The Paladin’s Lay on Hands feature says:
As an action, you can touch a creature and […] restore a number of hit points to that creature.
It also goes on to say:
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands […]
Could I opt to do both at the same time? Perhaps an ally was struck by a crossbow bolt with drow poison, and I needed to both heal them as well as remove the poison in one go; is that permissible?
As written, it seems vague. The first paragraph specifies the use of an action to heal hit points, but the second simply indicates an alternative way for the hit point pool to be expended, but doesn’t seem to indicate that the use is exclusive from the first.
The subclass description states "Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need."
But Hands of Healing states "At 3rd level, your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier." With no specific inclusion or exclusion of yourself.
At first glance I interpret this as you can heal others but not yourself. Anyone have a different take?
The spell Simulacrum, while open to interpretation on many fronts, is very clear on how to heal (repair) a damaged simulacrum, requiring a complex and costly process and a lab.
A complex process requiring at least 24 hours, 100 gp per hit point, and a fully equipped magical laboratory can repair damage to a simulacrum.
The spell mentions hit points directly, but a simulacrum can be damaged in many other ways such as ability damage, non-lethal Damage or even ability drain. It got me to wonder how to treat such types of damage.
I was thinking it would either :
- Be immune to those types of damages (highly unlikely)
- Heal those types of damages as a normal creature (by resting or using spells)
- Heal those types of damages in a lab using the same process but without the cost (as the only cost mentioned is for hit points)
- Be stuck with any such damages
I haven’t been able to find any definite answer on the internet.
How does a simulacrum treat those types of damage ?
Let’s take an untemplated human who’s low on hit points. Let’s also say that, for whatever reason, they don’t have access to spellcasting, SLAs, supernatural abilities, magic items, psionics, or any class levels or feats that grant any of those things (so if there’s something that can help as a 10th level feature, but the class grants a Su ability at 9th level, that doesn’t count).
What’s the fastest way for them to heal an arbitrary number of hit points, only possessing/using entirely mundane (extraordinary) features and feats and not using any benefits tied to certain locations?
The standard method is to take a couple days of rest, regaining up to 2 hit points per level per day (4 with long-term care). Not bad, but we can probably do better.
The 6th-level Iron Heart maneuver Iron Heart Endurance takes a swift action and heals them for twice their level in hit points, but it only works until they have a bit over half their hit points. For a couple well-timed warblade levels, they can use this every other turn to get a bit above half health. That’s a start, but we need a way to fill in the rest.
There’s also the well-known Troll Blooded feat, but that’s Dragon Magazine. Let’s go for only WotC-published 3.5e (or unupdated 3e) material.
They could take Combat Vigor or Vital Recovery, but both of those require an actual encounter to take place. Maneuvers may be recovered after a minute of rest (ToB 40), but both those feats are explicitly once-per-encounter. They could carry around a bag of aggressive rats, but once they enter combat with one of them, they’re no longer meeting the "out of combat" criteria quite right.
And… That’s all I can think of. What other options does an entirely mundane character have for regaining lost hit points?
Quick and easy question: Does the 3-Action Level 1 Heal Spell heal for 1d8, or 1d8+8? Is it a general rule that a 3-Action variant of a spell includes the effect of the 2-Action variant? Or is it a general rule that it does not?
You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points.
Two Actions (somatic, verbal) The spell has a range of 30 feet. If you’re healing a living creature, increase the Hit Points restored by 8.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.
I’m reading this as a two action heightened 2-nd level Heal restoring 2d8+16 Hit Points. Am I interpreting this correctly?
Are Goodberries affected by the Life domain class features? asked whether or not the Life domain cleric’s Disciple of Life feature improved the healing of each berry.
My question is: does the Life cleric’s 6th-level feature, Blessed Healer, heal the cleric every time anyone else eats a goodberry?
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.
I’m leaning towards no, because unlike the Disciple of Life feature, Blessed Healer specifically says that you regain hit points when you cast a spell that restores hit points. Since the healing from goodberry takes place after you cast the spell, it makes sense that it doesn’t trigger Blessed Healer.
Can this possibly be right?
In DnD 5e, a monk with the Dwarven Fortitude feat can use martial arts to attack twice and then spend a ki point to dodge as a bonus action and heal.
2 attacks and a heal in one round?
A character in my group ran into a funny situation where his character fell unconscious but the other characters eliminated monsters, which caused them to level up. When a character levels up, they gain the new hit points added to their max.
My question is would the unconscious character gain these new hit points and gain consciousness?
According to the documentation, a potion of cure light wounds points to the spell “cure light wounds”. Now, the spell has some info about healing:
cures 1d8 points of damage +1 point per caster level (maximum +5)
But the caster level is just for the cleric who casts the spell. So what would be the correct amount of healing with the potion alone? just 1d8? or 1d8+5?
I could not find any clearer documentation for the potion yet.