Looking at the 5e MM, I’m not sure how many non-hostile creatures are affected by the Hobgob Captain’s Leadership action – 1, or all of them within 30′?
On my last session as DM, a party of five level 3 players managed to make a Hobgoblin Captain become friendly with them and ultimately join them.
There’s a new player who’d love to take the character of the Hobgoblin (so it would be six players).
I find it really interesting to make him able to do so, but I can’t see how to make it a PC, able to level up and so on, while keeping him as similar as possible to the original monster, and obviously not making everything unbalanced.
How could a Hobgoblin Captain become a playable character, which can level up as players do? (It doesn’t to be exactly the same as it is in the monster manual)
Is there a specific location where hobgoblins live and where they train for magic?
If it’s secret, what might be an appropriate location for it (from a GM perspective)?