So the description of a Finesse weapon is that when you make and attack and damage roll , you use either Strenght or Dexterity . And it must be the same stat for both rolls. However , Hex Warrior says that as a warlock you can use your Charisma as an attack modifier. Now since the finesse weapon description states that both rolls must be the same , and Hex Warrior modifies it to Charisma , does that mean that the damage roll also uses Charisma modifier , since they have to be the same?
Hello my DM and I are having a disagreement over how the Pact Weapon from POB is summoned.
Specifically, as a Hexblade with POB, when I choose to summon my pact weapon as whatever, sword, axe, anything, do i have to roll a D20 to see if i successfully call it to me? Irregardless if I’m changing its form or if I’m recalling its previous form.
I’ve done some looking into the subject and haven’t found a single reference to one being needed as the POB description states;
"You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it."
Am i missing something? His view seems to be POB is the same as the pact I’ve made with my Patron (aka simply the fact I’m a warlock and that’s the backstory of how we have/do magic) and thus just as i need a DC to cast say Eldritch blast, or any other spell, i need one to call/summon my POB Weapon.
I am planning on running a low magic campaign for my friend group, wanting to try a more gritty style campaign, and have an excuse to use the renaissance guns from the DMG. I ruled that I would allow magic as long as it was logical for the setting. For example, since the artificer class cast their spells via little gadgets and stuff, I ruled that as ok. One of my players reached out to me about potentially playing as a Hexblade Warlock, and they seemed pretty excited about it. I’m having trouble seeing as to how I could integrate this high magic character into the setting I made. I know that a hexblade is more combat-oriented, but I haven’t really been able to explain the eldritch invocations or spells outside of Eldritch Blast. I don’t want to just ok it without explanation, but I also don’t want to just shoot then down. I was considering seeing if they would mind playing a fighter with a sentient weapon, but I figured I might ask here first to see if anyone has had a similar situation or has any potential solutions.
I’m playing a Hexblade warlock with the War Caster feat.
While holding my staff (an arcane focus) and a shield, can I cast spells without penalty? What if the spell has a consumable component?
My question is, Can I use Thirsting Blade with my non-Pact weapon?
Example, I have a +3 Magic Longbow that I used the Pact of the Blade ritual to transform it into my Pact Weapon. (I can Only pull this now when I summon it and can’t get a sword)
I can use the Hex Warrior to channel my will through 1 weapon I touch to use my Charisma Modifier for the attack and damage rolls. (once per long rest)
Would I still be able to attack twice when taking the attack action with the Sword even though it’s not my Pact Weapon?
The Hex Warrior feature says (XGtE 55-56) :
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
Thirsting Blade, PHB 111
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
So I play hexblades warlocks alot. I of course, usually take pact of the blade to go with it. It says you can only summon melee weapons. Do hexblades ignore this rule? Would I be able to summon a longbow as pact of the blade?
I’m looking for a highly-optimized melee build, abusing Elven Accuracy and Hexblade’s Curse. My current build and criteria are as follows:
- STR/DEX/CON/INT/WIS/CHA are 15/9/18/12/11/20 after racial modifiers and feats.
- PC is planned as a Half-Elven Battle Master Fighter 12, Hexblade Warlock 8.
- Relevant class features chosen are Pact of the Blade and the Great Weapon Fighting Style.
- The relevant Eldritch Invocations are Improved Pact Weapon, Eldritch Smite.
- Relevant Battle Maneuver is Feinting Attack.
- Feats chosen are Savage Attacker, Great Weapon Master, and Elven Accuracy.
Remaining options for the build:
- Three Feats/ASIs
- Two Eldritch Invocations
- Warlock Spells
- Five Battle Master Maneuvers
Criteria for optimization:
- Class features/feats/subclass options/spells only. The build should be optimized outside of magical gear/boons.
- The goal of the build is to find the highest potential and/or highest expected damage in one round of combat, using as many resources as necessary/able.
- Alternate subclass proposals are welcome, provided they follow the play style of a heavily-armored, front-line melee Warlock.
- Assume target is Large or smaller for the purposes of Eldritch Smite knocking them prone.
Combat Sequence (Turns):
Action to summon Pact Weapon Greatsword, Bonus Action to use Hexblade’s Curse on target.
Bonus Action to use Feinting Attack, Attack action (3 attacks), Action Surge, Attack action (3 more attacks).
The first attack of turn 2 will use Feinting Attack to gain Advantage, activating Elven Accuracy. On hit, Eldritch Smite will knock the target prone.
All subsequent attacks will dump all remaining Superiority Dice into Goading Attack for extra damage, and burn up Pact Magic spell slots on Eldritch Smite.
Great Weapon Fighting will be used to reroll damage where appropriate.
Savage Attacker will be used on the first crit to reroll the weapon’s damage dice for a potentially higher output, or the final hit if no crits occur.
Great Weapon Master will be activated on each swing for the bonus damage.
Current Damage Rolls:
Turn 2, assuming all attacks hit and none are criticals, will result in the following:
- The first two attacks will deal 2d6+1d10+5d8+22 each. (GWM, Smite, and Maneuvers)
- The third through fifth attacks will deal 2d6+1d10+22 (GWM and remaining Maneuvers)
- The final attack will deal 2d6+22. Total base damage calculation is 12d6+5d10+10d8+132.
In addition to this base damage, the attacks can crit on 19-20 and attack rolls will be the highest of 3 d20s thanks to the brokenness that is Elven Accuracy.
I don’t need to get too crazy into the math of crit rates and expected averages. I’m just looking for areas where I can possibly squeeze in a few more dice or extra damage in addition to the chosen features. As stated earlier, replacement features or subclasses/multi-classing are viable submissions, the only core feature is that it is a melee-oriented Hexblade Warlock.
Accursed Specter feature says “…It obeys your verbal commands”. Does commanding it require my action?
I am building a level 2 character for D&D 5e.
For story reasons (I just had to break ties with my patron, in a very fun way), I can no longer be a warlock.
Is there a class (Unearthed Arcana is allowed) that will allow me to basically use the Hexblade warlock’s Hex Warrior feature with a weapon (XGtE, p. 55)? Specifically, this benefit of the feature:
When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
My goal is to dip a max of 3 levels in a class other than bard. But a pure bard build is preferable!
The Hexblade Warlock has the ability to convey a curse on a target with the Hexblade’s Curse feature (XGtE, p. 55):
Starting at 1st level, as a bonus action, choose one creature you can see within 30 feet of you. The curse ends early if the target dies, you die, or you are incapacitated. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits:
- You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
- Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
- If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.
Words like “magic” and “cast” do not appear anywhere in the description which suggests that, at least RAW, the Hexblade Warlock may use the curse while within an AMF and the targeted creature would still suffer the effects of the curse if it were in an AMF.
Is this correct?