second. He’s part of the writing-in process… we go back and forth with some emails with some RP decisions on his part, but I am pretty strongly guiding him to where the others are.

Anyway, quick backstory, his sister was captured by a cultist long ago, he tracked them down to some location in the woods — enter the creeping fog hook — he gets lost in the fog and pops out in Barovia. In a truly “against all odds” moment that only happens in movies, he stepped on a locket in the dirt that belonged to his sister. And he stands, emboldened, knowing the cultist and his sister are also trapped here in this mystical valley.

Enter my dilemma. I am fully willing to have it so that the cultist and his sister are truly here in Barovia somewhere. But, I am also considering making it so that this locket… and for that matter any other evidence he finds regarding their whereabouts here in Barovia up to and including the cultist and his sister… is an illusion. Or more accurately, a manifestation of his emotions/desires.

I’ve never run Strahd before, so I’m still working out the feel for the campaign and exactly how much power Strahd has in this demi-plane of his. There are places in the book where it says creepy stuff like “the character sees herself hanging from the gallows and when she touches it it turns to dust”. So there’s an element of your own self projecting the horror. Also Strahd has god-like abilities… hearing prayers not directed to him, showing up in some assassin mirror….

Does Strahd inherently know of this character’s past/desires (read: can I metagame the crap out of this)? Or does Strahd need to come by that information honestly?

What is the point of having a different skill for Persuasion and Deception?

2 skills related to Charisma are Deception and Persuasion. A character could be proficient in any of the two. I know that a Cha (deception) check is made when a character attempts to convince someone else of a lie, while a Cha (Persuasion) check is made when arguments are used to convince someone of something.

To me the important distinction was always: is the arguments you are making based on a truth or a lie?

  • Trying to convince a guard that the king is in danger (a truth) and you need to get in the castle, with the intention of saving him? Persuasion.
  • Trying to convince a guard that the king is in danger (a lie) and you need to get in the castle, with the intention of stealing from the treasures? Deception.

But in the end, you’re still just trying to convince someone. The arguments that you use would be the same whether or not you are lying about them.

I’ve seen people say that Cha (deception) checks involve arguments that are harder to defend/prove. Yet a case where the party is ambushed by ghosts, in the middle of the city, would have a better chance convincing the guards that come asking about the commotion that it was simply a few drunks (Deception), than ghosts (Persuasion).

Why then is there a need for 2 different skills?

Does the “Rapier Training” Swashbuckler class feature count as having the Improved Critical feat?

I’m DMing for a group of five people. One player, Swashbuckler with the Inspired Blade archetype, wanted to select critical feats which have Improved Critical as a prerequisite. The following Inspired Blade feature describes it as follows:

Rapier Training (Ex): At 5th level, an inspired blade gains a +1 bonus on attack rolls and a +2 bonus on damage rolls with rapiers. While wielding a rapier, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th (to a maximum of +4 on attack rolls and +5 on damage rolls at 17th level). This ability replaces swashbuckler weapon training.

It seems to me that the player cannot do it, but I’ve house ruled otherwise. The reason is because his character looks pretty bad in the game (I did not tell him this) and is already getting behind others on the table. Charmed Life with Opportune Parry and Riposte are letting his immediate actions overloaded whilst his char is too squishy due to spending ability points on Dex, Int and Cha. Taxing him another feat with improved critical seemed bad from a balancing perspective. There is a vanilla warrior on the group who does everything the swashbuckler does but significantly better.

That being said I’ve got two questions for you:

  1. Does the "Rapier Training" Swashbuckler class feature count as having the Improved Critical feat? (From the title)

  2. What would you have done in such situation?

Obs.: this class seems quite unbalanced and badly designed to me.