Can the whisper of a Message spell be heard over loud ambient noise?

I want to use the Message cantrip to coordinate with an ally in secret. However, I want to do this during a loud battle (powerful spells being flung back and forth in a highly destructible environment). The text of the spell says:

You … whisper a message. The target … hears the message and can reply in a whisper that only you can hear.

Since the message is whispered, does that mean the target may not be able to make out what I’m saying over the din of battle? Or does “the target hears the message” imply that the spell’s magic ensures that the message is audible?

I heard of a famous lasombra build, and I wonder how does one make it work?

I’m a DM for D&D and Vampire the masquerade. After I looked on some D&D Multiclass Build that could break my games (and gave me ideas for bosses), I search some build for Vampire the masquerade. I found out only one build that always return on the table, with only few things explanation:

The so called Lasombra Death machine (Yeah I know their is one more word, but no I will not write it).

The only explanation I found was on a forum topic about making de greatest supernatural fighter:

Str 1 Dex 1 Sta 5 Manipulation 5

Occult (obtenebration) 5

Obtenebration 5 (will always be in Tenebrous form)

Relevant Merits: Discipline prodigy (Obtenebration) The difficulty for any use of this Discipline is reduced by 1 to a minimum of 4.

Preparation: cover area of battle in Shroud of Night


  1. Spam Arms of the Abyss
  2. Direct x Arms to hold the opponent, with x=half the number of Arms summoned, until the total number of grappling arms =the number of actions the opponent can achieve in a turn. 2a. Do not forget bonuses for attacking helpless opponent 2b. Do not forget multi-attacker penalties for opponent.
  3. Remaining arms use constrict melee attacks for 7L damage per arm per turn
  4. Win

But I’m not able to believe that the entire build. Is it really just that? THE thing that all game masters should be prepare to handle?

Can a character with the Actor feat mimic speech they heard before they learned the feat?

The Actor Feat:

You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking. or heard the creature make the sound, for at least 1 minute.

If a player learns this feat at 8th level, can they mimic speech they heard back when they were first level and did not have the feat?

What about a speech heard 200 years ago when they were but a small elven child?

RAW, I think it’s allowed. And I don’t think it breaks the game to allow it. But I’m curious if there are any aspects of this that I’m missing. I would assume that for the 200-year old speech, that it would at least have to have been memorable in some way! 🙂

I have heard that we can convert any text to hash code , but hash code can’t be converted back to text without brute force

Suppose we consider a text mal hash code of m is $ $ . m= 6f8f57715090da2632453988d9a1501b .

a= 0cc175b9c0f1b6a831c399e269772661 .

l= 2db95e8e1a9267b7a1188556b2013b33 .

ma= b74df323e3939b563635a2cba7a7afba .

mal= 749dfe7c0cd3b291ec96d0bb8924cb46 $ $ .

So each hashcode has 32 elements letters go from a,b,c,d,e,f Numbers go from 0,1,2,…..9 So what I observed was some when we add a letter some numbers are kept like it is just changing it’s order. So is there some logic in it ?So is there some easier method?