Does the Heavy Armor Master feat reduce damage twice against a mixed damage attack?

Displacer Beasts have a Tentacle attack that does 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) piercing damage. Does the bludgeoning and piercing damage reduction granted by Heavy Armor Master reduce that total damage by 6 or 3? If only 3, what determines which of the two damage types is reduced?

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Mongodb heavy document vs light document operations performnace

In mongodb we can either have a schema with a single document having entire data or we can break it into multiple documents. I want to know the performance of operations like update, insert, find. What are the pros and cons in other dimensions like sharding, indexing etc.

For example,

HEAVY DOCUMENT {     "_id" : dummy_id,     "vendorId" : dummy_id,     "contractType" : "RATE_CONTRACT",     "validFrom" : dummy_date,     "validTo" : dummy_date,     "items" : [          {             "catalogItemId" : dummyId,             "prices" : [                  {                     "price" : 190.0,                     "locationSetId" : dummy_id,                 }             ],             "originalQuantity" : 0.0,             "remainingQuantity" : 0.0         },          {             "catalogItemId" : dummy_id,             "prices" : [                  {                     "price" : 66.0,                     "locationSetId" : dummy_id,                     "isFreightAdditional" : true                 }             ],             "originalQuantity" : 0.0,             "remainingQuantity" : 0.0         }     ],     "createdAt" : dummy_date,     "modifiedAt" : dummy_date,     "_class" : dummy_class" }  LIGHT DOCUMENT: {     "_id" : dummy_id,     "vendorId" : dummy_id,     "contractType" : "RATE_CONTRACT",     "validFrom" : dummy_date,     "validTo" : dummy_date,     "item" :          {             "catalogItemId" : dummyId1,             "prices" : [                  {                     "price" : 190.0,                     "locationSetId" : dummy_id1,                 }             ],             "originalQuantity" : 0.0,             "remainingQuantity" : 0.0         }     "createdAt" : dummy_date,     "modifiedAt" : dummy_date,     "_class" : dummy_class" }  {     "_id" : dummy_id,     "vendorId" : dummy_id,     "contractType" : "RATE_CONTRACT",     "validFrom" : dummy_date,     "validTo" : dummy_date,     "item" :          {             "catalogItemId" : dummyId2,             "prices" : [                  {                     "price" : 190.0,                     "locationSetId" : dummy_id2,                 }             ],             "originalQuantity" : 0.0,             "remainingQuantity" : 0.0         }     "createdAt" : dummy_date,     "modifiedAt" : dummy_date,     "_class" : dummy_class" }  

Note: here we can also further break the prices array into documents as well.

Heavy Disk and CPU usage [Kubuntu 18.04.2]

My Kubuntu desktop is seemed to have slowed down for the past two days and I don’t know why. It was fine, all my programs worked great but since yesterday the desktop runs really slowly. Applications like Dolphin (File manager) and Firefox (browser) which I use almost everyday take a very long time to load and quite often they hang along with the system which forces me to reboot the whole system. Videos playing on the browser and offline using VLC player stutter all the time and freezes quite often. I booted my computer today and left it idle for around 30 min with the KSysguard application running in the background to monitor the CPU usage. I found that after boot, my CPU usage is constant at 100% for around 10 min before it drops and is always in between 50% to 80% (this is without any application except for the system monitor running in the background). Any application that I open like Firefox, the CPU usage immediately jumps to a 100% and stays there even though the computer is idle. The RAM usage however is normal as before. No excessive ram usage noticed. I ran the ‘top‘ command in the terminal to check the load usage which is on average above 3.0 on idle (which is weird according to my father who also uses linux on his work laptop, his laptop load is under 3 most of the time and exceeds 3.0 only under heavy load). Is this a bug or some improper installation of some update? I need help. [I use Kubuntu 18.04.2 and it is updated as of 17 July 2019]

Is there any way for an adventure’s league character in the 8th season to gain heavy armor proficiency?

Is there any way for an adventure’s league character in the 8th season to gain heavy armor proficiency?

My wizard has no armor proficiencies, and the only way I found to get it was the following: Multiclass into fighter or barbarian and then gain the heavily armored feat.

Are there any other options?

Is there any way for a Half-Orc Sorcerer to get Heavy Weapon Proficiency?

I have a player playing a half orc sorcerer who’s partially in denial about his magic. Wants to be a melee fighter. Recently, the party beat a group of orcs who were putting him down for being half-human.

He wants to use the greataxe the leader was using. The weapon master feat is limited to simple and martial weapons. How can he get proficient at the greataxe, which is a heavy and two-handed weapon?

Apache prefork module. Processes not being forked under heavy load

I have an apache prefork module http server running on linux machine. The machine has 8GB RAM. I have following in my /etc/httpd/conf/httpd.conf:

<IfModule prefork.c>     StartServers       8     MinSpareServers    5     MaxSpareServers   20     ServerLimit      512     MaxClients       512     MaxRequestsPerChild  4000 </IfModule> 

The problem is that no more child processes are getting forked after 256 and the requests are getting queued. I can see the number of child processes stuck at 256 under heavy load.

The average memory of a httpd process is aboout 3.69 MB.

Which melee weapons have the Two-Handed and Reach property, but lack Heavy and Special?

For my Kensei monk I’m exploring potential additional kensei weapons.

Kensei Weapons. Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The longbow is also a valid choice. You gain proficiency with these weapons if you don’t already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition’s features work only with your kensei weapons. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon – either melee or ranged – to be a kensei weapon for you, following the criteria above.

At level 3 I picked the longsword and longbow. At level 6 I’d like to pick a two-handed non-heavy non-special melee weapon, preferably with reach. Conceptually, a polearm would be sweet. Mechanically, a damage die of 1d8 or higher would be awesome.

Going through the list of equipment a couple times now, I seem to have only three options that come close:

  • a greatclub has two-handed but lacks reach.
  • a whip has reach but lacks two-handed.
  • a lance has reach and “kind of two-handed”, but also has the special property (so can’t be a kensei weapon unfortunately).

Are there actually such weapons, by RAW, that fulfill my wishes? In other words, is my source for equipment up-to-date with all the released books, including the playtest material of Unearthed Arcana?


In case it matters: I like the idea of wielding a two-handed reach weapon as an unarmored old man, because I think it’s cool. It’s inspired by dextrous martial artists IRL that wield relatively light polearms.