Can a spellcaster anticipate that the duration of a spell he’s concentrating on is about to end?

For example, when a wizard casts invisibility, that target is invisible until they attack or after the duration of an one hour. Say a player wants to explore for 59 minutes, then duck into an alley as the duration expires. It would be a challenge for anyone to anticipate, by the second or even by the minute, when a 60 minute interval is going to end. Or maybe they would feel the spell waning?

This is similar to Does a spellcaster know when concentration ends?, but it’s a different question.

Does my character know he’s ill while incubating a disease?

My character was bitten by a Dire Rat and through accidental meta-gaming reasons, I know he’s incubating Filth Fever. I want to ask the Paladin in our party to remove it before it can affect my stats, however, I don’t really know if my character would know he’s ill before the stat damage occurs. Is there any ruling for this?

[ Politics ] Open Question : In 2016 Sen.Bernie Sanders encouraged Elizabeth Warren to run for president. Now she says he’s sexist. Why is she lying like Hillary Clinton?

If anything, she’s turned many progressives against her as many are demanding refunds of donations made to her campaign.  Why value does she and Hillary see in attacking progressives instead of Trump?

Should I tell my player he’s a werewolf?

Ok, so here is the situation:

I’m running Cuse of Strahd for a group of friends, and last session they had an encounter with werewolves. I made all wolves (and werewolves) attack a single player, since that’s how I thought they would probably hunt. Since the paladin was the only one who had a silvered weapon, they decided to take him down first.

It was impressive. He dodged almost all attacks from normal wolves and was bitten by every single werewolf attack. He passed his con saves to avoid lycanthropy so many times I lost count. I didn’t tell him what the rolls were for, or whether he succeeded or not, but he pretty much knew what was going on.

Finally, the last hit took him down. The wolves were done with him and onto a new target. Only one last save to make… and he rolled a natural 1. Yeah, he’s turning into a werewolf.

He instantly told me that as a paladin he is immune to sickness and disease, and I reassured him that I was aware. And that was it. I didn’t tell him his character is cursed yet. He asked if he felt any different when he woke up, and I told him he only felt the pain from the fight.

Now for the fun part: Should I tell him he is cursed, or should I let him find out at the next full moon? There is not much in the monster manual. My two best options right now seem:

  • Let him go on as usual, and transform him in the next full moon. He goes all out, attacking anyone he sees, friend or foe (if the players do not lock him up as a precaution, which might happen). And from that point on he feels the effects of the curse. All at once, the bloodlust, the anger. Flashes of whatever he did during his transformation come to him, and thoughts of what he didn’t get to do pass thourgh his mind. The once peaceful paladin now has to control his violent and feral instincts.
  • Let him know right now. He feels the change, although I explain to the player that his character does not know what it is. Tell him to start subtle. His best friend (another PC) just died in the campaign the previous session, so his character is pretty agitated. So the character and the other players might think it’s just his way of dealing with grief. He was more violent during the fight against the werewolves, even before the curse (that was all the player’s doing). But only when he finally turns into a monster, everything will make sense.

Either way, the player loves to roleplay, I’m pretty confident he will enjoy both scenarios. I know I described a little bit about his thoughts and feelings, but I don’t intend on going too far with it: it’s his character, and I’m not planning on taking agency from him. I’m pretty sure we’ll figure it out. My real question is: how should I tell him about the curse? How does it work?

Player getting frustrated because he’s dropping to 0 HP frequently – what to do?

Kinda a parallel to this question.

Setup

My players’ party has the following composition of level 2 characters: Ranger, Cleric, Paladin, Barbarian, Warlock and Druid. Not all of them are present every session. In particular, the Barbarian was absent in the last two. If that’s relevant, we’re playing Lost Mine of Phandelver.

Problem

The Cleric and the Paladin usually are the front-liners. I usually split the attacks between both roughly equally, either round-based (i.e. one round the NPCs attack one character, another round the other character) or number-based (4 NPCs total, 2 attack each one). Even if I didn’t, I don’t feel like focus firing is unfair, as the party is constantly applying this tactic and is actually better than splitting fire randomly in almost every situation.

The Cleric is getting to 0 HP quite frequently, though, due to burst damage caused by all the NPCs attacking at the same time (as stated in the other question) or simply being unlucky. The Paladin got to low HPs (1~3) quite frequently as well, but not being dropped unconscious is clearly way less frustrating, so the Paladin is fine. The fact that the Cleric is getting unconscious while the Paladin doesn’t, though, seems to be making the Cleric feel like I’m targetting only him.

I don’t think they are playing (too) poorly, in terms of tactics – the cleric has a decently high AC (18) and HP (19 IIRC), so he can be the front line (although maybe he shouldn’t, especially if he’s getting frustrated by dropping down). The encounters are also not hard – even the ones I rebalanced for more PCs (as the adventure assumes 4 PCs and we have 5-6 sometimes) were, at worst, barely deadly and done while the party was at full resources. Other than that, these were normal/hard encounters.

Most of these encounters had melee enemies (e.g. Redbrands, which use sword attacks, bugbears and the Nothic – which was mostly using the double claw attack) and the party got to them in front-to-front combats, so actually moving through the front line, taking opportunity attacks, to reach the ranged backline would make even less sense than random targetting for me.

While “stop focusing him” seems a solution, it seems a really bad solution – both from the RP perspective of my NPCs (forcing them to be dumber than usual) and from a challenge perspective.

I have tried to explain to him that I’m not focusing him at all, even recording the attacks I had made and showing that in average I have targetted the Paladin more than him, but he said “Yeah, you attacked the Paladin after I was dropped to 0 HP” – ignoring that he got up and the Nothic kept attacking the Paladin for two more rounds after that.

I’m not sure I should simply play differently or try to talk to him, or to the whole party, or what. I don’t want to sound rude saying “Welp, if you are going to complain about being focused, don’t be the front line” or something along these lines, but currently I feel like this is the best solution – although I don’t even know how to say it without him thinking it is even more personal, when it isn’t.

[ Wrestling ] Open Question : What do you think about Phil ‘CM Punk’ Brooks stating he’s grateful that fans are still hijacking pro wrestling shows by chanting his name?

What a narcissistic prat. So how is the whole ‘I’m going to try being Brock Lesnar in UFC and then try to come back on a part time schedule in WWE’ going for Phil Brooks.