Warning for my players: Ayla, Lothar, Okazaki and Agmar: GTFO spoilers ahead!!
So I created some magic items and I want to know if I made them about equally, I’m aware these are probably broken, what I want to know is are the about the same in terms of power, practicality, thematic and fun over all. All of them require attunement.
For barbarian, totem warrior, basic brute who loves smashing I made Maul of conqueror: he absorbs enemy strength. If he gets killing blow he can use the slain enemy’s strength score instead of his own until he finishes long rest. If he kills a giant kin the strength becomes permanent. that’s the simplest one
next is the monk, open hand, loves to pick losing fights, he gets Grit of the underdog (fist weapon): this one evolves in stages
+1 to attack rolls and damage, you score critical hit on rolls 19-20. Additionally when you score a crit or your opponent score crit on you, you regain 1 ki point. If the number of ki points exceed your Monk level you lose all extra points after short or long rest
+2 you can spend 1 ki point to heal yourself. Spend 1 hit die and add your constitution modifier. you can use this even when unconscious.
+3 spent 5 ki points, for next minute you can add your opponent’s Strength bonus to your damage rolls
-Since he often saves ki points he rarely uses them and ends up not spending them.
for swashbuckler rouge, likes fancy stuff, plans to multiclass into fighter to get fighting style and riposte as battle maneuver. Basically Cabal’s ruin (I couldn’t think of cool armor that boosts riposte so I copied Matt T.T) but he +1/+2/+3 to AC to improve chances to riposte:
+1 Cabal’s Ruin has 4 charges, and regains 1d4 expended charges daily at dawn. When the wearer is targeted by an enemy’s spell, they can use their reaction to have the cloak swallow part of the spell. The cloak gains a number of charges equal to the spell level of the triggering spell. The wearer is still subject to whatever effects the spell would normally inflict on them. The ability cannot be used again until they finish a short or long rest. When the wearer hits with an attack, they can choose to expend any number of charges from the cloak, dealing an additional 1d6 lightning damage per charge expended, which is inflicted on the target of that attack. If the attack strikes multiple targets, the wearer must choose one target from the group to be subject to this damage.
+2 Cabal’s Ruin grants the wearer advantage on all saving throws against spells and other magical effects. The cloak’s maximum charges becomes 6, and it regains 1d4+2 charges daily at dawn. When using the cloak’s ability to swallow a spell, the wearer gains resistance to the damage of that spell.
+3 The cloak’s maximum charges becomes 10, and it regains 1d6+4 charges daily at dawn.
And lastly for Beast master ranger, she has a wolf and she kinda feels under powered. Her’s is most complicated and not 100% done. Link of the devourer, 2 piece item, collar and bracelet must be equiped by both companion and ranger:
Base form- when you cast a spell with a range of touch, your companion can deliver the spell as if it had cast the spell. Your companion must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
Evolved form- the bond with companion evolves beyond natural. When either you or your companion take damage, you can chose which one of you takes the damage. Damage must be transfered whole and cannot be split betwen the two.
Ascended form- your link is complete, you are always aware how far your companion is away from you and in which general direction. While your companion is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your companion’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special that the companion has. During this time, you are deaf and blind with regard to your own senses.
now for complicated part: based on what companion devours it gains traits of it’s prey, the traits also apply to you. you can switch unlocked forms during short rest.
Feral form: devour Beast to unlock. Use dire wolf stat block for companion, Ranger gets +10ft speed and temporary hit points equal to character level
Fey form: devour Fey to unlock. Use blink dog stat block for companion, Ranger gets +2 to Charisma, can cast invisibility without spending a spellslot once per short rest
Dragon form: Apply dragon template from monster manual to companion, Ranger gets +1 to AC, resistance to elemental damage based on dragon’s color and can add 1d6 of same elemental damage to damage rolls
Fiend form: not finished
Abberation form: not finished
Celestial form: not finished
So that is basically it. Any Ideas if some of them are more powerfull than the others, did they follow the theme and any ideas for 3 remaining forms forms??