Can Minotaur Players be targeted by Hold Person and other similar spells?

Hold person specifies that it can only target humanoids:

Choose a humanoid that you can see within range[…]

The Minotaur creature stat block from the Monster Manual lists them as monstrosities, not humanoids, however nothing is mentioned of that in the racial stat block in Guildmasters’ Guide to Ravnica or Mythic Odyssey of Theros. Can a PC Minotaur still be targeted by the Hold Person spell, or other spells that specifically target Humanoids?

The only similar things I could find are the racial stat blocks for satyrs and centaurs, which have the change of being the fey creature type, rather than humanoid:

Fey. Your creature type is fey, rather than humanoid.

Does this imply all other player races are humanoid?

Does Hold Person cast on a Spider Climbing NPC affect their ability stay on a vertical surface?

An NPC spell caster that is using spider climb at the top of a 30′ pillar where it meets the ceiling is magically held by hold person. I have two related questions:

  1. When Hold Person goes into effect, does the NPC fall, or does the Spider Climb magic (which is still in effect) keep his hands and feet bound to the pillar and leaving him suspended 30′ off the floor?

  2. Assuming he does not fall immediately, if the party shoots him with an arrow or other ranged attack, since Dex checks auto-fail when Paralyzed, would that knock him off (and thus fall for 3d6 damage).

Is a Rusting Grasp touch attack a standard action and do you have to hold the charge for the duration of the spell?

The druid spell Rusting Grasp (PH 273) says

You may employ rusting grasp in combat with a successful melee touch attack.


The spell lasts for 1 round per level, and you can make one melee touch attack per round.

Most touch spells have one "charge", you cast them and then discharge them with a successful touch attack. There are also some spells which grant more than one charge (like Chill Touch (PH 209) which can be used "up to one time per level").

A touch spell that lasts for a fixed duration limiting the number of attacks to one per round seems to be very unusual.

My two questions are:

  • Can you make just a single melee touch attack per round – as a standard action? Or can you make more than one attack (if, for instance, the druid uses Wild Shape and has a couple of natural attacks) but only one of your attacks can deliver the spell?
  • Do you have to hold the charge* for the duration of the spell (and lose the spell if you cast another one) or does the spell simply last for one round/level giving you a "new charge" every round until it expires?

*Touch Spells and Holding the Charge: In most cases, if you don’t discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round. If you cast another spell, the touch spell dissipates.

Do I have to hold the Power Jewel to use it?

Power Jewel (Advendurers Vault, p176):

Power ♦ Daily (Minor Action)
This power allows you to regain the use of an encounter power of 1st or 3rd level.

Do I have to get it from my backpack before using it?

What about items that are normally1 used, like a Whistle of Warning2?

  1. Normally meaning their mundane versions have some applications, as opposed to a Power Jewel
  2. Adventurer’s Vault 2, page 78: Encounter(Minor) Each ally within 10 squares of you who can hear the whistle can shift 1 square and draw a weapon or retrieve an implement as a free action.

Can I cast hold person, and have my Hound of Ill Omen attack, on the turn I summon the hound if our initiatives match?

If my Shadow Sorcerer survives to level 6, I will have a Hound of Ill Omen.

As a Bonus Action, you can spend 3 Sorcery Points to magically summon a hound of ill omen to target one creature you can see within 120 feet of you.
{snip stats and moving through objects and creatures}
The hound appears in an unoccupied space of your choice within 30 feet of the target.

I will summon it next to the target for the purposes of this question. (within 5′)

Roll Initiative for the hound.

For this question, the Hound’s initiative roll ends up being the same as mine.

Additionally, while the hound is within 5 feet of the target, the target has disadvantage on Saving Throws against any spell you cast.

Here is where the order of operation concern comes in.

  1. I have used a bonus action to summon the Hound

  2. I can use an Action to cast a spell: I specifically want to cast Hold Person.

  3. The Hound can attack on its turn (when I summon it)

    It is my understanding that the target will have disadvantage on the saving throw versus Hold Person. If the target fails its save, the Hound will be able to attack the held target with advantage, and will have an automatic critical on any hit.

Is there a problem with this order of operations? The bonus action should be usable by me before I cast that spell, and summoning the Hound does not appear to be a ‘cast a spell’ action.

On the rare occasion that our initiative aligns, I’d like to take full advantage of it.

Will this work?

How to hold posts and accounts for moderation on WordPress Network site

In WordPress MU is there a way for a network admin to hold posts in moderation?

For example:

  1. A user creates an account and a site
  2. They create their first post
  3. The post is held in moderation and the network admin receives an email
  4. The network admin approves the post and / or the account
  5. The user can now see the post or can create future posts

I think other sites like Discourse have this feature where the user is granted more permissions either over time or from a network administrator.

Can you cast and hold Produce Flame and then wield a weapon and shield?

The text of the produce flame spell reads:

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

Emphasis mine. The druid in our party asked our DM if he is able to cast produce flame in a dark cave, then opt not to attack with it, and wield a shield and sword. The goal is to continue emitting light, since he doesn’t have the light spell. He claims that since the flame does not harm his equipment, he is able to hold a shield or sword with the fiery hand with no problem.

Is this okay to do RAW, or are we missing something?

This is specifically not asking about casting spells with a sword in hand. He wants to draw his weapon after casting and holding the flames.

Related, but not the same question: 1, 2, 3.